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Looking for Healing Sage Stat Suggestions

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
Looking for Healing Sage Stat Suggestions

Jenemi's Avatar


Jenemi
07.05.2012 , 06:00 PM | #1
I've been working really hard to try and get my stats better. I had thought they weren't bad, but seeing people do 40-50 points higher in Salvation and getting 6K heals (I have only done so 3 times...once being on a ship dummy), I'm starting to feel otherwise.

I have all the datacrons and every single part of my gear has a MK-6 Augment Slot with an Advanced Resolve Augment 22 ATM.

Detailed Stats:
Spoiler


Specific Equipment (once again, everything also has an Advanced Resolve Augment 22):
Spoiler


So, any suggestions on what should be switched out for what to get some of the biggest heals? I just want to not feel like a sucky healer anymore v-v

Edit: And if needed, my tree:
Spoiler
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Aurojiin's Avatar


Aurojiin
07.05.2012 , 10:03 PM | #2
At first glance I was wondering what would cause your heals to be relatively weak at that gear level... but holy lettered mods Batman. Those have gotta go. All your mods should be unlettered, as a rule of thumb; i.e. 25/26, not 25A/26B/etc. Swap at least one Alacrity enhancement for Surge too.

Next, aside from getting more Black Hole 61-level mods, the Force-lord Implants are a definite upgrade.

Mending relics are pretty crappy IMHO The War Hero Boundless Ages relics are definitely BiS now.

Jenemi's Avatar


Jenemi
07.06.2012 , 06:43 AM | #3
Quote: Originally Posted by Aurojiin View Post
At first glance I was wondering what would cause your heals to be relatively weak at that gear level... but holy lettered mods Batman. Those have gotta go. All your mods should be unlettered, as a rule of thumb; i.e. 25/26, not 25A/26B/etc. Swap at least one Alacrity enhancement for Surge too.

Next, aside from getting more Black Hole 61-level mods, the Force-lord Implants are a definite upgrade.

Mending relics are pretty crappy IMHO The War Hero Boundless Ages relics are definitely BiS now.
Shall try and see if I can find some for sale then. I'm guessing I need to lower willpower for some other stuff (I'm honestly so clueless with this as I was told to just focus on Willpower. Why I've been keeping whatever gives the most of it)? And will swap another Crit/Alacrity for another Crit/Surge too then (Or Power/Surge--any recommendations for which?) ...though, I suppose I should swap a few more too as the two implants will give quite a bit of Alacrity (and kill quite a bit of Crit and Surge)

I had skipped the Force Lord implants due to how it seemed to lower my gear over increasing--but I guess it's just the too much willpower thing, right? (Also, just the implants or should I get the ear piece too?)

I'm not sure if I can get a War Hero relic (I think I may have a Battle Master one, but I doubt I have the commendations)--but I shall look into it. I usually have issues remembering to use a relic, though.

Thank you so much for your post. Looks like I have a lot of changes to make Though, out of curiousity (and just personally interested in learning myself so I don't have to bug people every time new gear comes out), why are the non-letters better? I always thought the ones with it had better stats... but obviously, I have no idea what I am doing T__T

Also, I'm guessing all the Augments are okay then? I heard some people saying they mixed it up a bit rather than having straight willpower, so I'm just making sure. Also, should I just change whatever the mod currently is to the one without a letter? (IE: Mettle Mod 25A would be replaced with Mettle Mod 25 and Aptitude Mod 25A would be replaced with Aptitude Mod 25A) or should they all be changed to something specific?
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Vir_Cotto's Avatar


Vir_Cotto
07.06.2012 , 09:35 AM | #4
You're well over the diminishing return cap on Crit (crit chance), which should be around 30-33%. I was reading the other day that main stat (willpower) gives a .20 per point bonus to Heals along with a bonus to Crit, where as Power gives a .23 per point bonus to heals. As you obviously don't need the small Crit bonus, for starters, I would recommend swapping your +Crit Crystal for a +Power, and swap all your Resolve Augments for the Power(Overkill?) based ones as well.
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Jenemi's Avatar


Jenemi
07.06.2012 , 09:48 AM | #5
Thank you for your post. At the very least, I'm going to try switching some of my Crit + Alacrity (and my Crit + Surge) to Adept Enhancements (Power + Surge)... I just need to afford them first
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Vir_Cotto's Avatar


Vir_Cotto
07.06.2012 , 10:04 AM | #6
Quote: Originally Posted by Jenemi View Post
Thank you for your post. At the very least, I'm going to try switching some of my Crit + Alacrity (and my Crit + Surge) to Adept Enhancements (Power + Surge)... I just need to afford them first
FYI, the diminishing returns on Surge are around 75%, which you're very close to as well, so don't add too much more Surge. Power is going to have the biggest impact on your Heals, especially as there is no cap on the effectiveness of Power...

And as far as changing your enhancements, try swapping your crystal first, you will notice the most change there. -41 to a stat you don't need, and +41 to Power will give you a nice starting point. Then work on your Augments, like I stated above, and much easier to get ahold of than the enhancements.
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Grouchy_one's Avatar


Grouchy_one
07.06.2012 , 12:46 PM | #7
I agree that your willpower may be too high and in the realm of diminishing returns, but I personally wouldn't touch your crit (assuming that this includes the smuggler buff). My crit with the smuggler's lucky shot buff is around 40% and my crit multiplier is about 75% and looking at my combat logs I haven't hit any ceilings yet on diminishing returns. If your crit chance is separate from the smuggler buff (i.e. >44% with the buff) you may want to get rid of 30 points of crit for power. I also agree with one of the other posters and that you should change some of your resolve augments for overkill.

Concerning the Battlemaster Boundless Ages relic, if you have it, keep it. It has just 4 endurance (37 vs 41) and 10 power (103 vs 113) less than the War Hero. Yes, the War Hero is better, but if you need pvp gear, I'd suggest investing in other gear first as the battlemaster relic is not significantly worse.

I've noticed that you don't have a lot of black hole gear - it makes a difference. But before you go on a buying streak, create an account at swtor.askmrrobot.com and use the character builder to create your profile. I have 300 less willpower than you, but my build gives me 815 bonus damage and 625 bonus healing. By playing around with the possible combinations of armour, mods, enhancements and augments, you can target your purchases.

The last thing is your rotation. Your skill tree for the most part looks correct, so I have to ask if you are casting rejuvenate enough to proc conveyance? With my high crit chance and crit multiplier, I proc conveyance almost 60% of the time and conveyance gives me a healing bonus to whatever I cast next, whether it be salvation, healing trance or deliverance. Before you cast any healing actions, your should throw down a rejuvenate first.

diaho's Avatar


diaho
07.06.2012 , 01:00 PM | #8
Quote: Originally Posted by Grouchy_one View Post
The last thing is your rotation. Your skill tree for the most part looks correct, so I have to ask if you are casting rejuvenate enough to proc conveyance? With my high crit chance and crit multiplier, I proc conveyance almost 60% of the time and conveyance gives me a healing bonus to whatever I cast next, whether it be salvation, healing trance or deliverance. Before you cast any healing actions, your should throw down a rejuvenate first.
Definitely need to cast rejuvenate before your regular rotation as mentioned here. Conveyance is a huge boost to your healing.

Aurojiin's Avatar


Aurojiin
07.06.2012 , 01:52 PM | #9
Ok, some details need to be clarified here.

1. On a 1:1 basis, Willpower > Power. Power contributes slightly higher bonus healing than Willpower (0.17 versus 0.14 before buffs/talents, 0.1554 after self-buff and Will of the Jedi), but the added crit chance from Willpower outweighs this in effect. Diminishing Returns is not relevant, because the crit contribution from Willpower is on a separate curve from Critical Rating, and is much flatter. You'd have to reach a ridiculous amount of Willpower before there's enough DR on the crit contribution for Power to pull ahead.

2. That being said, the unlettered mods are better, because you're not trading the secondary stat 1:1 with Willpower, you're trading some of it for higher Endurance as well. If you look at the Rakata-level aptitude mod, you give up 26 power for 13 willpower, which is a definite loss.

3. Ultimately, the available gearing options force you to trade between Power and Crit, and between Surge and Alacrity. For Surge/Alacrity, you basically have a total budget of 564-570 (depending on your earpiece) at Black Hole level. I tend to keep Surge = Alacrity for healing, but you could bias it one way or the other depending on your preference. I wouldn't swap more than one enhancement, though, because DR kicks in fairly hard.

4. Higher gear tiers (i.e. Columi -> Rakata -> Black Hole) are better overall because of the higher total stat budget. That being said, the vendor Black Hole earpiece is suboptimal because it itemises Endurance over Willpower, so you were on the right track there. Grab the implants but stick with the Rakata Force-Master earpiece.

5. Crit... as someone else as pointed out, you've got too much of it from a mathematical perspective. That being said, I choose to run 35% unbuffed myself, because healing is not DPSing; you're not trying to maximise your HPS. With the smuggler/agent buff I get guaranteed crits on Deliverance with Force Potency, and I prefer this situational benefit over the slightly higher sustained output I would get swapping out some crit for power. YMMV.

6. The new War Hero relics are a passive stat boost (+113 power, to be exact). Honestly it's worth grinding out some boring PVP dailies for a week or two to pick a pair up. I hate PVP, but no pain, no gain, right?

Jenemi's Avatar


Jenemi
07.07.2012 , 07:52 AM | #10
Quote: Originally Posted by diaho View Post
Definitely need to cast rejuvenate before your regular rotation as mentioned here. Conveyance is a huge boost to your healing.
I always hit rejuvenate first.

Anyway, everything I listed is before any buffs.

Unfortunately, it doesn't look like I have a Battle Master relic so it looks like I'll have to take care of that first

But yes... I'll try and look into it I guess? >< More than a little lost at this point. I've never really understood stating in games so honestly, the more specific you are ("Switch this specific mod for this specific mod") really helps a lot. :/

Edit: Looks like I don't need a BM for a WH--just 200 Warzone and 1,250 Ranked...so I have a ways to go )


Quote: Originally Posted by Vir_Cotto View Post
FYI, the diminishing returns on Surge are around 75%, which you're very close to as well, so don't add too much more Surge. Power is going to have the biggest impact on your Heals, especially as there is no cap on the effectiveness of Power...

And as far as changing your enhancements, try swapping your crystal first, you will notice the most change there. -41 to a stat you don't need, and +41 to Power will give you a nice starting point. Then work on your Augments, like I stated above, and much easier to get ahold of than the enhancements.
Then I guess I'll do some Power & Alacrity? x-x

Shall have to see if my boyfriend has the schematic then :/ Though, I think he'll kill me if he has to go get everything again so maybe I'll just try and buy one ._.
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