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The Stagnation of MMO industry/genre and why

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The Stagnation of MMO industry/genre and why

twinionx's Avatar


twinionx
07.05.2012 , 08:58 AM | #211
Quote: Originally Posted by Varaben View Post
The greatest irony here is that the more mainstream MMOs get, the more dumbed down they will get. Though, I believe we have already reached a saturation point in regards to "dumbing" down this genre.

Think about this: 10 years ago, who was playing MMOs? White males between the ages of 12 and 30. And not many of them either, mostly the loners and computer geeks. Now, everyone plays MMOs, whether it's Farmville or SWTOR or WoW or whatever.

The only way for game companies to reach everyone is to make everything easy and accessible. It's not like Call of Duty where you know your audience. I would wager there aren't as many housewives or grandpa's playing CoD as there are playing SWTOR. It has a more mass market appeal now which is great! But concurrently it also means to keep everyone happy, game companies have to create easy content that takes time rather than skill.

edit: My point is, the "stagnation" as you call it is 100% intentional by the game developers. You can't make a super innovative game that breaks the mold because noone will play it. A small subset of players will love it sure, but it won't have massmarket appeal. EQ never had mass market appeal nor did UO. Both of which are still around in some form and have a dedicated fanbase. They never achieved massmarket success like WoW. That's why wow is the "grandfather." It make MMOs more M than ever before.
Oh, I have no doubt someone will surpass WOW's success one day. WHICH day is the question. (Or rather, which YEAR)

If WOW is the peak of MMO achievement, then I truly weep for the genre.

WickedDjinn's Avatar


WickedDjinn
07.05.2012 , 09:02 AM | #212
So your idea is, essentially, throw away everything that has defined the MMO since Everquest.

And replace it with what?

Saying we should dump the old model is easy... And really old news.

twinionx's Avatar


twinionx
07.05.2012 , 09:04 AM | #213
Quote: Originally Posted by croll View Post
You might be right about most of the things you mentioned but there is one big issue; these things you mentioned are not possible to implement to swtor so eventhough i agree to most of your points they are not viable to this game now are they?
I agree. However, there are workarounds that SWTOR can do. I too would not like SWTOR to change a la NGE style.

I'm not even sure it can be implemented with current technology (especially for the no sharding requirement).

I'm just saying that designers had better think of the next level of MMO design. Don't be mediocre. Don't try to copy WoW. Innovate and profit from that. If players still don't know what I am talking about, let me point to you this series called "Big, Bigger, Biggest"

http://en.wikipedia.org/wiki/Big,_Bigger,_Biggest

It's about how we get modern things by building on the achivements of the past. I see the three milestones of MMO in the games UO, Everquest and WOW. We are due for the next milestone but somehow it's not happening because of all these inertia or mental block.

WickedDjinn's Avatar


WickedDjinn
07.05.2012 , 09:06 AM | #214
Quote: Originally Posted by twinionx View Post
Oh, I have no doubt someone will surpass WOW's success one day. WHICH day is the question. (Or rather, which YEAR)

If WOW is the peak of MMO achievement, then I truly weep for the genre.
The genres popularity is entirely due to WoW.

Not liking a game personally is one thing. Pretending it's some sort of blight on the genre is another.

twinionx's Avatar


twinionx
07.05.2012 , 09:06 AM | #215
Quote: Originally Posted by Gangrel View Post
Eve is a "single shard" in that there is only one server, and its performance in any one given system is limited to the hardware that the system is running on. Thankfully now, they have resolved the "too many in one room" problem by making the game itself run slower to make sure that everything that happens, does happen, and "on time" (I am, of course, referring to Time dilation).

However, that is a "gameplay" mechanic to resolve a singular problem... to many people in a single solar system can make the processor that it runs on scream, cry and throw random things out of the server park. Of course, there was (and still is) a larger problem out there, that would help resolve the problem even more... making the Server tech run *fluidly* over multiple threads and CPU's. Shame that the Eve server tech *doesnt* do this... which is why *ideally* you still have to notify them of any large fleet battles out there (just so that they can move to you over to a higher spec server blade).

I will state that i am not a coder, so I am not so sure as to how easy it would be for them to code any of the proposed changes.

One thing that you do also have to think about is "do we limit the number of people in the system so that we do not overwhelm THEIR CPU/GPUS if they decide to run everything at high details" (honestly, with some large fleet battles, i would still recommend that you drop details in Eve), just to make sure you have decent enough FPS.. or do you try to rewrite part of the engine so that it drops graphical quality so that it always hits a certain FPS (which for a fast moving game, i would recommend)
From design perspective, a "limit the number of people in a location" strategy is acceptable until hardware or software can catch up.

As long as I can play with any player in the same game, that is good enough for me as a player.

twinionx's Avatar


twinionx
07.05.2012 , 09:15 AM | #216
Quote: Originally Posted by WickedDjinn View Post
So your idea is, essentially, throw away everything that has defined the MMO since Everquest.

And replace it with what?

Saying we should dump the old model is easy... And really old news.
Did I say throw away everything?

If you look at history of MMOG, every MMOG "threw away" something that does not work. Corpse run. Anyone still remember those?

If a feature of MMOG is impeding fun, then it should be discarded.

Throwing away bad features is not a bad thing.

Ensquire's Avatar


Ensquire
07.05.2012 , 09:17 AM | #217
I really think this games mechanics were dumb down to the point where the player was able to progress to quickly. Bualders gate with the D&D license is a perfect example of how mechanics in a game should be... DEEP! I picked that game up on GoG, and the game still surprises me on how well they implemented RPG elements. 10 years later I'm still finding new ways to play

TOR isn't really a RPG as more as it is just an adventure game where you progress get new moves and get better armor. Item hunt isn't enough to sustain the 2012 gamer. BW needs to go back to their roots and figure out that story needs deep game mechanics to keep it sustainable
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R.I.P. BIOWARE
OCT 11, 2007
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WickedDjinn's Avatar


WickedDjinn
07.05.2012 , 09:17 AM | #218
Quote: Originally Posted by twinionx View Post
I agree. However, there are workarounds that SWTOR can do. I too would not like SWTOR to change a la NGE style.

I'm not even sure it can be implemented with current technology (especially for the no sharding requirement).

I'm just saying that designers had better think of the next level of MMO design. Don't be mediocre. Don't try to copy WoW. Innovate and profit from that. If players still don't know what I am talking about, let me point to you this series called "Big, Bigger, Biggest"

http://en.wikipedia.org/wiki/Big,_Bigger,_Biggest

It's about how we get modern things by building on the achivements of the past. I see the three milestones of MMO in the games UO, Everquest and WOW. We are due for the next milestone but somehow it's not happening because of all these inertia or mental block.
My issue is that Innovation does NOT equal profit.

You frame situation in a way that suggests changing the formula completely is a no-brainer when it isn't.

You are actually correct in the sense that nothing except something truly different will approach WoWs success, but there is still plenty of money to be made with the theme park MMO model as it stands. Particularly since no MMO to date has done what WoW did with Everquest.

Take everything it did right, and do it better.

Companies are stil trying to simply improve on WoWs model.

twinionx's Avatar


twinionx
07.05.2012 , 09:27 AM | #219
Quote: Originally Posted by WickedDjinn View Post
The genres popularity is entirely due to WoW.

Not liking a game personally is one thing. Pretending it's some sort of blight on the genre is another.
I don't think you understood what I am saying.

Imagine Everquest was all there is to MMO. Imagine WOW did not exist. Wouldn't that be sad for the MMO genre?

So similarly, isn't it sad that WOW is all there is as far as MMO is concern? You mean you don't think the genre can be BETTER than it is now? We have already reached perfection?

For me, the answer is no. The MMO can and should take the next leap forward. My original post is my opinion of what should be done to take the next leap.

kevlarto's Avatar


kevlarto
07.05.2012 , 09:35 AM | #220
we may never have another wow in the market, they came around at the right time with the right product, and for me they have harmed the genre more than helped it, but thats another story.

I think allot of mmo players are getting tired of the wow play model, strip away the fluff and easy play modes of wow and at the core you have eq, so pretty much we have been playing the same model since the late 90's, with different twists and turns.

One major issue I have with today's heavy theme park games is your toon, dosen't feel like it lives in the world, your just playing through, and when they add content, it is not really new content( how many ferris wheels do you need in the park) just more of the same, another war zone anotther raid, even though we already have a bunch, what we lack is diversitiy in our game play, maybe some sandbox elements might help mix things up.

On the other hand a true sandbox game lacks allot as well, no real content, swg was more like a sim, but one thing it had was to me it felt like my toon lived in the world, I played the game for 4 years through all the changes, and it was not the game that kept me playing but my friends, over all my friends and I, thought the game really sucked but we made our own fun.

I have no idea what today's mmo's need, maybe a combo theme park and sandbox with a little fps thrown in, more non combat activities, here Tor it could be cantina games, pod and swoop racing.
Good open world pvp that has faction perks like DAOC, not just a silly gear grind.

I know if I was a compnay with a game in devlopment that was using the wow play model, I might have reason for concern.

I kinda wonder how the secret world will do, it's a skill based game, I know gw2 will do well at first, the buy to play model is popular, but when I tested gw2 I still seen many elements from other games, and it did not feel that new to me, the world vs world was really good.

I hope someday some company will take a chance on somethig new, I do know one thing mmo's as we know them are changing, for the good or bad, they will not be what we are platying today in the not to far future.
Do not dwell in the past, do not not dream of the future, concentrate the mind on the present moment.

Expectations lead to suffering