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Rapter's Guide to Fighting Dirty Like a Boss

STAR WARS: The Old Republic > English > Classes > Smuggler > Gunslinger
Rapter's Guide to Fighting Dirty Like a Boss
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Kiisu's Avatar


Kiisu
07.02.2012 , 01:49 AM | #11
Regarding pve, you rarely need to use flurry of bolts, mostly as a filler when switching positions (and dots are already up). It only means you are lacking either crit rate, are really unlucky with them or are messing something up (usually the last one). Only place when I actually feel the need for it, is during hm kephess fights, when recovering from burn phases. Then you add in couple of those to get your energy level back up.

Also other thing i completely forgot to bring up, is target switching. You need to apply at minimum 2 skills before you start doing burst (ideally 4) every time you switch to a new target.

Vital shot is kinda expensive skill to apply randomly. And you think you're "applying pressure". But having been on the other end of that I can say that 2200 dmg over 18 seconds (taken from my tooltip in pve gear, so lets say ~3300 with crits) is not that noticeable. Thats a really long time in pvp. Which is pretty much completely undone with any aoe heal. You're better off doing 2x flurry of bolts for pretty much the same dmg without spending 20 energy.

Being out of cover is kinda double-edged sword. Makes you an easy target for pulls and leaps.

I can understand the subjective point of enjoying the style of gameplay and for those glorius seconds when you have applied all prerequisites and you can do wounding shots, sab charge, speed shot in a row, it feels fantastic. But after that, your target is dead and you are low on energy.

Long story short: my issues with pvp df is the long build-up time and noticeable recovery time after each kill.

Riiquiem's Avatar


Riiquiem
07.02.2012 , 01:53 AM | #12
VS deals far more than just 2200 dmg^^ but I'm not talkin about pressure.
It's just that little itching thing on the enemie's asses you know?^^

Regarding WS + HB. Use HB and then WS without any DOTs. HB charges are not consumed as intended.
It does exactly what the description sais.
Child of Murakami Orchid - now The Jedi Tower:
The Belegendary Legacy

Aerilon - 50 Gunslinger :: Riqui - 50 Shadow :: Riiquiem - 50 Sage
Jeendra - 48 Sentinel :: C'assus - 24 Commando

Lightning_'s Avatar


Lightning_
07.02.2012 , 02:25 AM | #13
Since 1.3 came out I'm having problems choosing proper targets. Before that I'd usually shoot at whatever's healing, and get them down one by one. Now they removed my adrenal, and added defensive adrenal for the healers. And in rankeds I'm usually facing two healers helping each other (3 is also not unheard of). So I start dumping my rotation on them, but for the whole match I can get as low as 4-5 kills... what the heck? I do use Flourish, and I interrupt and CC on cooldown.

What are your ideas? Should we now even bother focusing healers? It seems like without coordinated focus fire it's kinda useless.

Ardim's Avatar


Ardim
07.02.2012 , 09:57 AM | #14
Quote: Originally Posted by Lightning_ View Post
Since 1.3 came out I'm having problems choosing proper targets. Before that I'd usually shoot at whatever's healing, and get them down one by one. Now they removed my adrenal, and added defensive adrenal for the healers. And in rankeds I'm usually facing two healers helping each other (3 is also not unheard of). So I start dumping my rotation on them, but for the whole match I can get as low as 4-5 kills... what the heck? I do use Flourish, and I interrupt and CC on cooldown.

What are your ideas? Should we now even bother focusing healers? It seems like without coordinated focus fire it's kinda useless.
If you're the only one shooting at healers, it can be tough to take them down depending on how skilled they are, especially in ranked where most of the skilled people are. Coordinate with your teammates to take them down one at a time.

But, there is also the fact that even if you can't take them down, you CAN put pressure on them and force them to focus on healing themselves to stay alive. Also, when you use your interrupt, is it on the skills that I listed?
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Dracokyaku's Avatar


Dracokyaku
07.02.2012 , 11:52 AM | #15
Quote: Originally Posted by theangryllama View Post
I see a definite increase in the internal damage ticks of cull when weakening blast is up and the damage ticks use up the charges.
This is correct, HB won't affect the white damage portion of wounding shots because it's not internal, it does however boost the Elemental ticks that are triggered alongside Wounding shots.
Winter Silverwing | Red Eclipse
Smugglers Alliance:The home of Beer, Pie and Scoundrel minded folk.

Riiquiem's Avatar


Riiquiem
07.02.2012 , 12:15 PM | #16
Quote: Originally Posted by Dracokyaku View Post
This is correct, HB won't affect the white damage portion of wounding shots because it's not internal, it does however boost the Elemental ticks that are triggered alongside Wounding shots.
HB only affects vital shot and shrap bombs ticks. with or without WS, it doesn't matter.
Just so no one gets confused - HEMO BLAST DOES NOT AFFECT WOUNDING SHOTS AT ALL.
It does exactly what the description sais, buffing the damage of the following bleeding effects.
Only VS and SB cause bleeding effects, noithing else.

Just saying this again because you bring up WS again in the same sentence with HB tho it's meaning shoudl be clear.
Child of Murakami Orchid - now The Jedi Tower:
The Belegendary Legacy

Aerilon - 50 Gunslinger :: Riqui - 50 Shadow :: Riiquiem - 50 Sage
Jeendra - 48 Sentinel :: C'assus - 24 Commando

Dracokyaku's Avatar


Dracokyaku
07.02.2012 , 12:44 PM | #17
Quote: Originally Posted by Riiquiem View Post
HB only affects vital shot and shrap bombs ticks. with or without WS, it doesn't matter.
Just so no one gets confused - HEMO BLAST DOES NOT AFFECT WOUNDING SHOTS AT ALL.
Ah, you seem to be confused somewhat.

Allow me to clarify what we're discussing: Wounding shots white damage is not affected by HB, However, when you have your Bleeds pre-applied to a target and use HB before Wounding shots the additional bleed damage (The target hemorrhages for an additional xxx internal damage) is affected, watch the debuff on the target and you'll see HB ticks in time with each wave of wounding shots.

By design, it allows you to up your burst damage as you need it.
Winter Silverwing | Red Eclipse
Smugglers Alliance:The home of Beer, Pie and Scoundrel minded folk.

Riiquiem's Avatar


Riiquiem
07.02.2012 , 01:06 PM | #18
Quote: Originally Posted by Dracokyaku View Post
Ah, you seem to be confused somewhat.

Allow me to clarify what we're discussing: Wounding shots white damage is not affected by HB, However, when you have your Bleeds pre-applied to a target and use HB before Wounding shots the additional bleed damage (The target hemorrhages for an additional xxx internal damage) is affected, watch the debuff on the target and you'll see HB ticks in time with each wave of wounding shots.

By design, it allows you to up your burst damage as you need it.
grrr yes, true. But still this has nothing to do with WS.
Those are two different things, buffed DOT ticks and WS.
HB charges are consumed with or without WS because WS itself is not affected by HB. duh.
Child of Murakami Orchid - now The Jedi Tower:
The Belegendary Legacy

Aerilon - 50 Gunslinger :: Riqui - 50 Shadow :: Riiquiem - 50 Sage
Jeendra - 48 Sentinel :: C'assus - 24 Commando

Dracokyaku's Avatar


Dracokyaku
07.02.2012 , 01:16 PM | #19
Quote: Originally Posted by Riiquiem View Post
grrr yes, true. But still this has nothing to do with WS.
Those are two different things, buffed DOT ticks and WS.
HB charges are consumed with or without WS because WS itself is not affected by HB. duh.
Wounding shots has a Internal damage component, This internal damage component is only triggered with the correct set-up (applying your bleeds beforehand), Once those bleeds are in place you can take advantage of additional internal damage provided via Wounding shots, HB will boost the internal damage supplied by wounding shots.

Quote: Originally Posted by Riiquiem View Post
HB only affects vital shot and shrap bombs ticks.
..and Wounding Shots Internal ticks triggered with each wave,

To say that HB will not affect Wounding shots is false, the only way HB would not affect Wounding shots would be in the case of an incorrect rotation.
Winter Silverwing | Red Eclipse
Smugglers Alliance:The home of Beer, Pie and Scoundrel minded folk.

Riiquiem's Avatar


Riiquiem
07.02.2012 , 01:30 PM | #20
Quote: Originally Posted by Dracokyaku View Post
Wounding shots has a Internal damage component, This internal damage component is only triggered with the correct set-up (applying your bleeds beforehand), Once those bleeds are in place you can take advantage of additional internal damage provided via Wounding shots, HB will boost the internal damage supplied by wounding shots.

To say that HB will not affect Wounding shots is false, the only way HB would not affect Wounding shots would be in the case of an incorrect rotation.
Ah now I got what you are up to... but still i'm sorry to disappoint you.
Hard for me to explain 'cause I'm not a native english speaker.

Wounding shots without applied DOTs is weak because it only deals a vertain amount of weapon damage.
When DOTs are applied there is an additional internal damage per DOT on the target.
However this internal damage is STATIC. Let's say WS gets additional 200 dmg per dot.
So with VS and SB pre applied it deals (just imaginary numbers) 500 weapon damage + 200 + 200.

Hemo Blast does not affect those 200 AT ALL.

Quote: Originally Posted by Dracokyaku View Post
..and Wounding Shots Internal ticks triggered with each wave,
therefore no, it does not. It's just like the description of Hemo Blast sais: increases damage of the next BLEEDING EFFECTS.
This additional internal damage of wounding shots are no bleeding effects, just an addition of elemental damage other than normal weapon damage. Nothing else.

:/ If no one has any objections I'd say we finish this discussion and then I'll report our posts so they get deleted.
I don't wanna take that much space from the original thread just to keep things clean.
Child of Murakami Orchid - now The Jedi Tower:
The Belegendary Legacy

Aerilon - 50 Gunslinger :: Riqui - 50 Shadow :: Riiquiem - 50 Sage
Jeendra - 48 Sentinel :: C'assus - 24 Commando