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O.K. - Crafting is screwed up.

STAR WARS: The Old Republic > English > Crew Skills
O.K. - Crafting is screwed up.

Duluthain's Avatar


Duluthain
06.29.2012 , 08:23 AM | #11
I haven't had that hard of a time getting skims. for my toon. I have gotten blue and purples from rng items most times on the first run,but then i craft 5 at time to increase the chance.20% chance to get a new skim.

MakuBenjami's Avatar


MakuBenjami
06.29.2012 , 09:37 AM | #12
(all my slicers are 10k affection)

I too have seen quite an increase in failed missions and I have to say that over the last 2 days I have run (I'm fortunate that I'm able to run missions while at work) at least 80 slicing missions and have only gotten 12 Augmentors (we are talking about the purple slicing mat) back.

This is very low compared to prior 1.3

I'm not really angry since I understand the need to control inflation. It is what it is!
Jekk'Jekk Tarr Native and yes, as a Sage, I can Heal to Full!

asbalana's Avatar


asbalana
06.29.2012 , 10:00 AM | #13
Quote: Originally Posted by teolawki View Post

Hold on a moment. I've seen you post this same thing on multiple threads. When you say that Bioware has the stats, does that mean you are a Bioware employee and have actually seen the stats you're talking about? Or are you simply making an assumption? I just thought you might want to clear that up for us.
Thank you for your comments. The only reason that I referred to my background in mathematics was to establish that I understand a system based on rng and what one can expect as results. I was going to ignore the derisive post and much appreciate another player's support.

It is simple, there is absolutely no way that an individual player can determine if an rng system is working correctly or if it has been modified / stealth nerfed. I noticed a large change in my experience in Slicing crafting missions this week. I could only think of three ways to determie if indeed a change had occurred although they only offerred an indication and not a definitive answer. The first was to keep going and see if things evened out over time and a larger sampe, the second was to ask other players if they were seeing the same thing, and the third was to look at the prices of mats on the GTN under the assumption that if demand stayed somewhat constant over the short term a change in supply would cause prices to go up.

Over the day since my initial post, I have seen the number of failed missions continue to be significantly higher than expected and previously experienced and the number of tech missions that hit and return a purple grade six augmentor have gone down as a percentage of missions run. A few people have posted (again thank you) that they have seen an increase in failed missions (thanks for taking the time to comment). I have not seen much of a change in pricing on the GTN.

Of course one day and just a few comments is not meaningful, but I am starting to wonder if indeed the die that we are rolling has been weighted or has become broken. I put in a ticket asking about the percieved change in experience, but if history is any indicator do not expect an answer of if one does come do not expect it to be meaningful.

RickAdams's Avatar


RickAdams
06.29.2012 , 10:03 AM | #14
Quote: Originally Posted by Samoth_Nomad View Post
I'll chime in here with my experience since 1.3. I'm DEFINITELY seeing an increase to mission failures. All of my companions are 10k. Rarely did they ever fail a standard gathering mission(maybe 1 in 100). As of today, they failure rate seems to be about 50%.
no, it wasn't that good and it certainly isn't that bad now. I would say the fail rate before was like 5% with maxed out companions and now it feels more like 15-20% fail rate.

ArcadianDr's Avatar


ArcadianDr
06.29.2012 , 10:34 AM | #15
Well, now that you say it the mission fail rate is indeed higher too!

But for me there is an other thing far more annoying and that is the droprate of schematics, which is the same "problem"/change BW did to crafting. I have saved up about 40 purple UT 6 missions before 1.3 went live, because of the new orange schematics (not only wrist and tailles but the ones to complete several sets, that I already have). And after running around 10 or so, of said purple missions I stopped wasting them! I didn't get a single schematic of it or any other UT mission since 1.3 and I'm running UT on 3 chars almost 24/7!! Before 1.3 I'm quite sure every single purple UT mission gave me a schematic, right?

I guess, no hope that BW changes droprates for crafting very soon again! I can understand that they did lower it but it's far too much now!

NoFishing's Avatar


NoFishing
06.29.2012 , 11:29 AM | #16
Well I'm still getting a decent return on augmentor, so I think you just had bad luck.

But what is annoying to me right now is the failure rate on actual crafting. C2 has failed on crafting two augments in the last 2 days, and I can't recall him *ever* failing before. I've successfully crafted 4 augments in that time, btw. Anybody else seeing this?

GnatB's Avatar


GnatB
06.29.2012 , 12:13 PM | #17
Quote: Originally Posted by ArcadianDr View Post
Before 1.3 I'm quite sure every single purple UT mission gave me a schematic, right?
Nope. (at least, not as far as I remember).

It's always been completely random and apparently unrelated to crit (or yield, for that matter).

GnatB's Avatar


GnatB
06.29.2012 , 12:15 PM | #18
Quote: Originally Posted by NoFishing View Post
C2 has failed on crafting two augments in the last 2 days, and I can't recall him *ever* failing before. I've successfully crafted 4 augments in that time, btw. Anybody else seeing this?
I've *never* had a craft fail. I have had crafts eaten by the (known) crafting bug or converted into other less valuable items by it, but never had one out and out fail (that I've noticed, anyways)

Splaktar's Avatar


Splaktar
06.29.2012 , 02:07 PM | #19
Quote: Originally Posted by GnatB View Post
I've *never* had a craft fail. I have had crafts eaten by the (known) crafting bug or converted into other less valuable items by it, but never had one out and out fail (that I've noticed, anyways)
Same here, never seen the crafting of any object, including augments, fail. I've seen some failed missions lately, but no more than previously. Certainly not anywhere near the 50% that one poster claimed.
Splaktar - Arsenal Mercenary [50] - Master Armormech (UT/Slicing)
Samas - Engineering Sniper [42] - Armstech (Scavenging/Investigation)
Pak'Cafan - Jedi Covenant

Endymionsama's Avatar


Endymionsama
06.29.2012 , 07:50 PM | #20
Quote: Originally Posted by asbalana View Post
Just as a side note, I have a Phd in Math and although pure did take my share of applied courses and do understand probability.

I have always run a good number of crafting missions and done a lot of REing and have seen the streaks that people have talked about. I have posted as others that this sort of stuff happens and on the whole things seem to be working as they are supposed to. But after 1.3 and the most recent update, I am not so sure any more. While most everything seems to be working (REing going as it should), I have seen over a number of gathering missions results that are making me change my mind. There are two things that have happened to me and my wife that are making me scratch my head.

1. - From beta to Monday of this week, missions that retun zero results / unsuccessful have be few and usually relagated to low affection companions on low level missions. Now we are seeing about a 20% to 30% failed mission rate on maxed affection companions with efficiency in the mission area being run. What the heck is gong on.

2 - My wife and I have run a good number of level 6 Slicining missions over four combined characters. We have indeed as noted in 1. above started to getting failed missions. On top of that, no one tech mission has returned an augmentor. After about 30 to 40 slicing missions on max affection characters we have not seen one augmentor. I understand that the returns can run in streaks, but whet the heck is going on. Is anyone getting good results in the slicing missions?

I have stopped selling augmentors and am hesitant to keep throwing credits down the tube. Maybe we have hit a string of really bad luck (the rng delight), but "I have a bad feeling about this" and do wonder if the returns on gathering missions have been nerfed.

PS - The mail system is screwed up with things that you click on just disappearing and the mail dropping off into space and the stack splitter has become an adventure to use since in many cases it give NaN if you enter a number that with the 1 that is there gives more items than is already in the stack or if you try to get rid of the default 1, it goes to NaN and freezes there.

This all seems to be BW as usual.
Crafting in this game has been royally screwed from the beginning. There is just too much cross over as to what goes to what. Artifice for example should have been able to make hilts, artifice only mods, artifice only crystals, artifice only enhancements. More swords other than just light sabers. All recipes and materials contained in the 3 crafts needed for this. Armstech should be the same. Both of these should be able to make the kits too. Basically each craft should be self contained meaning none would need stuff from the other crafters just for those items, you would need stuff for the armor if you need it if you could only make weapons or vice versa. Slicing would stay as it is since its kind of its own thing. Thats how I would fix crafting in this game by making it less confusing and less tedious.