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HM Flashpoints become too easy!?


PAYMOTrig's Avatar


PAYMOTrig
06.27.2012 , 11:19 PM | #1
After the second day of the released of Patch1.3, I decided to try on some HM Flashpoints using the Group Finder. Within seconds, I was pulled into Maelstrom Prison. I switches to my full Columi Gear Stalker set (no Augments add-on) and ready to roll.
I have no idea how ridiculously easy this Flashpoint had became! My group burned though everything from Normal to Champion Bosses (including bonus) without 10min~15min or so. And, no death. I quickly check their gears: partial Tionese/Columi gears. I was shock. This is ridiculously easy!
After I completed my HM, I shared my thoughts with other guild members who had also complete their HM Flashpoints (Directive 7). They were also feeling that the difficulty of the HM has reduced to the point like an elaborate [HEROIC 4].
I welcome anyone to share their thoughts below & please bump this up so the generous people at BioWare can see this thread as well. Thank you.

NotRonin's Avatar


NotRonin
06.27.2012 , 11:25 PM | #2
They have removed some mobs in FPs, which allow people to finish them quicker. Anyone with Tionese gear can beat the bosses before the patch, after the patch is no different.

Players in general are most experienced. They don't make rookie mistakes like 'hit the CCed mob' or 'run out of force/energy/overheat' anymore.

PAYMOTrig's Avatar


PAYMOTrig
06.27.2012 , 11:35 PM | #3
I mostly play PvP instead of PvE. My guild mates began to ask me to do more DPS on their HM runs. In the beginning when I only have few Columi gears (around 3 weeks ago), I found all HMs quite challenging (never try Lost Island, so not going to comment that). But just after 1.3 launched, it's not just the amount of mobs decrease. Champion Bosses are just...squishy? I mean that I remembered with a familiar group of people, we were dying on Bosses like Ironfist. Now even with a completely unfamiliar composition of people, Colonel Daksh (Maelstrom Prison laser eyes of death!) went down like a... tired obese Cyborg!

Fossman's Avatar


Fossman
06.27.2012 , 11:46 PM | #4
Now days this is probably accurate. Majority of players are in full rakata which just makes everything up to EC laughably easy. Assuming the group is using the correct specs/rotations and what have you. Ive come across a few derpderps that were just clueless >.<

PAYMOTrig's Avatar


PAYMOTrig
06.27.2012 , 11:59 PM | #5
So back to the topic here: do you believe that HM Flashpoints become too easy that should be make it more difficult? I have 8 other lower level alts (close to 50) that I want to face some challenges besides PvPs.

DarthScruffy's Avatar


DarthScruffy
06.28.2012 , 12:30 AM | #6
Generally people are over-equipped but they were going for that by offering BH comms. I've had reasonably good experiences in everything except for KP SM. Apparently people don't know what it means when the tank says "probe" in Jarg and Sorno.

Fossman's Avatar


Fossman
06.28.2012 , 12:35 AM | #7
I would have to say yes. I feel that they are too easy. One solution would be adding Nightmare mode.

iamrhyolite's Avatar


iamrhyolite
06.28.2012 , 12:38 AM | #8
It depends what kind of players HM Flashpoints are for. I remember that BW devs said that HM flashpoints are for fresh 50s, so if that's the case I do agree that certain encounters before the patch were overtuned for fresh 50s in daily gear/ blue gear. (like the guy in Battle of Ilum before 1.2... you know who I am talking about). Reducing number of trash mobs is nice as well. Flashpoints like False Emperor have so much trash that I feel like falling asleep at my keyboard.

However, HM Flashpoints will be too easy for players in tionese/columi, and I do wish for nightmare mode flashpoints for more geared players. More unforgiving mechanics, tighter enrage, but with few trash mobs and 3/4 bosses. Something challenging and yet shorter than operations. Kill **** and go home. It will be a different mode of play from explosive conflict.

DarthScruffy's Avatar


DarthScruffy
06.28.2012 , 12:39 AM | #9
Quote: Originally Posted by Fossman View Post
I would have to say yes. I feel that they are too easy. One solution would be adding Nightmare mode.
Nightmare's gonna come in the next cap raise or the expansion after that. You probably want NM FPs to be 65 or 70. So then you can start another crop thereafter.

Fossman's Avatar


Fossman
06.28.2012 , 12:42 AM | #10
even before they add that I hope that add more Tier 2s. Lost island can be pretty challenging depending on your group comp. If they brought all the flashpoints to be on par with that i think they would be more fun.