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Armstech - Second class citizen again.

STAR WARS: The Old Republic > English > Crew Skills
Armstech - Second class citizen again.

Catholicc's Avatar

06.27.2012 , 05:43 PM | #11
Which is why I leveled one of almost everything.

Leveling the first three is pretty easy since they use the same mats.

Lady_Alyria's Avatar

06.27.2012 , 05:55 PM | #12
Could be worse, you could be an artificer.

Six_of_Diamonds's Avatar

06.27.2012 , 11:27 PM | #13
Personally, i think Arsmtech is fine. I admit i was a bit peev'd before i could make modables without doing flashpoints, but that was more being lazy, the whole mess of orange modables helped me make a pair of blasteres more tailored to my needs than Rakata gear. i'd say that's pretyt handy. mix that with augments on everything now, and you can tailor any armour to your needs (i've seen the Armormech and Synthweaving equivalents in my guild bank) AND be a match for the Rakata, minus the special bonuses the complete kits affords. Arms tech is great for the ranged guys, especially DPS.

as for artifice, i love you guys. +31 crit crystals in the aforementioned pistols. love it. Your enhancements, love em.

i see on major issue here.

Sorenia's Avatar

06.28.2012 , 12:07 AM | #14
OP is crazy. Overkill augment is hands down the most profitable item in the game right now.