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Armstech - Second class citizen again.

STAR WARS: The Old Republic > English > Crew Skills
Armstech - Second class citizen again.

Digtahk's Avatar


Digtahk
06.27.2012 , 02:40 AM | #1
Firstly they get shafted by giving them the worst of the augment schematics and now this has been compounded by making them totally uncompetitive in the Augment kit market because the components which are gathered via re-engineering don't drop from Re-engineering of gun barrels.

Armormech and Sythweave are both able to gather components via REing bracers and belts which cost 2 zal alloy and 2 Durasteel yet the only product we can manufacture for this cost doesn't give a component when RE. This means the main component in the construction of the Augment Kits costs Armstech crafters twice as much to manufacture...

Honestly how you can be so unfathomably short-sighted is mind boggling.
Cry, 'Havoc!' and let slip the dogs of war.

Medestrato's Avatar


Medestrato
06.27.2012 , 04:39 AM | #2
This issue was reported before 1.3 went live, and was ignored, it's not on "known issues" atm... Add to that the inability to craft anything of end game gear (no 22+ barrels, no tionesse+ guns). Only one good explanation i can see - they plan to revamp crafting considerably at some point, if not - armstech is even more dead than it was before. My hopes goes with schematics on some DB, where we can see lots of crafting options for this crew skill. Sadly none of them are in game.
It would be great to see some tiny comment on Armstech from devs, i'm waiting for it since game was released, and i'll be keeping this crew skill no matter what

Hett's Avatar


Hett
06.27.2012 , 06:25 AM | #3
There's an utter lack of Advanced Fortitude Augment 21/22 on the market, at least on my server. Try exploring that path.

Digtahk's Avatar


Digtahk
06.27.2012 , 08:52 AM | #4
I don't give 2 hoots about crafting or making money from it, I am more concerned about what this says about the complete ineptitude of the design team. If you give 3 professions the ability to manufacture a much needed item so that there is adequate supply, and then you don't even balance their relative costs such that its completely uneconomical for 1 of those three professions to bother crafting these why give it to three in the first place....

Honestly if you can't balance crew skills what hope do we have for more important parts of the game, its just an embarrassing lack of foresight.
Cry, 'Havoc!' and let slip the dogs of war.

stringcat's Avatar


stringcat
06.27.2012 , 10:08 AM | #5
Quote: Originally Posted by Digtahk View Post
I don't give 2 hoots about crafting or making money from it, I am more concerned about what this says about the complete ineptitude of the design team. If you give 3 professions the ability to manufacture a much needed item so that there is adequate supply, and then you don't even balance their relative costs such that its completely uneconomical for 1 of those three professions to bother crafting these why give it to three in the first place....

Honestly if you can't balance crew skills what hope do we have for more important parts of the game, its just an embarrassing lack of foresight.
It is balanced.

Armortechs and synthweavers have been utterly useless until very recently. Armstech could always make barrels and can continue to do so. Armstech can also make all the non-main stat based augments that are worth anything.

So stop whining already.

Khevar's Avatar


Khevar
06.27.2012 , 10:30 AM | #6
My Armstech just finished making 11 overkill augments to go in the new augment slots on my gear.

In one day my main went up +132 endurance and +198 power.

I'd say Armstech is pretty effing useful.

GnatB's Avatar


GnatB
06.27.2012 , 10:51 AM | #7
*shrug*

Most expensive/in demand augments on my server seem to be armstech ones, so not sure where you're going with "worst of the augment schematics". Overkill gives more damage per point than primary stat, from most analysis I've seen

wainot-keel's Avatar


wainot-keel
06.27.2012 , 11:33 AM | #8
hmm..... For me it's much easier to sell power augments than strength or willpower ones...

DarthJopeous's Avatar


DarthJopeous
06.27.2012 , 03:00 PM | #9
Join the boat, synthweaving was made useless now too. Bascially all crewskills are about augment kits now instead of their specific field. Awesome job Bioware.

venomlash's Avatar


venomlash
06.27.2012 , 05:28 PM | #10
Just make guns drop 2 aug kit schematics on RE instead of 1, and the problem will be solved. Boom.
Speaking as a moderately disgruntled Armstech...
Quote: Originally Posted by MichelleArcher View Post
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