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Community Q&A Blog Discussion: June 22nd, 2012

STAR WARS: The Old Republic > English > General Discussion
Community Q&A Blog Discussion: June 22nd, 2012
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CourtneyWoods's Avatar


CourtneyWoods
06.22.2012 , 09:55 AM | #1 Click here to go to the next staff post in this thread. Next  
Hello everyone,

Please discuss this week's Community Q&A blog in this thread!
Courtney Woods | Community Production Specialist
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darthyrag's Avatar


darthyrag
06.22.2012 , 04:23 PM | #2
Finally some info on extra character slots!!! Awesome, can't wait!

Briseius's Avatar


Briseius
06.22.2012 , 05:48 PM | #4
Quote:
Pargon: I'm curious about the development cycle for something like an armor set. Could you elaborate on the process you guys go through when designing and implementing that equipment?

Ryan Dening (Lead Concept Artist) and David Hunt (Systems Designer): This is a very good and timely question as we have recently been refining parts of our approach and inspiration in response to the feedback we have gotten from our players. The first thing we do when designing a new armor set is to look at which class it's for and what level or tier it is going to be. For instance, if it's for a Bounty Hunter we've established that Bounty Hunters wear heavy armor that should feel custom or at least modified (since he's not a uniformed soldier). Our strongest influences are going to come from characters like Boba Fett, Boushh, Dengar etc. Level of the gear is going to determine how visually impressive the gear should look and where it fits in the progression. This is the real tricky part because in Star Wars, a lot of the costumes are quite simple or hit one note and we have to extrapolate to create a lot of different, unique looks that feel like they progress from low level to high.

With this as our background we'll start sketching ideas to find and capture a look that is compelling. When the sketch is approved we make a model sheet which is a lot like schematics. Every piece of a set of gear needs to fit into the wearables system so that they can work with every other set of gear in the game independently. An outfit will also have different layers like a base (for a Bounty Hunter this would be his base armor) and attachments (the cool stuff like Boba Fett's cape, rocket pack, Wookie braids). From here it goes to the character artists who bring the concept to life as a 3D model. They start with high poly models and custom sculpt each piece. Then they texture the models and make lower poly meshes that can be imported into the game. It's a long process and takes a lot of hard, skilled work to make an armor set.

Once in the game, designers create a map between all the available art assets and the items that need to be distributed to cover the various roles. We utilize different attachment and color combinations provided by the artists to try to make as many armor sets as possible unique, even if they're similar to others. Those sets are named and distributed along similar content channels, with the goal of giving players gear that makes them naturally look cool as they progress instead of making you look like a clown. The related content bands are setup with the intent of making characters look good in mixed sets of the same band, while still providing variety between them. There are too many combinations to guarantee that you'll find the right items that look cool together, but we work to get you as close as possible so that it's easy for you to complete the last steps.
Wouldn't it be interesting if they just created a forum for fan-based works regarding armor sets for inspiration, I'm sure the community of a million knows what it wants more then simply a group of say 20 artist .... This would be a nice way to collaborate fan creativity with swtor concept artists 'unique game look'
pɐǝɥ ʎɯ oʇ ƃuıɥsnɹ sı poolq ʎɯ ɟo llɐ

Dezzi's Avatar


Dezzi
06.22.2012 , 05:57 PM | #5
Quote: Originally Posted by Briseius View Post
Wouldn't it be interesting if they just created a forum for fan-based works regarding armor sets for inspiration, I'm sure the community of a million knows what it wants more then simply a group of say 20 artist .... This would be a nice way to collaborate fan creativity with swtor concept artists 'unique game look'
The problem with using fan work comes down to ownership rights. There's a bit of legal work involved when someone submits something as a non-employee. Things like contests, however, take care of the legalese up front by requiring contestants to accept an agreement that usually acknowledges that their submission will lawfully become the property of the contest sponsor if they're chosen (sometimes they don't even have to be a winner).
Ebon Hawk (RP)
Peace | Knowledge | Serenity | the Force
I'm a Jedi because the galaxy needs Jedi.

JeramieCrowe's Avatar


JeramieCrowe
06.22.2012 , 06:46 PM | #6
Really? Repeating questions again??

Quote:
Fireblazer: Any chance we will be able to get extra character slots for a server in the future. Maybe as part of the legacy system?

Daniel Erickson (Lead Game Designer):
There will definitely be more slots appearing in the near future. Stay tuned for details.
Was already answered in this Q&A:

Quote:
Aymi: You guys are including a whole bunch of things to motivate us to reroll and unlock stuff through Legacy, but if Im playing on one server because the community is great, Ill be limited to eight characters. You said during the Guild Summit you were going to think about it at some point, any update on that?

Daniel Erickson:
We are 100% committed to providing more character slots per server in the future but unfortunately were not ready to talk about how that will work.
Why??
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

Deewe's Avatar


Deewe
06.22.2012 , 07:14 PM | #7
Quote: Originally Posted by JeramieCrowe View Post
Why??
Easy answer RMT with maybe F2P model along what Turbine does.

Pargon's Avatar


Pargon
06.22.2012 , 08:50 PM | #8
Quote: Originally Posted by Dezzi View Post
The problem with using fan work comes down to ownership rights. There's a big of legal work involved when someone submits something as a non-employee. Things like contests, however, take care of the legalese up front by requiring contestants to accept an agreement that usually acknowledges that their submission will lawfully become the property of the contest sponsor if they're chosen (sometimes they don't even have to be a winner).
This. I think holding a contest for a cool design to throw up onto the social vendors would be pretty neat.

While the current end game armor sets may not be the most popular, it's up to their internal artists to bring the game more in line with your typical Star Wars fare for armors. While we haven't seen the newer designs yet, I'm content to wait and see what they do. My scoundrel can stand to be a space ranger for the time being (you're all under Space Arrest by the way).
Chattur'gha, Narokath, Santak, Pargon, Pargon, Pargon, Pargon

Michaelphoenix's Avatar


Michaelphoenix
06.22.2012 , 09:38 PM | #9
man i know some shadows that are gonna flip out when they read this......


.....nothing worse than a nutkick followed by working as intended LOL

glad i rolled a vanguard tank
Collector's Edition VIP Key Holder (has the joke gotten old yet?)

JeramieCrowe's Avatar


JeramieCrowe
06.22.2012 , 09:47 PM | #10
Quote: Originally Posted by Deewe View Post
Easy answer RMT with maybe F2P model along what Turbine does.
If this actually comes true I will personally hunt you down and...and... I dunno... buy you a drink or something...
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight