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Cybertech: reuseable grenades?

STAR WARS: The Old Republic > English > Crew Skills
Cybertech: reuseable grenades?

smulx's Avatar


smulx
12.18.2011 , 04:55 PM | #1
Before release I read that Cybertech could create grenades that weren't consumed on use, so you made one and could use it all the time (I assumed with a cooldown). Is this still the case? I've made a couple but they're consumed when I throw it. Or are there only a select few that give unlimited charges?

Jazzbo's Avatar


Jazzbo
12.18.2011 , 05:12 PM | #2
Yes, you still can have reusable grenades...but they are made at around cybertech level 400.

Leilei's Avatar


Leilei
12.18.2011 , 06:08 PM | #3
I Was able to make reusable med packs and stims in biochem when I kept reverse engineering them. I got a blue med pack then when I reverse engineered the blue med pack I got the purple reusable version.

Have you tried that with the grenades you can make?

SinisterWarlock's Avatar


SinisterWarlock
12.19.2011 , 07:26 AM | #4
Are the 400 skill epic cybertech grenades on a cooldown? Or can you spam them? would like to know what the cooldown is.

Migrayn's Avatar


Migrayn
12.19.2011 , 09:07 AM | #5
I would also like to know what the cooldown is. More importantly do all the grenades share the same cooldown. I can't find this info anywhere.

Naudr's Avatar


Naudr
12.19.2011 , 09:30 AM | #6
Quote: Originally Posted by Migrayn View Post
I would also like to know what the cooldown is. More importantly do all the grenades share the same cooldown. I can't find this info anywhere.
each type has its own cooldown, last time i checked in the beta it was 5min.

zDiggerz's Avatar


zDiggerz
12.19.2011 , 11:12 AM | #7
Early level grenades I can confirm are still on 5 min cooldown.

Frankly 5 min is a bit much - that means you get to use 1 grendade per fight basically.

I tried various crafts during beta - all except Cybertech. I looked at end game schematics and felt the grenades would help boost up my dps somewhat as I am an SI healer. However at 5 min cooldown I think these are going to be about worthless.

Now do I drop Cybertech while I am only 150 or so pts in or ramp it on up and hope things get changed?

Does anyone else see 5 min as a total waste of time? Even med packs have a 90 second cooldown. Grenades should be at 1 minute at the most - typical fights/PVP encounters don't even last a full minute.
Peace is a lie, there is only PASSION. Through passion, I gain STRENGTH. Through strength, I gain POWER. Through power, I gain VICTORY. Through victory, my chains are broken. The force shall free me. - Sith Code

Luxora's Avatar


Luxora
12.19.2011 , 11:18 AM | #8
Can anyone confirm that the V-1 Seismic Grenades and V-1 Pyro Grenades are reverse engineerable?

They're green, and upon hovering over them with Reverse Engineering highlighted, the tooltip seems to indicate that they should be reverse-engineerable, but... rightclicking does nothing.

It'd be nice to know if that's just a bug, if anyone can actually reverse-engineer these grenades (learned at around 120 ish, not the 400 ones.)
Yasra, Level 51 Sith Marauder [Begeren Colony]

Larrendias's Avatar


Larrendias
12.19.2011 , 03:13 PM | #9
I would also like to know about the reverse engineering grenades issue.

Thunn's Avatar


Thunn
12.19.2011 , 03:52 PM | #10
As of last night, I was not able to RE either of the first two grenade types. Don't know if this is intended or not...