Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Quests and story line

Stavrosg's Avatar


Stavrosg
12.18.2011 , 04:46 PM | #1
Despite all the problems (lags, crashes etc.) which luckily I havent experienced yet I must say the game as it concerns the story line, the amount of quests you get and the feeling you get from every NPC is very nice to keep you going. I'm not a Star Wars fanatic or have knowledge of the actual lore behind Star Wars (I enjoyed the first trilogy, the second was just bad movies) but I am enjoying this very much. You really get attached to your character.
Well done on this

SushaBrancaleone's Avatar


SushaBrancaleone
12.19.2011 , 05:46 AM | #2
yes all the PC magazines were blabbing about how exessie narration is single player domain bla bla bla and bla bla...

I find the quest giver cutscenes great and in instances not only u feel more for ure character but also for that of those companions, even random players u join up with.

yet if u play more than one char. u will see the same dialogues and narratives, thankfully u can skip with space

Chessack's Avatar


Chessack
12.19.2011 , 06:13 AM | #3
I love the dialog in the flashpoint instances in particular. I did Esseles early on with my guild, right after we RPed the guild formation. I think I had more fun doing the conversations than anything else... waiting to see who would win the die roll, and curious as to what their responses would be. It helped that we had 3 different classes, and the repeated class (consular) were male and female so 4 completely different voices. Although I play a pure sort of Light Side Jedi... I found myself hoping the smuggler would win the die rolls because she was picking options that gave her hilarious dialog... I practically fell out of my chair laughing at some of them.

I think it really helps that we are a RP guild.... because one of the things that made me smile and laugh the most is that the dialog choices were, with one or two small exceptions, exactly what I pictured those characters saying if their players had typed the dialog in longhand themselves. Same with my own character. We all said this after the instance... there was a glitch or two, and one very odd response that didn't fit the choice the player made, but overall, we felt like we were roleplaying throughout the instance, because of these scenes.

BW said they wanted to bring the RPG back into MMORPGs, and after playing the first couple of flashpoints, I have to say, they did it. I'm very much enjoying it.