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Crew Skills and Items in Game Update 1.3

STAR WARS: The Old Republic > English > General Discussion
Crew Skills and Items in Game Update 1.3
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CourtneyWoods's Avatar


CourtneyWoods
06.21.2012 , 01:23 PM | #1 Click here to go to the next staff post in this thread. Next  
Systems Designer, David Hunt details some of the changes to Crew Skills and Items in Game Update 1.3: Allies:

Quote:
The next game update for Star Wars™: The Old Republic™ includes a handful of key changes to crew skills and item tech that we want to share with you.


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Courtney Woods | Community Production Specialist
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aluisi's Avatar


aluisi
06.21.2012 , 01:39 PM | #2
Here is my issue with the adaptive gear. I wear medium armor. I bought some adaptive gear on the PTS. I bought the imp dancer set. When I modded it out and put it all on yes the armor rating went up but the durability stayed the same as if it was light gear so 80/80 all my medium armor is 100/100. So yes this is a fun change but as a hard core raider it comes with a cost that makes it not worth it. It comes with more repair bills more frequently.

T-Assassin's Avatar


T-Assassin
06.21.2012 , 01:43 PM | #3
that's what the **** i'm talking about.

everything looks great....('cept extraction down 30%...make it 50%...c'mon, i'm cheap!!)
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Flying-Brian
06.21.2012 , 01:48 PM | #4
Quote:
Underworld Trading missions are gaining a large set of Custom (orange) schematics for hands, feet, waists and wrists.
The drop rates for these schematics needs to be looked at.
From my testing on the PTS, running grade 3 UT missions almost non-stop with 5 companions at max affection. I have gotten a total of 3 of the new schematics (1 med. boot (armor), 1 med. boot (synth) and 1 med. glove (synth)) out of 100+ UT missions.

Compaired to the drop rates of the custom (orange) weapons that were added to investigation and treasure hunting in 1.2, these new ones for UT seem very, very low.

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Ixum
06.21.2012 , 01:48 PM | #5
Whats taking so long with the slave boy outfit?
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ViciousFett's Avatar


ViciousFett
06.21.2012 , 01:51 PM | #6
So can Matrix cubes be augmented? And what happens if you unequip it?

DralOrdo's Avatar


DralOrdo
06.21.2012 , 01:51 PM | #7
I noticed that containment officer gear isn't on the list, despite being in your 1.3 advertisement. I hope this is a text oversize and not that the gear was left out.
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Lord_Karsk's Avatar


Lord_Karsk
06.21.2012 , 01:51 PM | #8
Just another bad money sink were players are forced to use the gear they want us to use.
Eerything cost way to much with no set bonus on mods but the new gear.

ViciousFett's Avatar


ViciousFett
06.21.2012 , 01:53 PM | #9
Quote: Originally Posted by aluisi View Post
Here is my issue with the adaptive gear. I wear medium armor. I bought some adaptive gear on the PTS. I bought the imp dancer set. When I modded it out and put it all on yes the armor rating went up but the durability stayed the same as if it was light gear so 80/80 all my medium armor is 100/100. So yes this is a fun change but as a hard core raider it comes with a cost that makes it not worth it. It comes with more repair bills more frequently.
Wow, can't believe they forgot to scale the durability as well as armor rating.
gg BW
They should really just remove durability all together. It's a joke that light armor users have to pay more to repair, and heavy pays less.

rymah's Avatar


rymah
06.21.2012 , 01:53 PM | #10
I have two questions:

1. Is there anything that is going to be done about the overabundance of Companion Gift missions that we are currently seeing? It's quite frustrating as a synthweaver to try and collect metals when 4/5 missions are gifts, and the 5th is fabrics...or vice versa.

2. Crew Mission failure rates for max affection companions, why does this happen as frequently as it does?
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