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Is Full battlemaster good enough?


Craxim's Avatar


Craxim
06.22.2012 , 02:13 PM | #31
Quote: Originally Posted by Jadescythe View Post
Go to youtube. I've seen NiM runs with clicker snipers/gunslingers and commandos/mercs. In PVE, it really doesn't make that much of a difference when you're just standing still.

SM ops are fine with BM, but if you haven't gone through the HM FPs before, I'd suggest gearing up that way because your PVE rotation is not going to be the same as your PVP rotation. Since each HM drops a different columni piece, you can gear up as fast as you want by running each one.
Anyone can do NMM runs eventually. Go look at the people who will be clearing NMM Denova just days or a week or so after it is out. They do not click. I would know...
Aoroc Jugg Tank -||- Maul Tankasin

Tatebomb's Avatar


Tatebomb
06.22.2012 , 05:21 PM | #32
Quote: Originally Posted by Icebergy View Post
Define good enough. If you are OK with being carried and not pulling your weight, yes it is good enough.
Seriously? BM is fine for story mode EV/KP. And truly the higher end PvPers with augmented WH with some good modding can rival rakata gear easy.
Jedi Covenant:

Gothrik: 50 vanguard; Koracks: 50 sent ; Xeen 44 jugg; Gothric: 50 merc

Craxim's Avatar


Craxim
06.22.2012 , 06:03 PM | #33
Quote: Originally Posted by Tatebomb View Post
Seriously? BM is fine for story mode EV/KP. And truly the higher end PvPers with augmented WH with some good modding can rival rakata gear easy.
He meant this in reference to SM EC I believe. WH can rival Rakata, yes, but not Campaign.
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Ilintar's Avatar


Ilintar
06.22.2012 , 06:43 PM | #34
From personal observation, PvE and PvP do indeed require slightly different skillsets. In PvP, it's all about knowing your full ability set, reacting quickly to changing circumstances, choosing the right counter for the given opposition and picking correct tactics on the fly. PvE is more about optimizing rotations, managing energy, playing according to a preset plan, coordinating with teammates and knowing your role. Due to that, there can be good PvErs that are not good PvPers and vice versa and it doesn't really need to be a technical matter (the one thing is that it's generally much easier to single out a good PvPer than it is to single out a good PvEer due to the fact that PvP has scoring as its fundamental mechanic). That said, nothing precludes a good PvPer from being a good PvEer and vice versa. Battlemaster gear is certainly enough for HM FPs / story mode ops, especially on the DPS end (remember that the damage output of weapons is based purely on the barrel / hilt's level rating and in that respect, BM gear is equivalent to Rakata).
Ilum PvP proposal - read here

Craxim's Avatar


Craxim
06.22.2012 , 06:53 PM | #35
Quote: Originally Posted by Ilintar View Post
From personal observation, PvE and PvP do indeed require slightly different skillsets. In PvP, it's all about knowing your full ability set, reacting quickly to changing circumstances, choosing the right counter for the given opposition and picking correct tactics on the fly. PvE is more about optimizing rotations, managing energy, playing according to a preset plan, coordinating with teammates and knowing your role. Due to that, there can be good PvErs that are not good PvPers and vice versa and it doesn't really need to be a technical matter (the one thing is that it's generally much easier to single out a good PvPer than it is to single out a good PvEer due to the fact that PvP has scoring as its fundamental mechanic). That said, nothing precludes a good PvPer from being a good PvEer and vice versa. Battlemaster gear is certainly enough for HM FPs / story mode ops, especially on the DPS end (remember that the damage output of weapons is based purely on the barrel / hilt's level rating and in that respect, BM gear is equivalent to Rakata).
Agreed.
Aoroc Jugg Tank -||- Maul Tankasin