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[Armstech] - SO SO USELESS NOW

STAR WARS: The Old Republic > English > Crew Skills
[Armstech] - SO SO USELESS NOW

NiteFiree's Avatar


NiteFiree
06.22.2012 , 12:57 PM | #21
they need to add some incentive for armstech and have some sort of benefit only to people who have armstech..i dunno add a +80 stat to your weapon for example for 2 hours, like a stim, something, ANYTHING! it sucks so hard right now. and i just read that post about the augment kits costing more to make as armstech?...what..the...

WillHolmes's Avatar


WillHolmes
06.22.2012 , 01:13 PM | #22
Quote: Originally Posted by MichelleArcher

"Hey there, all! This thread has passed the dreaded 1,000 post limit, and is now in fire. Thanks for the fun, but we feel this discussion as run its course. We will not be restarting this thread."

So thats from the moderators so my main question is

SO WHY THE **** HAVENT U DONE ANYTHING CAN YOU NOT TAKE A BLOODY HINT LOL

WillHolmes's Avatar


WillHolmes
06.22.2012 , 01:14 PM | #23
Quote: Originally Posted by NiteFiree View Post
they need to add some incentive for armstech and have some sort of benefit only to people who have armstech..i dunno add a +80 stat to your weapon for example for 2 hours, like a stim, something, ANYTHING! it sucks so hard right now. and i just read that post about the augment kits costing more to make as armstech?...what..the...
I LOVE THAT

call them Cylinder Chargers and for artifice *str, will* call them focus enhancers

SO BALLIN

Kaisernick's Avatar


Kaisernick
06.22.2012 , 01:14 PM | #24
youde think they would let them make ofhand rakatta off hand weapons (ie knife shotgun ect) very strange if they dont.

WillHolmes's Avatar


WillHolmes
06.22.2012 , 01:17 PM | #25
Quote: Originally Posted by Kaisernick View Post
youde think they would let them make ofhand rakatta off hand weapons (ie knife shotgun ect) very strange if they dont.
Few reasons thats perfect.

Off-hand (currently unmoddble)
1 Off-hand ~ 2 relics ~ Wrist/Brace

So works out perfect its just 1 with stats of 10 instead of 2 peices with 5 stats.

XLJedi's Avatar


XLJedi
06.22.2012 , 01:52 PM | #26
...wasn't really trolling you. More of a slam on that ugly gear.

But yeah, as I re-read it, comes across that way. "so pardon my tone, was unintended"

There are better gears to make than that war hero stuff. I'm not wasting anymore mats on crit-crafting til after 1.3 hits and I think I'll be making nothing but the cheapest mat items like green bracers for the augment kit byproducts.

The note about it costing more to craft aug-kits for Armstechs is interesting, I know for synths the cheapest items are green level 50 bracers that only take 2 each of Upari Crystal and a stone fragment. So 20 each of an easily attainable material via dailies should get me 1 aug-kit. What's it gonna cost in mats for an Armstech?
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ghettogenius's Avatar


ghettogenius
06.22.2012 , 02:09 PM | #27
I dont know. My GS could use some augmented guns. Perhaps your prices are a bit inflated? I often see orange gear listed for way more than Im willing to pay. Min lvl 50 is one thing even tho it would end up with same mods as a lvl 15 orange, but still some of the prices are way out of control. 85k-100k for an augmented lvl 15 orange is just way too high for myself. At those prices you are specifically targeting hardcore re-rollers with huge banks. Most casual leveling players simply cannot afford those rates. Just saying.
How am I tanking? Holo 1.800.EAT.SITH

Wapakguy's Avatar


Wapakguy
06.22.2012 , 02:24 PM | #28
Quote: Originally Posted by XLJedi View Post
The note about it costing more to craft aug-kits for Armstechs is interesting, I know for synths the cheapest items are green level 50 bracers that only take 2 each of Upari Crystal and a stone fragment. So 20 each of an easily attainable material via dailies should get me 1 aug-kit. What's it gonna cost in mats for an Armstech?
Armstech need to RE 10 items costing 6 metal and 4 compound or 4 metal and 6 compund to make one aug kit. Current average prices for grade 6 metal 450 credits compound 800 credits. Which comes out to 59K to make one aug kit at current average GTN mat prices. Armormech using the same source mats can make one for 16K.

ButeoRegalis's Avatar


ButeoRegalis
06.22.2012 , 04:09 PM | #29
A different change that could benefit armstech would be to give investigation crew skill the new orange schematics, rather than UW trading, which is already very useful, as it provides 2 crafters with special mats.

Armstech can't use the schematics, but making investigation throw off something useful would lessen the pain I feel right now as an armstech. Or add the investigation mats into some other crafting discipline, to make them more sought after.

Goonbag's Avatar


Goonbag
06.22.2012 , 11:24 PM | #30
Well I have not had much to say about Armstech on the forums, but I am pretty frustrated on the lack of a fix to make this crew skill viable and on par with other crew skills. Armstech needs some loving for sure. Personally I think crafting in TOR is rather lame and easy. I am guessing they didnt want us to put to much time and effort into it, other then blowing credits on crew missions/resources etc, etc.

I do know this is not SWG, but I must say after playing SWG for 5 years crafting, TOR barely scratches the surface in crafting immursement and gameplay. I do hope the development team spends some time down the track sorting out this area.

Cheers.
Squadron 419 Australian Test Group