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[Armstech] - SO SO USELESS NOW

STAR WARS: The Old Republic > English > Crew Skills
[Armstech] - SO SO USELESS NOW

WillHolmes's Avatar


WillHolmes
06.21.2012 , 09:10 AM | #1
Comon BW your always fixing and changing around the crew skills how about giving armstech something decent to make it a much more valid end game or proffitable skill to have. i have over 1500 ultrachrome just sitting around for prices to go up or something to craft with them that will actually sell more then 3 lvl 50 guns a week.

NiteFiree's Avatar


NiteFiree
06.21.2012 , 09:17 AM | #2
Quote: Originally Posted by WillHolmes View Post
Comon BW your always fixing and changing around the crew skills how about giving armstech something decent to make it a much more valid end game or proffitable skill to have. i have over 1500 ultrachrome just sitting around for prices to go up or something to craft with them that will actually sell more then 3 lvl 50 guns a week.
LoL i have a lot of utlrachrome sitting there too, so uesless. i wish they got rid of the slicing requirements atleast for augments. i dont touch armstech at all anymore..no ones buying the augmented orange weapons anymore.

Wapakguy's Avatar


Wapakguy
06.21.2012 , 10:40 AM | #3
It has always been the least useful crafting skill. Lets do a quick run down of what's available at Max Level. (Note: I'm not including Companion or Leveling crafting because all skills can do that, though arms falls behind here for the same reasons)

Armormech - able to craft 6 slots for 50% of the available classes. 2 BiS items w/ Belt and Bracers as early drops in HM EC. Primary Attribute and Tank augments
Artifice - able to craft crystals, enhancements and relics usable by every class in game. Mainhand for 50% of classes once HM EC is on farm.
Biochem - able to craft stims and adrenals. REQUIRED for end game raiders. Also implants for every class in game
Cybertech - able to craft armoring, mods and earpiece for every class in game
Synth - same as Armor

Armstech - available endgame crafting - Secondary Attribute DPS augments. Mainhand for 50% of classes once HM EC is on farm. ZERO schematics from operations.

Armstech is SO FAR BEHIND other skills, it may be the least balanced aspect of the entire game.

venomlash's Avatar


venomlash
06.21.2012 , 11:06 AM | #4
I'm going to chime in as a serious Armstech wanting some love. I support my guildies during leveling, but the only endgame-useful stuff I can make is augments and augged orange weapons. (I hope to RE some Campaign swag in the near future, but I'm still on Story Mode EC.)
We're also the only crafting profession that doesn't craft anything exclusive to itself. Biochem has reusable stims, adrenals, and medpacks, Cybertech has reusable grenades, Armormech and Synthweaving can craft Rakata wrist and waist pieces, and Artifice can craft Rakata relics. Armstech can't make anything that can't be bought from them.
Quote: Originally Posted by MichelleArcher View Post
Hey there, all! This thread has passed the dreaded 1,000 post limit, and is now in fire. Thanks for the fun, but we feel this discussion as run its course. We will not be restarting this thread.
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Wapakguy's Avatar


Wapakguy
06.21.2012 , 02:06 PM | #5
Quote: Originally Posted by venomlash View Post
I'm going to chime in as a serious Armstech wanting some love. I support my guildies during leveling, but the only endgame-useful stuff I can make is augments and augged orange weapons. (I hope to RE some Campaign swag in the near future, but I'm still on Story Mode EC.)
We're also the only crafting profession that doesn't craft anything exclusive to itself. Biochem has reusable stims, adrenals, and medpacks, Cybertech has reusable grenades, Armormech and Synthweaving can craft Rakata wrist and waist pieces, and Artifice can craft Rakata relics. Armstech can't make anything that can't be bought from them.
I too am going to be trying to craft campaign main hand but the item is currently only dropped from the hardest boss in the game I only have 1 chance a week to get it. And because crafting is lower priority than actually equipping the raiders I'll need to wait 8 wks before having a 20% CHANCE to learn the schematic.

Revan-the-knight's Avatar


Revan-the-knight
06.21.2012 , 02:18 PM | #6
in 1.3 you can make augment kits for weapons, and are the ONLY ones with the ability to do so, or so ive heard

uniz's Avatar


uniz
06.21.2012 , 02:32 PM | #7
Quote: Originally Posted by Revan-the-knight View Post
in 1.3 you can make augment kits for weapons, and are the ONLY ones with the ability to do so, or so ive heard
my understanding is augment kits are not limited to item types. so all three crafters that can make kits can put them on weapons or anything else.

Wookieluva's Avatar


Wookieluva
06.21.2012 , 02:43 PM | #8
true true..
"You don't know me son, so lemme explain this to ya once. If I ever kill you: you'll be awake, you'll be facing me, and you'll be armed."

~Captain Malcom Reynolds

Wapakguy's Avatar


Wapakguy
06.21.2012 , 03:02 PM | #9
Quote: Originally Posted by uniz View Post
my understanding is augment kits are not limited to item types. so all three crafters that can make kits can put them on weapons or anything else.
The present state on the PTS favors Armor and Synth over Arms. Armor/Synth can craft 1 kit for 20 metal and 20 compound. Armstech costs 60 metal and 40 compounds. Meaning the kits are 250% more expensive to create for Armstechs.

TapSumBatt's Avatar


TapSumBatt
06.21.2012 , 05:11 PM | #10
I am not armstech but by the gods, I support you!