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Overleveling


Ignicity's Avatar


Ignicity
06.22.2012 , 01:42 AM | #51
Quote: Originally Posted by fptackle View Post
I'm going to call Hogwash on this one. At level 30 even all those missions are going to be grey. You will get virtually no xp for doing that stuff. The NPCs wandering around will be grey; you will literally get 0 xp for them. You cannot level without a source of xp.

The only way to be level 35 on Nar Shaddaa is to leave, run a couple of other planets, then go back. I know I went back at level 33 to finish up a few heroics I'd skipped too, but you didn't simply level to 35 just from Ord, Coruscant, and Nar Shaddaa. And I don't know exactly how much challenge you expected to find coming back to a low level planet after probably completing all of Chapter 1.
Obviously he didn't level on Ord or Coruscant. He's an Assassin.

Raekor's Avatar


Raekor
06.22.2012 , 01:53 AM | #52
To the original question, no. With three level 50's, one 40, and a couple of mid 30's and not liking PvP or space missions, I think XP doesn't come quickly enough. I have fun on my main, I want to finish the stories on the other classes without having to grind XP through repeating content again and again and again.

Repeating things like that is for dailies/weeklies and Ops

HelinCarnate's Avatar


HelinCarnate
06.22.2012 , 02:08 AM | #53
Quote: Originally Posted by fptackle View Post
I'm going to call Hogwash on this one. At level 30 even all those missions are going to be grey. You will get virtually no xp for doing that stuff. The NPCs wandering around will be grey; you will literally get 0 xp for them. You cannot level without a source of xp.

The only way to be level 35 on Nar Shaddaa is to leave, run a couple of other planets, then go back. I know I went back at level 33 to finish up a few heroics I'd skipped too, but you didn't simply level to 35 just from Ord, Coruscant, and Nar Shaddaa. And I don't know exactly how much challenge you expected to find coming back to a low level planet after probably completing all of Chapter 1.
Unless he has done nothing but PvP and space missions for the last several levels.
Dear BW,
Please nerf paper and buff rock. Scissors is fine as is.
Signed, Rock.
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CosmicKat's Avatar


CosmicKat
06.22.2012 , 02:36 AM | #54
Quote: Originally Posted by cyberfreaq View Post
Leveling itself should not be a challenge. At the end of the day you can do missions for the story alone, not for endless xp grinding. And if you reach end game faster, who is stopping you from continuing to do story missions? Are you playing just for the xp grind?
Yes totally. It should be possible to get to level 50 in no more than a couple of weeks. That way we can all get bored within our free month and quit for the next MMO without ever having to pay any subscription fees.

That seems to be their business plan actually.

EternalChild's Avatar


EternalChild
06.22.2012 , 02:46 AM | #55
Some people want to skip as much quests as possible because they are leveling 4th alt and already done them all many times. Yet some people (like me, who just rolled 1st Republic character) want to do them all and still stay in their level range.
Is there a solution which will suit all these people? It seems there is! Just make diminishing returns on XP from quests/mobs that are below the character's level much stronger. For example: on-level quests/mobs give 100% xp quests 1 level below character give 75% ... and those 4 or more levels lower give no XP at all.
My current "solution" is to skip all solo quests except class story, and do heroics/flashpoints only once. This way i stay 3-4 levels below content, which gives some challenge to class quests
Also it would be nice to remove the god mode for players that are 9 levels or higher than mobs. This is what prevents me (and many others) from grouping with high-level players. Mob's base miss chance vs lvl50 character should be the same as vs on-level character.

Raekor's Avatar


Raekor
06.22.2012 , 02:50 AM | #56
Quote: Originally Posted by EternalChild View Post
...
Also it would be nice to remove the god mode for players that are 9 levels or higher than mobs. This is what prevents me (and many others) from grouping with high-level players. Mob's base miss chance vs lvl50 character should be the same as vs on-level character.
I have always thought it should be the other way. Doesn't matter if the NPC is 10 levels higher you should still be able to hit it, you just won't do much damage. Too many resists and misses based on an arbitrary level slows down those leveling alts and forces them to do planet quests/pvp/space instead of challenging themselves for fun.

SajmanPeetee's Avatar


SajmanPeetee
06.22.2012 , 02:52 AM | #57
Quote: Originally Posted by HelinCarnate View Post
Unless he has done nothing but PvP and space missions for the last several levels.
And flashpoints. I'm doing everything at level, meaning whenever a new Space Mission or Flashpoint shows up, I leave the current planet I'm on and go do them, once I've done them, I return back to that planet. Hence the reason I am in my 30s and still haven't finished Nar Shaddaa.

Remember if you play on a High pop server, PvP queues after the first one are usually instant. I've done a Warzone, and literally had the timer for the second one count down to 10 before I finished loading. There are times I get 5 or so warzones in before I complete 1 quest.
Kyree - Sentinel Kayza - Sage Reyku - Assassin
The Fatman

EternalChild's Avatar


EternalChild
06.22.2012 , 02:55 AM | #58
Quote: Originally Posted by Raekor View Post
I have always thought it should be the other way. Doesn't matter if the NPC is 10 levels higher you should still be able to hit it, you just won't do much damage. Too many resists and misses based on an arbitrary level slows down those leveling alts and forces them to do planet quests/pvp/space instead of challenging themselves for fun.
You see, the purpose of MMO developer is to slow your progression through the game. Otherwise you will bring some friends, complete your class story at lvl30 and quit out of boredom.
For example, i once tried Morrowind. It went like this:
1) Spent 1 hour in the first encountered shop buying stuff from vendor and selling it back. When i maxed my trading skill, i could sell stuff for more than I spent to buy it. This way i made quite a lot of money.
2) In the first town i went to the magic shop and bough a custom spell: big fireball which did a lot of damage in an area and used all my mana.
3) I filled all my inventory with mana potions
4) Spent next 2 hours trying to find a mob which would not die from 1 fireball. Finally found some demon, who required 2 fireballs
5) Got bored and uninstalled the game.
MMO developers certainly don't wont anything like this!

cyberfreaq's Avatar


cyberfreaq
06.22.2012 , 02:58 AM | #59
Quote: Originally Posted by CosmicKat View Post
Yes totally. It should be possible to get to level 50 in no more than a couple of weeks. That way we can all get bored within our free month and quit for the next MMO without ever having to pay any subscription fees.

That seems to be their business plan actually.
Because the only reason you are playing an mmorpg is for the level grinding?
I.like.pie

Ignicity's Avatar


Ignicity
06.22.2012 , 03:08 AM | #60
Quote: Originally Posted by cyberfreaq View Post
Because the only reason you are playing an mmorpg is for the level grinding?
Everyone knows that the only reason to play an mmorpg is so that you can race to level cap to farm lowbies in open world pvp.