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Denova and other Operations Lag


MordredXIII's Avatar


MordredXIII
06.20.2012 , 05:53 AM | #1
Hey BioWare,
Nice to see so many people crammed onto a server, Prophecy of the Five is great, having a blast! Problem with it though is Operation instancing suffers from slight to horrible lag spikes, sometimes up to 4-5 seconds, IE: Toth's smash going off 5 seconds after he lands (opening pull), tank taunts and healing lags at about the same rate. Red aoe etc, it's quite a pain.

Several guilds are having the same issue and calling thier raids, whether they have Denova HM on farm or as progression, it's obviously causing more issues than some can handle. Are there any plans to take some of the empty servers and setting them up as instance/operation servers exclusively? Is this a planned to be fixed with the rumored "Mega Server?"

Regardless, please fix the lag issues in Operations..... thank you.
█Ξ█[||||||||]███Ξ█|████████Gitane/Bathory SWTOR: Po5████████████████

_Zorth_'s Avatar


_Zorth_
06.20.2012 , 06:26 AM | #2
After wiping a few times the game will throw you into another instance of the operation and ta-da, You have to clear all the trash before the specific boss all over again. This EXTREMLY annoying when wiping due to a missed interrupt etc. on the 3rd boss.

What can cause even more wipes, which means even more trash to clear bewcause of the lag issues like you said.
The Red Eclipse
Best Player World Wide
..Greedo shot first

gpwarner's Avatar


gpwarner
06.20.2012 , 06:31 AM | #3
To get around that, just make sure someone in the party doesn't release until someone else has re-entered the instance. This happened to us twice last night in Denova last night until we figured out what was going on.

MordredXIII's Avatar


MordredXIII
06.20.2012 , 07:08 AM | #4
Yes that is also annoying, but please stay on topic, a thread mentioning Denova Instancing/Respawns is also on the forum.
█Ξ█[||||||||]███Ξ█|████████Gitane/Bathory SWTOR: Po5████████████████

gpwarner's Avatar


gpwarner
06.20.2012 , 07:19 AM | #5
Quote: Originally Posted by MordredXIII View Post
Yes that is also annoying, but please stay on topic, a thread mentioning Denova Instancing/Respawns is also on the forum.
Understood, but what else can we really contribute to this thread? Yes, the lag spikes are affecting the operations. But this post is really an open question to the dev team. Without the ability to read their minds, I'm not sure what we (as players) can add to this topic.

Karl-Just-Karl's Avatar


Karl-Just-Karl
06.20.2012 , 07:34 AM | #6
/Signed. We called our raid on the Tomb yesterday do to the lag. Rain check is today and I don't have high hopes that the situation will be any different. I can understand needing a couple of weeks to get the hardware side of things balanced after the population shifts but if the raiders can't start raiding again relatively soon they will simply leave.

sang's Avatar


sang
06.20.2012 , 07:41 AM | #7
On PoT5 it was really bad at times with intermittent 5 second delays and about a 1 second consistent delay in animation and ability action. The lag made playing as a caster nearly impossible. Fortunatly my guild has everything on farm and was able to clear everything. That being said, the lag last night was boarderline unplayable, especially for guilds working on progression.
Sang - Sangz - Sanglol - Sanglul - Sangrawr - Sangocity

Covax's Avatar


Covax
06.20.2012 , 07:55 AM | #8
Me and my guild are having the same problem even normal HM FPs are suffering also please fix this!

Sharpe

Codek's Avatar


Codek
06.20.2012 , 07:57 AM | #9
Considering that 300+ people have been running Denova on Pot5 during prime time almost every day of the week, this might take some time to see it fade away. I wasn't even aware that they could zone instances like they do for planets but since that is already implemented, I can't think of any easy solution to this one. I would spaz out too if 10 guilds pulled Toth and Zorn at the same time forcing me to calculate all the AoE damage simultaneously.

We could try to get all the people running it to trigger Orbital Strkes/Death from Above/Force Storm all at the same time and see if we can crash the server. That might prompt BW to look into it.
~Codek

sang's Avatar


sang
06.20.2012 , 11:27 AM | #10
I'd love to get a BW response on the lag players experienced last night, or at least acknowledgement of its existence. It's going to be very to hard to raid going forward if this is a common occurrence.
Sang - Sangz - Sanglol - Sanglul - Sangrawr - Sangocity