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Denova Bug: Trash Respawns

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Crixa's Avatar

06.20.2012 , 03:19 PM | #11
Quote: Originally Posted by Oggthebase View Post
this is a known issue since launch, for all operations / flashpoints even ilum or the fleet...
When there are too many people in one zone, a second instance of the zone is created (or a third etc..) and the people that come in are zoned into the additional instance.
The system considers it as a soft reset and all the trash from the last boss killed respawn.

This happens the other way too, at the end of the evening when your group is in the second zone and other groups are leaving the first instance, in order to save ressources, everyone is sent back to the first instance if you re-enter it and trash will also respawn.

In order to avoid being zoned into the new instance after a wipe, you must keep your current id by having one person not release their corpse and stay in the current instance until at least another person re-enters the instance and anchors it.
Last night in Karagga's Palace, half of the group stayed in the instance while the rest rezzed but the trash mobs between Jarg and Sorno and Foreman Crusher respawned anyway. I haven't seen this happen before last night, so I am wondering if something was messed up during the server downtime on Tuesday.

powerisall's Avatar

06.21.2012 , 11:15 PM | #12
I had this (or a similar) bug tonight in EC Story. I (just me) died against some trash between toph and zorn and the tanks. I accidentally released outside. When I came back in, the trash had respawned in the mines. Turned out I was in instance 2 of Denova and the rest of my group was in instance 1. I could not switch to instance one. I got an error message saying "Instance depopulating. You may not travel there at this time." Even though all 7 of the rest of my group was in the instance 1.

EDIT: also, because I got swapped to instance 2 before we got to the black hole comms chest, I was unable to get the chest open.

Mezla's Avatar

07.04.2012 , 06:06 AM | #13
I am glad they were on top of this bug and fixed it quickly... oh wait...