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Really Bioware? Not even one non theme park mmo kill x # of x mission?


Niv_Dralshya

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So, I'm on Corellia, and I get a mission prompt about this chick who has Jedi prisoners who aren't talking and needs help. And I think "This is the perfect opportunity to have a mission that isn't about killing x number of so and so, or collect X number of loot or activate X number of thingies, a more story driven, meaty quest about a tense interrogation, a more mind game type deal. The kind of stuff I love Bioware for."

 

So, My character actually says "I could give them a working over, I'm really good at interrogation" .I'm A Sith Inquisitor, and Yes, I am good at interrogation, and I have gotten to do so very little of it.

 

BUT NO! WE CAN'T HAVE ANY VARIETY IN OUR THEME PARK MMO! THAT WOULD BE TOO GOOD./B]

 

No. You need to go collect X number of lock boxes, kill X number of guards and get X number of droids so I can perform off screen interrogations you'll get to AT MOST read about in a mail later on with some extra credits, oh and to top it all off ,I'd bet there's not even a lightside/darkside choice any where in there.

 

 

Is it so much to break it up a little outside the class quests? hell ,almost all of them are the same three things, use this item, kill x number of things, collect x number of loot, dialogue tree with three options that say nothing like what it says in the wheel prompt, followed by an arbitrary light/dark choice with totally bland and shallow 'light dark' options designation where light is usually just rational, if not just as evil if not more so as the dark option, which is almost always just "Lol kill" or pointlessly cruel for cruelties sake, that's not dark, that's not evil, it's stupid.

 

Don't get me wrong, when this game is good, it's great. But c'mon here guys you're killin me! I've been playing Bioware games for over ten years, And the one thing I've learned to love about them is how the story matters, the dialogue matters and the gameplay is more than just 'kill x number of this' over and over and over again.

 

I know you guys are better than this!

 

Not much that can be done now but... for christsakes guys, in the future, mix it up a little and throw some different kinds of quests in with the rest of the theme park filler, that's all I ask, a little variety when the story calls for it, other wise you're just wasting our times with the fluff.

 

A *great* Example of this sort of thing, was Voss, The quests on Voss were great and far more based upon how you respond, rather than killing things, The dialogue was important, the responses important in a large number of quests and I would love to see more of that kind of thing, mix. it. up!.

 

Best part is! it's not even that difficult, make a bit of cut scene, a bit more dialogue and some more responses and think a bit, and you're done!

Edited by Arzhanin
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I agree, we definately need more story in our missions.

 

Like Bounty Hunter end of act 2:

 

he is invited to a party thrown by the rest of the great hunt victors, but arrives to find the attendees murdered and republic SIS ready to ambush you. Why couldn't they just have ambushed me on the way back to my ship instead? I would have liked a mission to socialise with fellow hunters :(

 

 

To be honest we really need some more puzzle based missions that don't involve combat. I would love a level 50 area on Tython where jedi knights and consulars can train new padawans, giving them instruction in the ways of the force. Of course it would be completely optional.

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I agree, we definately need more story in our missions.

 

Like Bounty Hunter end of act 2:

 

he is invited to a party thrown by the rest of the great hunt victors, but arrives to find the attendees murdered and republic SIS ready to ambush you. Why couldn't they just have ambushed me on the way back to my ship instead? I would have liked a mission to socialise with fellow hunters :(

 

 

To be honest we really need some more puzzle based missions that don't involve combat. I would love a level 50 area on Tython where jedi knights and consulars can train new padawans, giving them instruction in the ways of the force. Of course it would be completely optional.

YES! This Absolutely! KOTOR had entire areas like that, hell, almost all of the Sith Academy part of it was like that! and it was fantastic! Bioware! Take notice of this!

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Agree, the mindnumbingly boring quest goals are definitely in the top 10 list of the game problems.

Always pew-pew and click-click, rinse and repeat. Couldn´t they do something like investigation mission like in Secret World? They´ve got 7 different types of quests with much greater variety. Story, Action combat-focused, Item collection-focused, Investigation factional history/challenging puzzles, Sabotage -covert/evasion missions, Group/Dungeon, PvP missions.

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What's funny is prior to the release of the game BW kept saying "Oh we hate how MMO's have you doing quests of 'Go collect 10 rat tails, 20 herb roots' so we've changed that in our MMO" .....I fail to see where they've changed it.
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All of this was discussed in closed beta, and it did no good. They had plenty of time to change things when we started testing, and the only things they ended up changing were features that most of us liked. It's too bad most of you will never know how the game was back then. They might not have lost so many subs if they'd left many things unchanged from early beta.
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What's funny is prior to the release of the game BW kept saying "Oh we hate how MMO's have you doing quests of 'Go collect 10 rat tails, 20 herb roots' so we've changed that in our MMO" .....I fail to see where they've changed it.

 

Killing and collecting stuff happens nearly in every game and mmo. But the difference is that compared to the other mmo's is that you have far more sense why you are doing it. I can name a few quest in WoW where you slaughtered a a ******** of npc´s just so that the npc quest giver can make a meal. Isnt that epic! i just killed half the murloc population because some sod was hungry.

 

When you do a quest in SWTOR you immediately feels its vital for the war effort and that alone makes this game way better then most mmo´s

 

I'm A Sith Inquisitor, and Yes, I am good at interrogation, and I have gotten to do so very little of it.

 

Thats not the role of the sith inquisitor. You fail at understanding your own damn story.

Edited by Jaigen
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Agree, the mindnumbingly boring quest goals are definitely in the top 10 list of the game problems.

Always pew-pew and click-click, rinse and repeat. Couldn´t they do something like investigation mission like in Secret World? They´ve got 7 different types of quests with much greater variety. Story, Action combat-focused, Item collection-focused, Investigation factional history/challenging puzzles, Sabotage -covert/evasion missions, Group/Dungeon, PvP missions.

 

More like 7 different types of fail. Do 1 thing right is more important to me

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Even in Singleplayer RPGs 99% of the quests are either kill or fetch quests. The only difference is that mobs don't respawn constantly in Singleplayer RPGs so they end up as "Go clear that cave of bandits" instead of "Go Kill 10 bandits".
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Even in Singleplayer RPGs 99% of the quests are either kill or fetch quests. The only difference is that mobs don't respawn constantly in Singleplayer RPGs so they end up as "Go clear that cave of bandits" instead of "Go Kill 10 bandits".

 

yep and though they get boring its what we deal with to play mmorpgs.

 

hell look at dragon age.. a game most people say was amazing..

it was little more than go clean out that cave/house/watchtower/monkey prison of these creatures.. yadda yadda

 

oh lookie we got attacked kill bandits and continue

 

and yet people loved it..but in an mmo its horrific...

 

double standards are silly.

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I would have liked some more variety depending on class (and maybe species) out side class quests. However given in most other MMO's I have played recently the amount of choice we appear to get (its really an illusion choice but thats an MMO for you) compared to other games is a lot. Personaly I would like more sand box and a bit less theme park. Dont get me wrong the questions should be theme park but a few things outside running quests would be nice too.
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I can empathize with OP here. I think TOR does the best job of any MMO to date of making the level experience less grindy than previous MMOs, but I do agree there could have been a greater variety of quests, especially with their liberal use of phasing.
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yep and though they get boring its what we deal with to play mmorpgs.

 

hell look at dragon age.. a game most people say was amazing..

it was little more than go clean out that cave/house/watchtower/monkey prison of these creatures.. yadda yadda

 

oh lookie we got attacked kill bandits and continue

 

and yet people loved it..but in an mmo its horrific...

 

double standards are silly.

 

Majority of players that buy games are stupid. This isn't an insult this is a fact the amount of people I meet that don't visit forums, gaming websites, or game news have just about no knowledge of past games or real reviews. As long as you have the hype train you can sell just about anything to anyone.

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Majority of players that buy games are stupid. This isn't an insult this is a fact the amount of people I meet that don't visit forums, gaming websites, or game news have just about no knowledge of past games or real reviews. As long as you have the hype train you can sell just about anything to anyone.

 

oh very true.but you cant overly blame a company for producing ****..if we are willing to buy it:P

 

star wars was over hyped.. not by bioware..but by us.. some heralded it the next kotor, the next swg.. the next wow killer.

 

it wasnt bioware that did that..it was us..

 

and quite frankly you are right its dumb:P

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oh very true.but you cant overly blame a company for producing ****..if we are willing to buy it:P

 

star wars was over hyped.. not by bioware..but by us.. some heralded it the next kotor, the next swg.. the next wow killer.

 

it wasnt bioware that did that..it was us..

 

and quite frankly you are right its dumb:P

 

What makes me only sad is I was beta testing and I was pretty much pointing out so many flaws and so many quests that involved 2-4 people and just saying you guys could make this work with actual team work instead of mindless tank dps dps heal system.

 

I really tried and it was all just ignored that stupid black box quest on tat I said they should have had an actual ship to go inside. That involved a puzzle door system, were two people had to be in the control room to operate and guard while two others made their way to the bridge to get the box. Some puzzles could have had you face more tuskins for loot boxs or have it shocked like in the old kotor games when you hacked terminals to clear the rooms but lock rooms off that could drop better loot.

 

This wasn't the only one I feel so terrible after this launched the way it was no one was beta testing all we were was how much a server can hold, it was pointless to have testers in the end.

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So, I'm on Corellia, and I get a mission prompt about this chick who has Jedi prisoners who aren't talking and needs help. And I think "This is the perfect opportunity to have a mission that isn't about killing x number of so and so, or collect X number of loot or activate X number of thingies, a more story driven, meaty quest about a tense interrogation, a more mind game type deal. The kind of stuff I love Bioware for."

 

So, My character actually says "I could give them a working over, I'm really good at interrogation" .I'm A Sith Inquisitor, and Yes, I am good at interrogation, and I have gotten to do so very little of it.

 

BUT NO! WE CAN'T HAVE ANY VARIETY IN OUR THEME PARK MMO! THAT WOULD BE TOO GOOD./B]

 

No. You need to go collect X number of lock boxes, kill X number of guards and get X number of droids so I can perform off screen interrogations you'll get to AT MOST read about in a mail later on with some extra credits, oh and to top it all off ,I'd bet there's not even a lightside/darkside choice any where in there.

 

 

Is it so much to break it up a little outside the class quests? hell ,almost all of them are the same three things, use this item, kill x number of things, collect x number of loot, dialogue tree with three options that say nothing like what it says in the wheel prompt, followed by an arbitrary light/dark choice with totally bland and shallow 'light dark' options designation where light is usually just rational, if not just as evil if not more so as the dark option, which is almost always just "Lol kill" or pointlessly cruel for cruelties sake, that's not dark, that's not evil, it's stupid.

 

Don't get me wrong, when this game is good, it's great. But c'mon here guys you're killin me! I've been playing Bioware games for over ten years, And the one thing I've learned to love about them is how the story matters, the dialogue matters and the gameplay is more than just 'kill x number of this' over and over and over again.

 

I know you guys are better than this!

 

Not much that can be done now but... for christsakes guys, in the future, mix it up a little and throw some different kinds of quests in with the rest of the theme park filler, that's all I ask, a little variety when the story calls for it, other wise you're just wasting our times with the fluff.

 

A *great* Example of this sort of thing, was Voss, The quests on Voss were great and far more based upon how you respond, rather than killing things, The dialogue was important, the responses important in a large number of quests and I would love to see more of that kind of thing, mix. it. up!.

 

Best part is! it's not even that difficult, make a bit of cut scene, a bit more dialogue and some more responses and think a bit, and you're done!

 

Excellent post. I'm afraid this BioWare is not the BioWare of old, it's a different beast.

 

I think ever since ME2 I've been increasingly sceptical of this new BioWare. Since ME2, DA2 and now SWTOR, I've come to the conclusion that BW has turned into a mediocre company who pump out stuff that's got high production values, but lacks the immersion and charm of the old BW.

 

I'm afraid I can no longer consider myself a BioWare fan any more.

Edited by Arzhanin
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Killing and collecting stuff happens nearly in every game and mmo. But the difference is that compared to the other mmo's is that you have far more sense why you are doing it. I can name a few quest in WoW where you slaughtered a a ******** of npc´s just so that the npc quest giver can make a meal. Isnt that epic! i just killed half the murloc population because some sod was hungry.

 

When you do a quest in SWTOR you immediately feels its vital for the war effort and that alone makes this game way better then most mmo´s

I'll grant you that much, I mean I hate that kind of crap so If this wasn't true I would've never continued playing in beta and I've been subscribed since launch. I'm not complaining that these quests are in there. That's standard fair for an MMO and it's done extremely well and most of the time I honestly feel like what I'm doing is important, and very often it feels very little like grinding, I commend Bioware on that. That said. There is so much more variety of gameplay there could be, not every side quest needs to fufill this formula and it's really tiresome after 9 planets worth of it, with very little variety in between.

 

 

Thats not the role of the sith inquisitor. You fail at understanding your own damn story.

Do you know what an Inquisition is? I don't see how getting information (via inquiry ) using various methods of information extraction does not fall under that role, especially when one of the introductory class quests on Korriban is doing exactly that. So yes, that is the role of the Inquisitor, to Inquire. To Seek information, whether it is of ancient Sith knowledge, History, Secrets of the Dark Side or the Force, or just plain old every day Intel on a battlefield.

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Do you know what an Inquisition is? I don't see how getting information (via inquiry ) using various methods of information extraction does not fall under that role, especially when one of the introductory class quests on Korriban is doing exactly that. So yes, that is the role of the Inquisitor, to Inquire. To Seek information, whether it is of ancient Sith knowledge, History, Secrets of the Dark Side or the Force, or just plain old every day Intel on a battlefield.

 

so you get 1 little quest where you can interrogate a person while the whole story is about seeking knowledge of the force. In short people dont understand that the inquiry of information is primarily about the force.

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Totally see your point, OP. Variety would have been nice.

 

That said, I personally am satisfied mindlessly killing x number of <insert mob name here> and would prefer not to kill 20 of the same mob for a special drop. I prefer the quests in TOR over those in WoW, though I wish we could see the rewards and maybe the various stages of the bonus quests we get.

 

I had the exact same thought on Corellia. I was excited, I FINALLY!!! get to use my powerful skills of forced persuasion, and the chick is all like "no, we need robots for this." I refused the quest because Obviously this chick was too retarded to work for. Obviously.

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