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Really Bioware? Not even one non theme park mmo kill x # of x mission?

STAR WARS: The Old Republic > English > General Discussion
Really Bioware? Not even one non theme park mmo kill x # of x mission?

Niv_Dralshya's Avatar


Niv_Dralshya
06.17.2012 , 08:13 AM | #1
So, I'm on Corellia, and I get a mission prompt about this chick who has Jedi prisoners who aren't talking and needs help. And I think "This is the perfect opportunity to have a mission that isn't about killing x number of so and so, or collect X number of loot or activate X number of thingies, a more story driven, meaty quest about a tense interrogation, a more mind game type deal. The kind of stuff I love Bioware for."

So, My character actually says "I could give them a working over, I'm really good at interrogation" .I'm A Sith Inquisitor, and Yes, I am good at interrogation, and I have gotten to do so very little of it.

[B]BUT NO! WE CAN'T HAVE ANY VARIETY IN OUR THEME PARK MMO! THAT WOULD BE TOO GOOD./B]

No. You need to go collect X number of lock boxes, kill X number of guards and get X number of droids so I can perform off screen interrogations you'll get to AT MOST read about in a mail later on with some extra credits, oh and to top it all off ,I'd bet there's not even a lightside/darkside choice any where in there.


Is it so much to break it up a little outside the class quests? hell ,almost all of them are the same three things, use this item, kill x number of things, collect x number of loot, dialogue tree with three options that say nothing like what it says in the wheel prompt, followed by an arbitrary light/dark choice with totally bland and shallow 'light dark' options designation where light is usually just rational, if not just as evil if not more so as the dark option, which is almost always just "Lol kill" or pointlessly cruel for cruelties sake, that's not dark, that's not evil, it's stupid.

Don't get me wrong, when this game is good, it's great. But c'mon here guys you're killin me! I've been playing Bioware games for over ten years, And the one thing I've learned to love about them is how the story matters, the dialogue matters and the gameplay is more than just 'kill x number of this' over and over and over again.

I know you guys are better than this!

Not much that can be done now but... for christsakes guys, in the future, mix it up a little and throw some different kinds of quests in with the rest of the theme park filler, that's all I ask, a little variety when the story calls for it, other wise you're just wasting our times with the fluff.

A *great* Example of this sort of thing, was Voss, The quests on Voss were great and far more based upon how you respond, rather than killing things, The dialogue was important, the responses important in a large number of quests and I would love to see more of that kind of thing, mix. it. up!.

Best part is! it's not even that difficult, make a bit of cut scene, a bit more dialogue and some more responses and think a bit, and you're done!
North Ferelden is Best Ferelden

thomasgallant's Avatar


thomasgallant
06.17.2012 , 08:14 AM | #2
people hate kill x of x missions...and they ahve those in the bonus parts of the quests... so.ya
"Many of the truths we cling to depend greatly on our own point of view." Obi-Wan Kenobi

BenjaminminU's Avatar


BenjaminminU
06.17.2012 , 08:24 AM | #3
I agree, we definately need more story in our missions.

Like Bounty Hunter end of act 2:
Spoiler


To be honest we really need some more puzzle based missions that don't involve combat. I would love a level 50 area on Tython where jedi knights and consulars can train new padawans, giving them instruction in the ways of the force. Of course it would be completely optional.
"Declaration: Assassination protocols active. Greetings, master" - HK-51

Niv_Dralshya's Avatar


Niv_Dralshya
06.17.2012 , 08:29 AM | #4
Quote: Originally Posted by BenjaminminU View Post
I agree, we definately need more story in our missions.

Like Bounty Hunter end of act 2:
Spoiler


To be honest we really need some more puzzle based missions that don't involve combat. I would love a level 50 area on Tython where jedi knights and consulars can train new padawans, giving them instruction in the ways of the force. Of course it would be completely optional.
YES! This Absolutely! KOTOR had entire areas like that, hell, almost all of the Sith Academy part of it was like that! and it was fantastic! Bioware! Take notice of this!
North Ferelden is Best Ferelden

Teefal's Avatar


Teefal
06.17.2012 , 08:29 AM | #5
The turn on the lights mission on Balmorra comes to mind. Quite tricky, with no combat.
Monassa Kasmar Nel'qen JUNG MA

Lord_Ravenhurst's Avatar


Lord_Ravenhurst
06.17.2012 , 08:50 AM | #6
Agree, the mindnumbingly boring quest goals are definitely in the top 10 list of the game problems.
Always pew-pew and click-click, rinse and repeat. Couldn´t they do something like investigation mission like in Secret World? They´ve got 7 different types of quests with much greater variety. Story, Action combat-focused, Item collection-focused, Investigation factional history/challenging puzzles, Sabotage -covert/evasion missions, Group/Dungeon, PvP missions.

Drysdale's Avatar


Drysdale
06.17.2012 , 09:07 AM | #7
What's funny is prior to the release of the game BW kept saying "Oh we hate how MMO's have you doing quests of 'Go collect 10 rat tails, 20 herb roots' so we've changed that in our MMO" .....I fail to see where they've changed it.
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Hambunctious's Avatar


Hambunctious
06.17.2012 , 09:16 AM | #8
All of this was discussed in closed beta, and it did no good. They had plenty of time to change things when we started testing, and the only things they ended up changing were features that most of us liked. It's too bad most of you will never know how the game was back then. They might not have lost so many subs if they'd left many things unchanged from early beta.

Dibdabs's Avatar


Dibdabs
06.17.2012 , 09:17 AM | #9
Quote: Originally Posted by Lord_Ravenhurst View Post
Agree, the mindnumbingly boring quest goals are definitely in the top 10 list of the game problems.
Always pew-pew and click-click, rinse and repeat.
You forgot spacebar, spacebar, spacebar...

Jaigen's Avatar


Jaigen
06.17.2012 , 09:18 AM | #10
Quote: Originally Posted by Drysdale View Post
What's funny is prior to the release of the game BW kept saying "Oh we hate how MMO's have you doing quests of 'Go collect 10 rat tails, 20 herb roots' so we've changed that in our MMO" .....I fail to see where they've changed it.
Killing and collecting stuff happens nearly in every game and mmo. But the difference is that compared to the other mmo's is that you have far more sense why you are doing it. I can name a few quest in WoW where you slaughtered a a ******** of npc´s just so that the npc quest giver can make a meal. Isnt that epic! i just killed half the murloc population because some sod was hungry.

When you do a quest in SWTOR you immediately feels its vital for the war effort and that alone makes this game way better then most mmo´s

Quote:
I'm A Sith Inquisitor, and Yes, I am good at interrogation, and I have gotten to do so very little of it.
Thats not the role of the sith inquisitor. You fail at understanding your own damn story.