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Official Q&A Thread for June 22nd Blog Post

STAR WARS: The Old Republic > English > General Discussion
Official Q&A Thread for June 22nd Blog Post
First BioWare Post First BioWare Post

Xelvani's Avatar

06.17.2012 , 03:47 AM | #101
Seeing as there are now a LOT of people on servers due to the server transfers (awesome job on them btw, kudos to you guys on a job well done!) doing nightmare pilgrim runs is getting kinda hard because of his respawn timer. This would not be an issue, but he is the only boss that drops the campaign boots. Will there be any change so that we can do this boss without getting to voss and finding out we cannot summon him as we're competing with a lot of players? (other faction as well).
Thank you and keep up the good work!

Peregrine_Falcon's Avatar

06.17.2012 , 04:28 AM | #102
Q: Will there be another round of FREE server transfers that allow us to send characters to a different server?

Background: Since SWTOR doesn't have side-kicking, my friends and I have 6 Empire characters on Fort Garnik and 6 Republic characters on Khoonda Militia. Both of these servers are eligible for transfer to Jedi Covenant. Obviously we'd like to transfer all of our characters from 1 server to Jedi Covenant and all of the characters from the other to another high-population server so that we don't end up losing characters.
Paragon City refugee - "We're heroes, it's what we do."

daswookie's Avatar

06.17.2012 , 04:47 AM | #103
It's probably been asked to death, but are there any plans for playable wookiees?

daswookie's Avatar

06.17.2012 , 04:53 AM | #104
Quote: Originally Posted by DarkSaberMaster View Post
Asking this again. Why are Sith Marauders and Jedi Knights the only classes that don't share the same armor type?
Do you want to face a Mara/Sent in heavy armor?

Hythrium's Avatar

06.17.2012 , 05:41 AM | #105
Will you be bringing out Duel spec? and if so, when?

Seraphynn's Avatar

06.17.2012 , 05:57 AM | #106
Are you ever going to fix the bug with your companions chasing you around with their weapons unsheathed. Kira for example rarely puts away her lightsaber and having Jorgan running around after you with his assault cannon out can be a bit unsettling. I know its more of an annoyance than a bug but its one that has been there for a while and barely mentioned and its one I would love to see addressed.

Elear's Avatar

06.17.2012 , 06:07 AM | #107
Exactly how much protection natural cover does provode? Bonus 20% results in increased chance to dodge, but I've also seen 'cover' come up as result of attack from enemy on other side of my natural cover, and would like to know chance for that.

Laris_Rai's Avatar

06.17.2012 , 06:39 AM | #108
Quote: Originally Posted by daswookie View Post
It's probably been asked to death, but are there any plans for playable wookiees?
BW has said "If you can't imagine it kissing Princess Leia it isn't going to be a playable race."
"Buy the ticket, take the ride." - Hunter S. Thompson

Laris_Rai's Avatar

06.17.2012 , 06:41 AM | #109
Are there any plans to expand the facial customization of characters? Or something along the lines of "barber shops" so that i can at least change my characters' hair if I get the urge for a new look.
"Buy the ticket, take the ride." - Hunter S. Thompson

Kalabakk's Avatar

06.17.2012 , 06:58 AM | #110
With the recent server transfers, my server has gone from what felt like a balanced population to one that feels very overcrowded. For example, there is a noticeable difference in trying to complete daily missions, particularly where there are objectives in the open world. Previously if an objective was taken, I could just move on to another, but now there are very few free.

With the increases in server population, are there any plans to look at tweaking the objective balancing? Specifically actions such as higher respawn rates, more planet instances (with lower caps per instance), or turning some of the open-world missions into instanced ones (such as any of the Republic daily cave missions on Ilum).