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List of Marauder's / Sentinel's Defensive abilites - No More Misinformation!

STAR WARS: The Old Republic > English > PvP
List of Marauder's / Sentinel's Defensive abilites - No More Misinformation!

dcgregorya's Avatar


dcgregorya
06.12.2012 , 08:56 AM | #161
Quote: Originally Posted by wolfmith View Post
LOOOL but.... but.... they have increased slightly the learning curve to master the full healing spec.... how would it be if they had given us def CDs ??? people would just be thrilled with so many abilities that they wouldn't know what to do with them !!!
3k damage reduction every 20 seconds is easily more overall damage reduction than rebuke. When will people learn it's not the quantity of buttons you press to stay alive it's the overall affect?

Steele_dk's Avatar


Steele_dk
06.12.2012 , 09:03 AM | #162
Quote: Originally Posted by SinnedWill View Post
You have a better version of saber ward on a shorter CD, you have taunts (one targeted, one AoE), you have hard 2 hard stuns, an AoE slow, charge is better, intercede, and of course push resets charge.
He is talking about defensive cooldowns and you bring up taunts etc. as a reason you should have more defensive cooldowns?

Its like.... you just cant find better argumentive ppl here on these forums than any where else... its crazy lol

Ahebish's Avatar


Ahebish
06.12.2012 , 09:08 AM | #163
Quote: Originally Posted by Hethroin View Post
The solution seems clear: Nerf Operatives.
rofl

ty this actually made me lol.

Chemic_al's Avatar


Chemic_al
06.12.2012 , 09:15 AM | #164
Quote: Originally Posted by dcgregorya View Post
3k damage reduction every 20 seconds is easily more overall damage reduction than rebuke. When will people learn it's not the quantity of buttons you press to stay alive it's the overall affect?
mhmm, where does 99% damage reduction for 5s, which means they can shrug off an entire team's dps put them, on top of sabre ward and cloak of pain put them in terms of "damage absorbed"?

wolfmith's Avatar


wolfmith
06.12.2012 , 09:19 AM | #165
Quote: Originally Posted by dcgregorya View Post
3k damage reduction every 20 seconds is easily more overall damage reduction than rebuke. When will people learn it's not the quantity of buttons you press to stay alive it's the overall affect?
LOOOL xD yeah, it's awesome to be protected for a GCD. Great defensive CD....... (I don't consider it a defensive CD, complains about that talk to the guy above)
Slancerk | Wolfmith
Kyrar Kote Legions Of Lettow
Proud PvP Player -
981h of playtime (26/05) powered by ASUS ROG G74SX

wolfmith's Avatar


wolfmith
06.12.2012 , 09:24 AM | #166
Quote: Originally Posted by Chemic_al View Post
mhmm, where does 99% damage reduction for 5s, which means they can shrug off an entire team's dps put them, on top of sabre ward and cloak of pain put them in terms of "damage absorbed"?
don't bother..... that's just too many buttons for him.... he probably didn't notice that one yet
Slancerk | Wolfmith
Kyrar Kote Legions Of Lettow
Proud PvP Player -
981h of playtime (26/05) powered by ASUS ROG G74SX

laiboch's Avatar


laiboch
06.12.2012 , 09:27 AM | #167
Quote: Originally Posted by Chemic_al View Post
mhmm, where does 99% damage reduction for 5s, which means they can shrug off an entire team's dps put them, on top of sabre ward and cloak of pain put them in terms of "damage absorbed"?
99% damage reduction AND 50% HP reduction. I love how everyone always skips that second part..

vimm's Avatar


vimm
06.12.2012 , 09:29 AM | #168
You're also comparing ranged vs melee DPS; obviously the melee DPS needs more survivability.
geeR
Phantom of the Operative

SinnedWill's Avatar


SinnedWill
06.12.2012 , 09:38 AM | #169
Quote: Originally Posted by GrantyJPS View Post
Main heal is a 2.5 sec cast with no pushback or interrupt protection and costs 25% of my maxium resources each time. Averages about 2.2-2.5k depending on crit %. No CD

Other heal is a 1.5 sec cast, 16.6% of max resources. Averages 1800-ish hps. 12 sec CD.

The gravy is cold and lumpy I'm afraid.
If you're a sorc or sage, you're doing something wrong - my madness sorc. (without any points in healing tree) crits 4400-5200 with Dark Infusion WITH the pvp healing debuff. You're either undergeared, lacking in willpower/power, lacking passive companion affection buffs, or a combination of all 3. Yes, the resource cost to heal is high for me to heal (compared to a heal specced), but the values are significant enough to be kept in check with interrupts (I'll usually "pretend" - cast a Dark Infusion so that enemies will interrupt it instead of my force lightning).
Mains: TheSinner - Madness Sorc; Scornful - Carnage Marauder
Minis: Scorned - Deception Assassin; Sinbane - Pyro Powertech; Sinborn - Marksman Sniper
Guild: Physics
Server: The Shadowlands by way of Dreshdae Cantina.

wolfmith's Avatar


wolfmith
06.12.2012 , 09:39 AM | #170
Quote: Originally Posted by vimm View Post
You're also comparing ranged vs melee DPS; obviously the melee DPS needs more survivability.
what's the difference since they can jump every 15 seconds, root you, spam slows..... What's the advantage of being ranged if you have to be in the range of their Force Charge to attack ?
Slancerk | Wolfmith
Kyrar Kote Legions Of Lettow
Proud PvP Player -
981h of playtime (26/05) powered by ASUS ROG G74SX