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Toth & Zorn HM still overtuned.


Iceman_sith's Avatar


Iceman_sith
06.11.2012 , 07:09 AM | #11
Quote: Originally Posted by SKYPATCH View Post
Toth & Zorn HM overtuned?are u serious? Full rakata or almost full rakata should be enough for those bosses and sorry for the melee,but the perfect ops dps team is 3 ranged and 1 melee only. If u put the melee guy on Toth only, u will have no problems at all mate since he doesnt get the fearfull debuff on Zorn that being there would kill him very fast. And the rest is just simple. Just make sure u have the right people geared and use a PARSER to see everyones perfomance in the DPS department.
Well yeah we know the perfect ops team is 1 melee only THAT IS THE PROBLEM THE WHOLE POINT OF THE POST THE STUPIDITY OF THE BOSS! and your ignorance to our actual problem has been highlighted.

Lymain's Avatar


Lymain
06.11.2012 , 07:13 AM | #12
There's nothing wrong with being melee heavy on this fight. Just swap the mobs on the jump instead of having DPSers stick to the same mob the whole time.

Codek's Avatar


Codek
06.11.2012 , 07:14 AM | #13
Just an FYI, if you can't beat this fight then you have very little hope of having a chance at killing any of the later bosses as well, maybe Vorgath.

You really just need to identify what causes someone to die during every attempt and form a plan on how to avoid that on the next go. Work for survival first then when the raid can consistently see the enrage, push for efficiency in hitting the boss. We're not asking for much, just pure perfection.
~Codek

dudeyoumadbro's Avatar


dudeyoumadbro
06.11.2012 , 07:15 AM | #14
My guild was able to down Toth and Zorn once a week ago, We killed toth right as he enraged, all that was left was me (JG Tank) a healer and two DPS, so we got super lucky. Must of us are almost full Black Hole gear and we are still hitting enrage timers.
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Lutese's Avatar


Lutese
06.11.2012 , 07:15 AM | #15
Quote: Originally Posted by Lymain View Post
There's nothing wrong with being melee heavy on this fight. Just swap the mobs on the jump instead of having DPSers stick to the same mob the whole time.
OR have the tanks swap bosses/positions and the DPS stay at the same spots/bosses the whole fight.

schnopsnosn's Avatar


schnopsnosn
06.11.2012 , 07:16 AM | #16
Quote: Originally Posted by dudeyoumadbro View Post
My guild was able to down Toth and Zorn once a week ago, We killed toth right as he enraged, all that was left was me (JG Tank) a healer and two DPS, so we got super lucky. Must of us are almost full Black Hole gear and we are still hitting enrage timers.
That's because one automatically enrages as soon as the other one dies...

schnopsnosn's Avatar


schnopsnosn
06.11.2012 , 07:16 AM | #17
Quote: Originally Posted by Lutese View Post
OR have the tanks swap bosses/positions and the DPS stay at the same spots/bosses the whole fight.
Not working with a melee-heavy group as they will get the Fearful-debuff and essentially kill themselves.

Lutese's Avatar


Lutese
06.11.2012 , 07:19 AM | #18
Quote: Originally Posted by schnopsnosn View Post
Not working with a melee-heavy group as they will get the Fearful-debuff and essentially kill themselves.
Not if they are on Toth.

schnopsnosn's Avatar


schnopsnosn
06.11.2012 , 07:20 AM | #19
Quote: Originally Posted by Lutese View Post
Not if they are on Toth.
Good god, if they have more than two melees your strategy won't work, stop nitpicking...

Iceman_sith's Avatar


Iceman_sith
06.11.2012 , 07:22 AM | #20
There is no debate, we are experienced raiders, and have had ZERO problems with killing everything in the game up until this point, now we are totally stuck.

We still find this boss the hardest on story mode. We wipe on it more than any other boss, we have done 100 different strats and have got very close many many times, even if we do kill it. It is still over tuned. We are also suffering because we have two Sage healers. But it is not right to make us change, flat out isn't.