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[Armstech] Armstech + Sniper + Kaliyo = Broken

STAR WARS: The Old Republic > English > Crew Skills
[Armstech] Armstech + Sniper + Kaliyo = Broken

redzonewarrior's Avatar


redzonewarrior
06.10.2012 , 03:23 AM | #1
Hi Guys,
I have a number of characters and like to choose crew skills that compliment the class. In this particular case, I have a Sniper that has Armstech with slicing and investigation.

I have now been trying for 3 days doing countless mission runs on multiple toons to get the required materials and have made over 30 custom sniper rifles and still have not made one with an augment slot. (This is not the first tiime I have had this experience). Whats worse, is the first companion you get (Kaliyo) is meant to have efficiency in Armstech which would indicate that Bioware believe that Armstech is complimentary to the Class (Smugglers gets +5 Armstech Critical) .

So I am left wondering if it is Kaliyo that is broken or is it that she does not have the +5 top crit she cant crit? Or is the whole crit crafting broken. as this surely cannot be working as intended?

Alvestar's Avatar


Alvestar
06.10.2012 , 03:37 AM | #2
Armstech effiency means they craft faster not better. And I don't know where you get that about Smugglers/Snipers having a bonus to Armstech it's the first I've ever heard of that. If you want to increase the critical chance the only way to do it is to boost Kaliyo's affection.

Crit-crafting is pure RNG. I've crafted 30 items in a row once with no crit, then critted on the first one with another. Just keep plugging away.

okwathne's Avatar


okwathne
06.10.2012 , 06:09 AM | #3
Quote: Originally Posted by Alvestar View Post
. And I don't know where you get that about Smugglers/Snipers having a bonus to Armstech it's the first I've ever heard of that.
You know all companions have a pluss to two crew skills?

Rhaphael's Avatar


Rhaphael
06.10.2012 , 06:41 AM | #4
Quote: Originally Posted by okwathne View Post
You know all companions have a pluss to two crew skills?
Apparently you didn't read the entire discussion.

The issue is about Kaliyo having Armstech +Crit bonus, which she doesn't. She only has Armstech +Efficiency bonus.

Blackardin's Avatar


Blackardin
06.10.2012 , 06:58 AM | #5
Quote: Originally Posted by redzonewarrior View Post
Hi Guys,
I have a number of characters and like to choose crew skills that compliment the class. In this particular case, I have a Sniper that has Armstech with slicing and investigation.
Slicing does not compliment armstech. Armstech does not compliment a sniper as well as biochem does in my opinion. For an operative I would go with armstech more then a sniper. A sniper has no means of healing, needs that big buff for his big shots, so I would go biochem with him.
Quote:
I have now been trying for 3 days doing countless mission runs on multiple toons to get the required materials and have made over 30 custom sniper rifles and still have not made one with an augment slot. (This is not the first tiime I have had this experience). Whats worse, is the first companion you get (Kaliyo) is meant to have efficiency in Armstech which would indicate that Bioware believe that Armstech is complimentary to the Class (Smugglers gets +5 Armstech Critical) .

So I am left wondering if it is Kaliyo that is broken or is it that she does not have the +5 top crit she cant crit? Or is the whole crit crafting broken. as this surely cannot be working as intended?
Kaliyo is only the first companion, and she is not +crit, but +efficiency in armstech. She has a +crit to underworld trading. Mod slots are based off of crit. Further, if you look down the list the companion crew covers every aspect of biochen to one degree or another. If memory serves (without checking) that is the only crew skill so fully supported by that class. I think its the second companion, Victor that has both a bonus to bio-analysis and a +crit to diplomacy, and of course you have DOCTOR Lokin next. ;p

As to the crit rate for moded gear, 30 is a low number. I've seen much higher numbers reported. ;p

Hope that helps a bit.
May the Schwartz be with you....

redzonewarrior's Avatar


redzonewarrior
06.10.2012 , 07:15 AM | #6
Yes, I am aware of this, it just seems to me that some crew skills are more suitable than others. eg: you dont see any of the Sith Inquisitor companions with a +x for Armstech, just as an Imperial Agent does not have a +X for synthweaving. This would imply that some crew skills are more aligned than others and that Bioware intended this.

The following list would, at least in my eyes, appear to support that Agents/Smugglers and Bounty Hunters/Troopers are more adept at Armstech and Armormech.

Agent
Kaliyo D'jannis = +10 Armstech Efficiency
Ensign Raina Temple = +2 Armormech Critical

Bounty Hunter
Blizz - +15 Armormech Efficiency and +1 Critical Armstech

Trooper
Aric Jorgan = +10 Armstech Efficiency,
Tanno Vik = +5 Critical Armormech

Smuggler
Corso Riggs = +5 Armstech Critical
Akaavi Spar = +10 Armormech Efficiency

Again from this above list, as both Kaliyo and Corso are both your first companions and they both have a + skill in Armstech, it would indicate that Bioware intended to give the class an advantage and incentive to take these crew skills.

As for the affection, Kaliyo is currently sitting at 1500 affection. I hope it is not implied that I need 100% affection before she is able to get a crit on a weapon craft? or is that smugglers are the preferred class for armstech as they get the +crit bonus? in which case, are imperial agents never meant to crit? though that does not seem right either.

However the problem that I am seeing is that even after 40 attempts now, I have been unable to make one single custom-built sniper rifle with an augment slot, which for me at least was a major reason to take Armstech in the first place. No I am not an RP;er but I like my crew skills to fit and be of use to me, even if it is just for leveling and if I cannot make an item with an augment slot after 40 attempts, well it must be broken.

PS: Yes I am aware the ability to add an augment slot to anything come patch 1.3, though that still does not address the broken mechanic.

redzonewarrior's Avatar


redzonewarrior
06.10.2012 , 07:44 AM | #7
OK, so I have read the advantages of Biochem and do agree with your logic in why one would want to go Biochem over Armstech (and the way this is going, I really am falling in the camp of why bother with crafting at all except for biochem).

However, are you implying that as Kaliyo does not have the +5 to crit that she is incapable of critting? and if so, does that seem right?

As for 30 being a low number, I disagree. I know people have reported higher numbers, but that does not make it any acceptable or any less frustrating. If I make 20 of anything, I should have made the higher item by then. I mean think of all the mats you have to go to make 40!!.

The outcome of all this though, is that Bioware have made crafting not only useless, but not enjoyable! hence, why I cant believe that a team of professional game developers would have intended to make something not fun, otherwise, why put it in the game. Hence it seems only logical, that it must not be working correctly.

PS: 44 still no crit, this cannot be working as intended.

PSS: I officially cant make anymore as I have depleted all my funds and matts. Thanks Bioware for a really enjoyable experience.

redzonewarrior's Avatar


redzonewarrior
06.10.2012 , 08:11 AM | #8
I just want to add, that the end result, irrespective of math and probability, is the end user experience. The experience here for me, has been one of frustration and considerable expense that leaves a bad taste.

Aion had a similar RNG system and it was NOT well received by western audiences. While I agree a certain amount of chance should apply, it should be capped.

Bioware, I would really love to hear what you think of this????

redzonewarrior's Avatar


redzonewarrior
06.10.2012 , 09:53 AM | #9
hehe, just thought I would let you know the latest development. I just tried making a vibro knife to go with my
un-augmented custom sniper rifle and I got the following purple crit!

[Rampart Dread Recruit's Blade]
+24 Endurance
+14 Cunning
+14 Shield
+28 Power
+ 170 Tech Power

It reads like mastercard add, just priceless.

Alvestar's Avatar


Alvestar
06.10.2012 , 07:40 PM | #10
Quote: Originally Posted by redzonewarrior View Post
hehe, just thought I would let you know the latest development. I just tried making a vibro knife to go with my
un-augmented custom sniper rifle and I got the following purple crit!

[Rampart Dread Recruit's Blade]
+24 Endurance
+14 Cunning
+14 Shield
+28 Power
+ 170 Tech Power

It reads like mastercard add, just priceless.
Hah! I can trump that. When they "finally" allowed vibroknives to be RE'd (they weren't before 1.2) After over 20 of the level 50 green knives my first two blue ones; Shield rating and defence chance. When I finally got an overkill (power) knife, my first epic pattern was.... drumroll.... commanders (prescence). I have a collection of some of the worst patterns in-game for weapons >.<