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Official Q&A Thread for June 15th Blog Post

STAR WARS: The Old Republic > English > General Discussion
Official Q&A Thread for June 15th Blog Post
First BioWare Post First BioWare Post

AdamLKvist's Avatar

06.08.2012 , 11:48 AM | #11
Why are there no rewards for legacy? Everything cost credits. Are there any plans to 1) decrease costs 2) implement a way to show off your legacy level 3) earn legacy titles?
The Forgotten Legacy

kingofthebritons's Avatar

06.08.2012 , 11:49 AM | #12
In last weeks announcement, we learned that the level cap will be increased later this year. With this change in mind, will any changes be made to the current PvE endgame? For example, will the difficulties for Hard Mode Flashpoints and Operations be increased to match the new level? If not, could you explain why?

SergeTaNull's Avatar

06.08.2012 , 11:54 AM | #13
In 1.3 we'll be able to add augment slots to about every piece of gear we can come across and there will be various tiers of said augment slots. What will become of the augment slots we already have in our gear via critical crafting? More importantly, what tiers will those pre-1.3 augment slots be and how will it be determined?

Creed_Buhallin's Avatar

06.08.2012 , 11:56 AM | #14
As someone who has little fondness for the Expanded Universe a lot of the recent content, while good, doesn't feel very Star Wars-y. Zombie plagues and interdimensional monsters feel like a diversion from the core story of Empire vs. Republic. The Hutt Cartel takeover seems more appropriate for the universe. Any insight on which direction we can expect to see more of?

Defdaddy's Avatar

06.08.2012 , 11:58 AM | #15
Do expertise stats factor into Open World PvP combat encounters? Or is it only relative in Warzones? If so, my companions have expertise on their gear as well, do they benefit from the damage boost/reduction/healing increases afforded by Expertise during a PvP encounter?

Gaje's Avatar

06.08.2012 , 11:59 AM | #16
With the Character transfer system starting 12th June seemingly more like a unofficial merge - when can we expect a more free moving character transfer service where, as has been mentioned many times by Bioware themselves we can join up our legacy's spread across several servers, this includes PVE to PVP etc and EU to US etc, enabling people to join up with old friends or move to a server that matches their play styles better
Formerly of Terentatek
Now playing on P5

gibmachine's Avatar

06.08.2012 , 12:01 PM | #17
Are there plans to allow classes (possibly via legacy) perform moves according to their allignment? Eg so that DS JK uses Channel Hatred or LS SI uses pebble (Telekinetic Throw it's called I believe).
The earth begins to rumble and your foes begin to tremble. You come and destruction comes with you.


Grimmig's Avatar

06.08.2012 , 12:02 PM | #18
While the upcoming server transfer functionality on 6/12 is awesome and should alleviate the player population being so spread out among servers, I am curious if there has been any thought given to transferring characters between accounts (with the same billing information) as well?

For a specific example case say two siblings or an adult couple have been using one account in the same home and now have decided it is time for a second account. Each of the two people have leveled characters, and contributed to the legacy. If one person wanted to move their characters to the new account rather than starting over, as long as both accounts have the same billing information, would this ever be possible? Would legacy level and unlocks be transferred as well, or would that need to be forfeit?

conundrumx's Avatar

06.08.2012 , 12:05 PM | #19
How will you handle people who have been in the game since the first batch of early access, but now must transfer to a different server, losing their character names? It seems like a slap in the face to your most loyal fans.

JayPres's Avatar

06.08.2012 , 12:07 PM | #20
With the Server Transfer Service on the near horizon a question has been raised about Origin to Destination relationship.

A huge issue is the drop-off in player acftivity after a specific period in time during the day/evening. Is consideration being given to servers that may be "East Coast - PvP" but would be better suited for "West Coast - PvP"?

Saber of Exar Kun is more active on WC hours due to player population. We would definitely benefit from an influx (hint hint) of WC-PvP players or a general change in our server to become a consolidated WC server.
All in good fun