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Cover: The Compendium of Knowledgeses

STAR WARS: The Old Republic > English > Classes
Cover: The Compendium of Knowledgeses
 

Gassygunslinger's Avatar


Gassygunslinger
05.18.2012 , 11:20 PM | #61
Quote: Originally Posted by Haggardbr View Post
Just a quick question since I don't know for sure where to ask.

Republican classes that use blaster pistols as main guns can use Imperial pistols and vice-versa?

In other words... If I make an imperial bounty hunter, will it be able to use my scoundrel pistols and vice-versa?
Didn't know the GOP had much of a presence in a galaxy far far away... Who knew? :P

I kid. And yes, technically. But you have to remember a few things. First, anything you equip on one character will be bound, and un-tradable to the other. So you can't use a pistol, out-level it, then send it to your BH. Though you wouldn't want to if you could, because Smugglers use Cunning and BH's use Aim. They are two varieties of pistols, just as there are Cunning rifles for Agents and Aim rifles for Troopers. To use one that isn't designed for your class would be a waste.

Now, what you CAN do, is take un-bound Custom weapons from one faction, and send it to your character on the other faction. Prior to 1.2, whether you believe it or not, I found this gem on the Republic GTN. It was crafted by an Imperial, and somehow got an augment slot pre-1.2. Don't know how. But you'll notice the description says, "Exceptional", NOT "Augmented" like augmented custom gear post-1.2. At the time, I believe it was one of a kind... Anywho, the above example is technically a BH weapon that I have now turned into a custom Smuggler weapon. I highly recommend Two-Fingers Revenge for those that want to rock the dual revolvers (prior to finding it, I had only ever seen a main-hand version of the gun the smuggler uses in the Return trailer).

Quote: Originally Posted by Triquetrum View Post
Hi Gassygunslinger and all Smugglers in here!!

I need some help, I'm fully PvP battlemaster Enforcer gear and now I'm having a hard time understanding which War Hero I should go with? The Enforcer kit only has one gun, and I'm a gunslinger so do I have to select the Tech gear?? I gun wield 2x blasters, the only other gun in the Enforcer kit is the Shotgun and I don't have that skill

What's the difference in between Tech and Enforcer?

And What's the difference between Rated and non-rated?

Can anyone help me figure this out? I would hate buying the wrong gear

Well, I've found that the set bonuses (to abilities, not stats) from Enforcer set tend to favor Scoundrel. Field Tech seems to be more for Gunslingers. However, Enforcer and Field Tech are both DPS-y, and probably not a huge difference between them if you exchange a piece here or there, so long as you get the 4-piece set bonus on one set. Hell, I go with 4 pieces of Field Tech (for the set bonus), 1 piece of enforcer (because I like the hat with the partially covered face), and field medic pistol (because the other pistols look far too dorky to even consider).

And the only difference between rated and non-rated gear, is the rated gear is orange. It's just a more "prestigious" color variant to show people how many ranked coms you can stand to grind. And apparently orange was prestigious. Who knew? :P
Longtime SWG Vet: "Guillemette of Bria" Respect the Smuggler History
Elder Smuggler, Winner of the 5th Anniversary Rebel Painting Contest

Etten of Vrook Lamar.

darthwretch's Avatar


darthwretch
07.29.2012 , 07:42 AM | #62
why is it that allot of places in the game u cant take cover as the game says (effect unknown)???
like on the firegrill of huttball,on the platform infront of spawn on the defender side of voidstar
and while standing on the support beams of the cannon of denova warzone! can this issue be fixed???

Gassygunslinger's Avatar


Gassygunslinger
08.04.2012 , 04:04 PM | #63
Quote: Originally Posted by darthwretch View Post
why is it that allot of places in the game u cant take cover as the game says (effect unknown)???
like on the firegrill of huttball,on the platform infront of spawn on the defender side of voidstar
and while standing on the support beams of the cannon of denova warzone! can this issue be fixed???
Yeah, generally you can't be standing on top of objects. While annoying (and sometimes too restrictive), I think they're trying to make sure you aren't kneeling with half of your you in midair, with your portable shield generator and front leg resting on nothing.
Longtime SWG Vet: "Guillemette of Bria" Respect the Smuggler History
Elder Smuggler, Winner of the 5th Anniversary Rebel Painting Contest

Etten of Vrook Lamar.

bahdasz's Avatar


bahdasz
09.15.2012 , 09:14 AM | #64
This is the best practical guide to using gameplay mechanics I have seen yet in this forum.

I started an IA as one of my first characters, played it for maybe 4 hours and never touched him again out of frustration. Lately I've been thinking about starting up a smuggler but was very much not thrilled about using cover. I came here looking to see if Smuggler had alternative builds that didn't require using cover and found this guide... and it is awesome! I wish I'd read this months ago.

Thank you thank you thank you thank you.... to Gassygunslinger and all the contributors he quoted.

Gassygunslinger's Avatar


Gassygunslinger
09.19.2012 , 06:34 PM | #65
You're welcome. Consider me the cover advocate.

That'll be 30,000 credits please.
Longtime SWG Vet: "Guillemette of Bria" Respect the Smuggler History
Elder Smuggler, Winner of the 5th Anniversary Rebel Painting Contest

Etten of Vrook Lamar.

seven_deadlies's Avatar


seven_deadlies
12.08.2012 , 07:04 PM | #66
Ok, so... didn't see the answer to this particular question.

Cover seems very Line of Sight based. That is, if you are hunkered behind a crate, you don't get hit. If your animation makes you stand up, you get hit more often.

I refer specifically to testing I've done between the Smuggler's Charged Shot vs the Agent's Sniper Shot.

Smugglers remain crouched down while their ability charges. They only stand up to deliver the shot. Hence, while charging I keep seeing "Cover" over my head at incoming fire.

Agents stand up while charging. Then they shoot. And then they kneel down again. Hence, I see a lot more damage numbers from incoming fire.

Now I try to explain this to people, as its one reason I chose a Smuggler over an Agent, despite them being "mirror image" classes. Everyone insists "you're still technically in Cover, so its no different" and yet...

Yes, they have the same basic skills. The names have been changed to protect the innocent. And some may think the animation is merely cosmetic. But the animation of Consular's Project was proved to slow damage delivery vs the Inquisitor's Shock. Which is why they patched the boulders to appear faster.

So... has anyone else noticed the "animated" differences while Covered causing them to take damage more or less often?

Gassygunslinger's Avatar


Gassygunslinger
12.15.2012 , 06:01 PM | #67
Yes, cover is line of sight based. If you're clever enough, you can get a cover bonus on slopes even. Just crouch in front of stuff, any stuff, and there's a good chance you can get the cover bonus.


As for Snipe versus Charged Burst, I believe they're still the same. But I'll investigate it none the less.
Longtime SWG Vet: "Guillemette of Bria" Respect the Smuggler History
Elder Smuggler, Winner of the 5th Anniversary Rebel Painting Contest

Etten of Vrook Lamar.

Bourak's Avatar


Bourak
07.19.2013 , 06:16 AM | #68
Is there any way macro take cover and some cover requiring abilities, for ea using autohotkey?