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PhD Survey - Participants requested for Study about Griefing in MMORPGs

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PhD Survey - Participants requested for Study about Griefing in MMORPGs

BJWyler's Avatar

06.11.2012 , 12:29 PM | #11
Quote: Originally Posted by Tatile View Post
It's a really easy sociological study where you can compare meat-space to cyber-space interactions as part of the final product. Penny Arcade did a good summary for why generally anti-social behaviour exists - it's pretty much what you've already said (I won't link it - I can't remember off the top of my head whether the swearing was implied or present. Also I'm lazy and most everyone has seen the strip in question.)
Or you could work in a retail outlet for a few weeks (especially around the Christmas holiday time), and get all the information about society that you could ever hope for (and weep for all eternity).

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killerbree's Avatar

06.12.2012 , 06:31 AM | #12
The server hosting the survey had a hardware failure over the weekend and is now fixed. The survey is ready to go again! Oh and I have tried to post in the EVE forums but using a trial account does not allow me.

ubermouth's Avatar

06.12.2012 , 10:16 AM | #13
Causes? Really? You expect to be able to explain causal relationships? With a survey? at best you will only be able to summarize a bunch of peoples perceptions about griefing. Vast difference between that and a true casual analysis.

killerbree's Avatar

06.16.2012 , 08:18 PM | #14
And I do intend to summarize, etc. The main point of the survey is to get a over-arching point-of-view from 3 perspectives, griefer, victim and witness. A followup interview will help identify things in a more personal manner.

Mistress_Ivi's Avatar

06.16.2012 , 10:15 PM | #16
Having been all 3, griefer out of requirement, I actually enjoyed taking that test.

Sometimes you just gotta bully the bully, ya know?
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CaptRavenous's Avatar

06.16.2012 , 10:21 PM | #17
Quote: Originally Posted by DocDot View Post
Unfortunately your reply to me has nothing to do with the point of my original post. I was recommending EVE online for his phd study, BECAUSE it full of griefers. I was also explaining that greifing in EVE online is more fun because of the death mechanic. And to reply to your assertion that EVE online fails, that is your opinion. Im sorry you had a bad experience with the game, but don't ruin it for others.
My point was, he'd do better in an MMO with a larger player-base than EVE. In fact, World of Warcraft would be a far better choice than SW:TOR for such a study.

And no, didn't have a bad experience, just a really boring one.
I played for about 2 years, my brother-in-law joined me for a year.
I didn't die there in two years of gaming, never had to use a clone.
The grind is way too long, and boring. EVE online is a dinosaur back from when people thought that a person needed to work in a game for YEARS for any real payoff. With EVE, that years of work can be wiped away in an instant. EVE gave the same nod to PvE that Bioware gave to PvP and Space Combat, very little. EVE could attract a much bigger audience, if only they would develop the PvE more, but EVE is for PvPers and the devs don't seem to care much about developing PvE. Their choice.

It just doesn't scream fun. Its work. I play games for fun. I have a job to work. Not vice-versa.
While it is the best space MMO out currently, that's really not saying much.
For those that have worked for years there, built corporations, and gotten somewhere, that's great.

Unfortunately, because of the griefing and mistrustful atmosphere created by the fact that death has dire consequences, the game itself keeps a lot of new players away, added to the fact that most players these days are being lured towards MMOs where years of work is not necessary to see any benefits, its just a game unable to draw a fresh audience. Its a niche game for a niche audience.