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[Feedback] Group Finder

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Commomp's Avatar


Commomp
06.07.2012 , 04:11 PM | #31
The only thing about the group finder I have seen so far is that you pick up pugs that seem to want to leave and have no staying power. Also, it doesn't seem to have the ability to find a group to kill planet bosses. Other than that, I love the product as it is so far, but the only other group finder I ever played with was in DDO.
CE For SWTOR and lovin it!
There is nothing in life that can't be explained after having smoked a little bantha poodu.

Saverick's Avatar


Saverick
06.07.2012 , 04:30 PM | #32
Within moments of trying to use the group finder I ran into issues with it.

First there is no indication of how many player are actively looking for a group. More troublesome is there is no indication of how many players within my level range are actively looking for a group, Its a safe bet there are level 50 players out there, but when your level 15 or 39 you have no way of knowing if anybody in your level range is online, let alone looking for a group. Sitting around waiting for a que that is never going to pop isn't any fun.

Second there is no indication of the number of players roles looking for a group and what roles they can fill, When I pull up the group finder I'd like to see that there are currently (5) Damage, (2 Healer) (0 Tank) looking for a group.

Third I'd like to see some kind of minimum equipment rating required for the group finder. For Example If you want to Run Hardmode Eternity Vault or Hardmode Kragga's Palace you need to have an average equipment rating of 136 (Columni). There is nothing worse that wiping over and over because players in your group are under geared for content.

Fourth the group finder should give players an incentive to sit around and wait for the group rather than going and doing something else. For Example giving a temporary buff to stats relative to how long they were waiting for the group. Alternatively a group buff to increase the loot drop rate/quality would give incentives for near full groups to use the group finder and meet knew players rather than going through their lists of friends.

Fifth It would really be useful to opt to search for players that speak languages, more useful on European servers, but still useful none the less. Being able to search for players with filters for spoken languages will make life a lot easier for non-english speakers.

Sixth the group finder really demands a ready check system to go with it. People who form groups via the group finder tool are far less likely to converse than those who form a group using the chat menu.

Seventh you should consider renaming the Group Finder tool to something more akin to "Quick Group" or something along that lines, the social system could still benefit from a more standard LFG tool that doesn't que content but displays available players with relevant information. City of Heroes has a great example of a group finder that allows you to pull up players and sort by level ranges, class, role, planet, and minimum equipment rating. The "Who" system currently in the game isn't nearly extensive enough and lacks the ability to filter members. If I have for example a guild group of 7 and need one more, I'd like more control over the random player

Eighth you should consider lengthening the Logout time while qued for group content. I've been logged out twice on the test server while using the group finder tool before it found a group.

Captiosus's Avatar


Captiosus
06.08.2012 , 02:31 AM | #33
Quote: Originally Posted by Commomp View Post
Sometimes games are not won by your gear, but by the way you play your toon. When a group can coordinate and are willing to just strategize with each other, even those of us who don't have all that wonderful gear can have a great time and get geared up.
You're simultaneously right and wrong.

You're right that skill overshadows gear in many instances. But you're wrong by discounting the fact that gear checks are part of the treadmill that keeps people playing MMOs. They are built in by design, whether you like them or not. Long before the days of crap addons like Gearscore, we had inspect. If we saw a player whose gear was clearly not up to par, we didn't take them.

For instance, in classic Warcraft, you didn't realistically take a Warrior wearing full dungeon set 1 gear (Valor) and expect him to be able to tank Blackwing Lair. Ok, apples and oranges there, I admit, talking about dungeons to raids so let's try this: You wouldn't take a tank wearing level 30 dungeon gear into a level 58 dungeon because he's ignored 28 levels of incremental gear up- and side-grades, and wouldn't be able to tank the instance without frustrating everyone else.

No one is asking for a gearscore style setup where players can see specific "score" quantifiers; However, an internal check is necessary because gear gating is a critical design of MMO progression AND end game. Ergo, you can't have a tool that ignores gear gates. The gear check has to be completely internal and invisible to players to prevent exploitation but it has to exist, otherwise you're just setting up a situation for players to be frustrated.

Alduinsm's Avatar


Alduinsm
06.08.2012 , 05:14 AM | #34
Quote: Originally Posted by Galbatorrix View Post
I'm sorry Bioware, but this group finder seems really half baked so far.

1. No gear check for level 50+ FPs/Ops will equal frustration and bickering.

2. You can't pick up FP quests without going to fleet, which negates being able to queue from any where.

3. Exit area doesn't put you back where you where before the FP. Which means you'll have some people dropping just to get a free fleet pass.

4. level 10 2+ Esseles and BT requiring a full party with tank and heals.

5. EC being included in the same tier as the other Ops.

6. Planetary quests don't include individula heroics, making it's use very limited.

7. Same server means that it will only work well during peak hours.



And that's not mentioning the bugs people have encountered. These things need to be addressed if you want this to succeed.


My ideas...

1. Add some sort of gear check that will only allow queuing into certain FPs and Ops if you meet that score.

2. Allow the daily conflict quest to be accepted through the GF tool. Also, make the individual quests come through the players personal comms upon arriving at the FP. Have the comms come back up after the last boss so the quest can be completed.

3 Make leaving the instance or using "exit area" put you back to where you were when you entered. In the very least, put you back to the nearest med station in the place that you were originally.

4. Make Esseles/BT only require 2 players of any type.

5. Make EC it's on seperate tier so it's not included with the other two SM ops.

6. Make each planet have a sub category that includes individual heroics. I'd love to queue up for "Enemies of the Republic" before leaving Coruscant, but the LFG tool currently doesn't allow this.

7. I know you won't make this cross server yet, but you guys should probably work on it just in case. 1.3's only real show stopper is the LFG tool. If no one can find a group... well, people won't be happy.
I agree with all of this excpet cross server part.

For EC SM,i think there should be a check for those who queue for it, codex for finishing story mode EV/KP or maybe hard mode EV/KP for example. Since EC SM is a tier 2 operation,the players should have finished SM EV/KP before entering this operation.

As others have said,i would love to see how many Tanks/DPS/Healers are queuing at the moment,most players have 2-3 characters so they can switch char to fill the role that is needed.

Lurtzello's Avatar


Lurtzello
06.08.2012 , 06:04 AM | #35
Quote: Originally Posted by Talorra View Post
Love it so far. But, as the OP mentioned, being dropped outside of the instance instead of back where we ported from is annoying. I won't complain about the travel cost, but the travel time to get back to what we were doing is frustrating. At this point, it seems like we just stay on Fleet and queue - which is hardly different from staying on Fleet and spamming "LFG!!!" in chat.
Agreed, the problem, I believe, is that low level Flashpoints require the player to turn in the mission at a terminal outside of the entrance of the instance. I don't think that moving these dialogs to a mere holocom (so that you can port out of the instance ending up in the previous place you were and still complete the quest) is an easy task for Bioware. Perhaps they should make a "teleport to previous location" available once the quest is completed (some, like low levels, complete at a terminal, others like Lost Island complete inside of the Flashpoint itself), rather than just once the Flashpoint per-se is done. All of which should require much coding and unless already being worked on, probably not a system coming anytime soon.
Everything is STAR WARS is the best.

Thanatus's Avatar


Thanatus
06.08.2012 , 07:18 AM | #36
[edit] - deleted
<Tomb of Freedon Nadd> - The Dark Lords

ChaosKirin's Avatar


ChaosKirin
06.08.2012 , 08:33 AM | #37
In a way, I agree with the fact that quests should be given for a flashpoint if you're using the group finder. However, there still needs to be some social aspect to the game, and it's not impossible to go pick up the quests, then plop yourself in the group finder and go do dailies or something. At least you can pick them all up at once, yeah?

Even so, for ease of use, I would definitely not complain if I could pick up the quests right from the group finder.

I'd kind of like to discuss additional incentives for putting a healer or tank in the queue... An additional commendation, for example, instead of cross-server.

Please excuse my insistence on cross-server yesterday. I was severely frustrated. XD

wutru's Avatar


wutru
06.08.2012 , 09:11 AM | #38
Quote: Originally Posted by -Pi- View Post
OK so then the tool is really crap, they keep limiting the number of ppl that can join a group, really understand how they think now... again ...

dps LFG The Red Reaper never done before, someone up for? ....
It's to prevent level 50's from joining a group that doesn't want level 50's in their flashpoint! Content needs to be appropriate for the right levels. I would be pissed off if i always got some 50 in my group for Black Talon.

wutru's Avatar


wutru
06.08.2012 , 09:14 AM | #39
Quote: Originally Posted by TheIronMonkey View Post
Same feedback here. As a L20 it only lets me queue for Athiss. What if I want to do BT for social points?
That's the problem. You just want to farm it for social points instead of for the appropriate intention of it. You want content trvialized because you want social points. That's just silly.

wutru's Avatar


wutru
06.08.2012 , 09:17 AM | #40
Quote: Originally Posted by Galbatorrix View Post
I'm sorry Bioware, but this group finder seems really half baked so far.

1. No gear check for level 50+ FPs/Ops will equal frustration and bickering.

2. You can't pick up FP quests without going to fleet, which negates being able to queue from any where.

3. Exit area doesn't put you back where you where before the FP. Which means you'll have some people dropping just to get a free fleet pass.

4. level 10 2+ Esseles and BT requiring a full party with tank and heals.

5. EC being included in the same tier as the other Ops.

6. Planetary quests don't include individula heroics, making it's use very limited.

7. Same server means that it will only work well during peak hours.



And that's not mentioning the bugs people have encountered. These things need to be addressed if you want this to succeed.


My ideas...

1. Add some sort of gear check that will only allow queuing into certain FPs and Ops if you meet that score.

2. Allow the daily conflict quest to be accepted through the GF tool. Also, make the individual quests come through the players personal comms upon arriving at the FP. Have the comms come back up after the last boss so the quest can be completed.

3 Make leaving the instance or using "exit area" put you back to where you were when you entered. In the very least, put you back to the nearest med station in the place that you were originally.

4. Make Esseles/BT only require 2 players of any type.

5. Make EC it's on seperate tier so it's not included with the other two SM ops.

6. Make each planet have a sub category that includes individual heroics. I'd love to queue up for "Enemies of the Republic" before leaving Coruscant, but the LFG tool currently doesn't allow this.

7. I know you won't make this cross server yet, but you guys should probably work on it just in case. 1.3's only real show stopper is the LFG tool. If no one can find a group... well, people won't be happy.
Finally a worthwhile post with actual feedback, even though i disagree with some points. It's up to Bioware to implement some of these ideas now, especially #6.