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1.3 Juggernaut Changes


Elyx's Avatar


Elyx
06.17.2012 , 05:57 PM | #71
Quote: Originally Posted by Sith-lord View Post
Wow. I have to say I'm pretty shocked that there are people who actually like these changes. The only way I can believe anyone who plays a jugg can actually like these changes is if they do nothing but PvE, and get carried by great dps in whatever PvE stuff they participate in.

In case some folks don't realize it: Juggs damage sucks. It's arguably the worst of ALL TANKS in the ENTIRE game. The other tanks are getting the same buff to threat. Juggs damage is being severely nerfed with the 1.3 changes. Read the patch notes for crying out loud! lol I also suggest those that "love" these AWFUL changes read the threads in the test center section of these forums, and take a good look at the testing people do. Then come back and say how wonderful 1.3 is for the guardian/jugg AC...

I'm almost in real, actual, shock people like these changes. lol

EDIT- Here are links to the threads I'm talking about. Now you folks who "love" these changes don't even have to look for the threads.

http://www.swtor.com/community/showthread.php?t=476530

http://www.swtor.com/community/showthread.php?t=473575
I think the people that like the changes are those that are more worried about holding threat on ALL mobs around them, then they are about our measly little 15-30% damage cut. they forget that solo work is still a big part of many tanks, and that little dps loss turns they're 31 pt talent into a skill that is on single targets almost as weak as your basic skill you get at level 1. You could even buff that same skill with a few points in the Rage tree to most likely be better then our amazing 31 pt talent.

But hey! it hits 3 targets now! because....you know...we didn't have any abilities that hit 3 targets...

...like smash.....
...or like Sweeping Slash....

nah. nothing. sure needed those two extra targets. that's gonna make Such a difference!

and backhand...I'm soo glad they took of that rage cost. because...you know...with a boss and 2-3 or more trash mobs hitting me ALL THE TIME, I was always low on rage. it even dipped under the cap on occasion! im sure glad backhand is free now...I never cared about it's damage output anyways.

But of course, all this is irrelevant. they boosted our threat in Soresu so much we can hold aggro on a dead stick. and with the extra damage mitigation in Soresu, even our Vengeance brethren can flop over to Soresu in an instant and be an effective tank....

....with tons more damage then a full immortal...
...hold on, I need to get a few tissues, be right back. it's just allergies, really.
"I just hit 50 and finished my class storyline, but I still haven't been able to decide which AC to choose. Leveling solo as a warrior wasn't difficult, so I kept putting off the decision.
Anyone else having the same problem? "~ lagerhat - And who says warriors are broke?

ACTroyan's Avatar


ACTroyan
06.19.2012 , 05:18 PM | #72
how much is sonic barrier blocking now?

Anosa's Avatar


Anosa
06.20.2012 , 05:51 PM | #73
correct me if im wrong, but didnt they make the immortal tree give us less defensive ability?
Meow

Cthrax's Avatar


Cthrax
06.20.2012 , 08:27 PM | #74
Quote: Originally Posted by Anosa View Post
correct me if im wrong, but didnt they make the immortal tree give us less defensive ability?
Not really. They removed 3 percent from blade barricade and moved it into a passive +3 defense under SSM and made blade barricade 12 seconds long. One of the few changes I actually like.

Rafkin's Avatar


Rafkin
06.20.2012 , 09:31 PM | #75
Quote: Originally Posted by Fallerup View Post
love all the changes... we are now on par with PT and Assassin tanks in terms of multy target tanking, where, as you know, we were weak. I've seen great tanks hold back and let their assassin/PT offtanks grab trash because of this... No more!
I think its one of those things that looks better on paper. Realistically adds don't live long enough to get 5 stacks and trigger the aoe. It will take 4 global cooldowns to trigger?

AtlasOs's Avatar


AtlasOs
06.23.2012 , 09:17 PM | #76
I am pretty sad that they are taking our only decent dps move and nerfing it. The additional stacks when an opponent already has 5 will be very rare as you would need one crushing blow plus 2 sundering assaults to then take advantage of the aoe stacks after your crushing blow cool down. At this point one of 2 things will happen. A) Your teammates will have already killed the main target of your next crushing blow, or B) you are fighting a boss and who *********** cares about stacks on other enemies as there are none. Who cares that it doesnt cost any rage as you also just got your backhand nerfed and WAIT you have no other dps moves. So now to add insult to injury you are not only taking my crushing blow when I put my full immortal tree to use but you are also taking my 6% strength and not even giving me the option? I feel like I am going to waste 3-4 augment slots just to get my strength back to how I had it while other classes will actually enjoy the added effects of their augments. P.S giving me armor reduction on smash when I barely use it in a raid filled with good CC from sorcerers is not helping at ALL. I wont even go into pvp and how our bonuses for war leader are tragic and our gear is the worst. Before you flame me yes I pvp a lot and average top 3 every time. If your running Immortal like me I guess you can expect to swing a wiffleball bat and hope your teammates or companion can kill something. its bad enough we stand 0 chance against sorcerers I mean its not even close in PvP. Thank you Bioware. Your like a bad mechanic, you fix the A/C and break the transmission. Now go make up a new Mass Effect ending. Rant over

Craxim's Avatar


Craxim
06.23.2012 , 09:54 PM | #77
The Crushing Blow AoE mechanic will take a few seconds to get into a fight, yes, but on HM, this will help on trash in EC. As far as everything else, Smash and Sweeping are now adding the debuff as well as doing 30% more threat each, added to the 50% increase to Soresu Form, it is worth it. I would like to see where 15-30% reduction comes from. I see a slight nerf to Crushing, a slight nerf to Backhand (1 min CD, even more minimal) and 6% reduction from SSM. Where is this 15-30%? PT tanks are also getting DPS nerfs as well, in case you are not aware. Apparently a tank tanking instead of DPSing means that he is being carried by the DPS. Or....the tank's job is to hold aggro and survive while the DPS do exactly what their role is called.

This patch is a harsh nerf for PvP, but it is an attempt to balance the specs.

This patch is a good thing for PvE, and anyone who thinks otherwise, I would love to discuss why.
Aoroc Jugg Tank -||- Maul Tankasin

Veeius's Avatar


Veeius
06.24.2012 , 12:35 PM | #78
Quote: Originally Posted by Craxim View Post
This patch is a good thing for PvE, and anyone who thinks otherwise, I would love to discuss why.

Jugg tank dps was already at the bottom of the bucket. If your team is missing enrage timers, it'd make a lot of sense to bench the jugg to bring in a sin or pt who has about as much durability, but substantially more dps.

This patch is nerfing jugg immortal dps in several ways, when it arguably needed a buff.

Also, I completely do not understand why they are changing crushing blow to go from the heaviest hitter we have to ANOTHER aoe that we don't need. Its really not that hard to move mobs away from cc'd mobs so you can smash and sweeping slash. In fact, given that they're not changing other's aoe to not break cc, you'll STILL have to move them away anyways. In otherwords, the crushing blow change gives us nothing we didn't already have enough of, but at the same time takes something that we could use away.

lordofdamornin's Avatar


lordofdamornin
06.24.2012 , 04:06 PM | #79
Quote: Originally Posted by Craxim View Post
The Crushing Blow AoE mechanic will take a few seconds to get into a fight, yes, but on HM, this will help on trash in EC. As far as everything else, Smash and Sweeping are now adding the debuff as well as doing 30% more threat each, added to the 50% increase to Soresu Form, it is worth it. I would like to see where 15-30% reduction comes from. I see a slight nerf to Crushing, a slight nerf to Backhand (1 min CD, even more minimal) and 6% reduction from SSM. Where is this 15-30%? PT tanks are also getting DPS nerfs as well, in case you are not aware. Apparently a tank tanking instead of DPSing means that he is being carried by the DPS. Or....the tank's job is to hold aggro and survive while the DPS do exactly what their role is called.

This patch is a harsh nerf for PvP, but it is an attempt to balance the specs.

This patch is a good thing for PvE, and anyone who thinks otherwise, I would love to discuss why.
From what I have seen, the nerf to Crushing Blow alone will translate into roughly a 10% damage nerf. Add in the SSM change, and I am seeing ~15% to 18% total on the nerf. I am not saying that my numbers are definitive in any way, and they could very well be wrong, but that is what I am seeing so far. It won't endanger Threat generation in Ops or Flashpoints, but those aren't the only parts in the game that matter. It will significantly affect any Immortal spec Juggernaut in PvP, and those trying to get things done in the world in general.

Veeius - tanking is being made EZmode for all tanks. PT/Assassin AE will also not break CC after 1.3. I poop on this change, because while it will make Group Finder groups run smoother (it will), they seem to think it will also add more tanks to the queue (it won't over the long term).

Riôt

Craxim's Avatar


Craxim
06.24.2012 , 04:18 PM | #80
Quote: Originally Posted by lordofdamornin View Post
From what I have seen, the nerf to Crushing Blow alone will translate into roughly a 10% damage nerf. Add in the SSM change, and I am seeing ~15% to 18% total on the nerf. I am not saying that my numbers are definitive in any way, and they could very well be wrong, but that is what I am seeing so far. It won't endanger Threat generation in Ops or Flashpoints, but those aren't the only parts in the game that matter. It will significantly affect any Immortal spec Juggernaut in PvP, and those trying to get things done in the world in general.

Veeius - tanking is being made EZmode for all tanks. PT/Assassin AE will also not break CC after 1.3. I poop on this change, because while it will make Group Finder groups run smoother (it will), they seem to think it will also add more tanks to the queue (it won't over the long term).

Riôt
I won't argue the change in terms of PvP. As far as PvP goes, it might be the worst nerf in MMO history for all I know, and it if is, then I'm sorry to all the PvPers to hear that. I've said this many times, and I will say it again. If your raid is struggling with enrage times, the DPS are doing something wrong. During progression, when enrage is actually a problem, our raid looks towards pushing the DPS to its limits and bringing the most OP DPS classes they can. They don't look at a tank for it. Juggs are now arguably the best survivability tanks in the game now. It's a change I'm glad for, personally, as my raid doesn't have problems with enrage and I don't PvP.
Aoroc Jugg Tank -||- Maul Tankasin