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Adaptive Social Gear in Action!

STAR WARS: The Old Republic > English > General Discussion
Adaptive Social Gear in Action!
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AlysonBridge's Avatar


AlysonBridge
06.06.2012 , 10:00 AM | #1 Click here to go to the next staff post in this thread. Next  
With the inclusion of Adaptive Gear in Game Update 1.3: Allies, you and your friends will be able to wear any social item in the game, and add augments to let you use it in the most perilous battles. See some of the different social items that you’ll be able to wear in any Flashpoint or Operation in this video.

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Atomitor's Avatar


Atomitor
06.06.2012 , 10:06 AM | #2
will we be able to strip the mods from battle master gear and still retain the bonus?
I'd been loving my assassin with his unique look, got to 50 and bam, I have to look like every other assassin out there. pretty much stopped playing the character there and then.

Drom's Avatar


Drom
06.06.2012 , 10:26 AM | #3
wow, took only 6 months to make social gear relevant in the game...
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Diet-Hutt's Avatar


Diet-Hutt
06.06.2012 , 10:40 AM | #4
NOW you're talking!

Bio/EA...this was a long time coming but this is the type of FUN this game needs to survive.

It's a good move in the right direction and gives players more creativity in making their characters more personalized and unique.

It also encourages team play and Flashpoint running.
Which this game needs more of.

Keep it up, folks!

KUDOS!

- DH
"Wow, remind me to hide my headgear."

bibobpipop's Avatar


bibobpipop
06.06.2012 , 10:47 AM | #5
Now people can finally stop moaning about me running around in operations as marauder with my Imp-Soldier-outfit

Question tho, will the armor also adapt to the highest wearable level on companions?

Momotunde's Avatar


Momotunde
06.06.2012 , 10:53 AM | #6
Will we get to keep our set bonuses? Or is this feature only for pre-Ops gameplay...

psi_overtake's Avatar


psi_overtake
06.06.2012 , 11:00 AM | #7
Quote: Originally Posted by Momotunde View Post
Will we get to keep our set bonuses? Or is this feature only for pre-Ops gameplay...
Since the higher-level sets have the bonus attached to the armor, you'll be able to transfer the bonus (you can currently do this on live).
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cgrotzke's Avatar


cgrotzke
06.06.2012 , 11:24 AM | #8
I don't fully understand what's new. I can add Mods, Armour and Enhancements to the social gear already, I've got companions wearing them. What is being added?

Shingara's Avatar


Shingara
06.06.2012 , 11:26 AM | #9
Quote: Originally Posted by cgrotzke View Post
I don't fully understand what's new. I can add Mods, Armour and Enhancements to the social gear already, I've got companions wearing them. What is being added?
The fact that if you wear medium armour it changes from light to medium. and light to heavy etc.
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ScarletBlaze's Avatar


ScarletBlaze
06.06.2012 , 11:30 AM | #10
Quote: Originally Posted by cgrotzke View Post
I don't fully understand what's new. I can add Mods, Armour and Enhancements to the social gear already, I've got companions wearing them. What is being added?
For a medium armor person if they wear a social gear (which at the moment is set for light armor) it gimps your armor rating . In other words if you wear medium armor and you use light armor you have actually cut your amor rating down by xx amount of points.

A friend of mine tried this on just one piece and it cut her armor down to 50 or so points on her amor and when you get higher it makes a big difference.

What they are doing now makes the amor work to what type of your amor is. You don't lose any rating/points on your armor this way and makes it more viable for anyone to wear it now (or when the patch goes live)
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