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Class changes and balance in Game Update 1.3

STAR WARS: The Old Republic > English > General Discussion
Class changes and balance in Game Update 1.3
First BioWare Post First BioWare Post

BoushhDC's Avatar


BoushhDC
06.10.2012 , 04:56 PM | #351
Quote: Originally Posted by JeramieCrowe View Post
Sure, that argument could be made, but it wouldn't be accurate. I have tried to solo the very same mobs on my DPS and Healer alts to no avail. Thus, comparatively speaking in similar circumstances, only as a tank can I solo it.
And on my Shadow I can solo the heroic 4 daily on Belsavis because I can sneak past the mobs and click on each of the 4 terminals, force running out past the barrier between them to live, then click on the final terminal behind the boss to complete the quest. I can't do that on my commando or gunslinger, so what's your point? Nerf stealth? Some classes have advantages in certain situations that others don't have.
All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved. --Sun Tzu

JeramieCrowe's Avatar


JeramieCrowe
06.10.2012 , 04:58 PM | #352
Quote: Originally Posted by BoushhDC View Post
And on my Shadow I can solo the heroic 4 daily on Belsavis because I can sneak past the mobs and click on each of the 4 terminals, force running out past the barrier between them to live, then click on the final terminal behind the boss to complete the quest. I can't do that on my commando or gunslinger, so what's your point? Nerf stealth? Some classes have advantages that others don't have.
/facepalm

My point was clear for the non-pedantic.
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

BoushhDC's Avatar


BoushhDC
06.10.2012 , 05:12 PM | #353
Quote: Originally Posted by JeramieCrowe View Post
/facepalm

My point was clear for the non-pedantic.
/facepalm

The question was rhetorical.
All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved. --Sun Tzu

WaliceDrel's Avatar


WaliceDrel
06.11.2012 , 10:25 AM | #354
FIX THESE STEAMING PILE OF CRAP WAR ZONES!!!! I am so sick of 5 v 8 and 6 v 8 ect. The war zone should not start until there are 2 even teams period.

JeramieCrowe's Avatar


JeramieCrowe
06.11.2012 , 10:29 AM | #355
Quote: Originally Posted by WaliceDrel View Post
FIX THESE STEAMING PILE OF CRAP WAR ZONES!!!! I am so sick of 5 v 8 and 6 v 8 ect. The war zone should not start until there are 2 even teams period.
I dunno. I love being on the 6 side of a good 6v8 and winning.
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

Sanxxx's Avatar


Sanxxx
06.11.2012 , 10:50 AM | #356
Quote: Originally Posted by WaliceDrel View Post
FIX THESE STEAMING PILE OF CRAP WAR ZONES!!!! I am so sick of 5 v 8 and 6 v 8 ect. The war zone should not start until there are 2 even teams period.
Jus be thankful that your WZs pop.

BlackScarecrow's Avatar


BlackScarecrow
06.11.2012 , 03:53 PM | #357
The only thing I cant stand about warzones is how only a pair of sages/sorcs can heal the entire mob. Its no fun because everybody on their side is almost invincible, even the healers. It really sucks the fun out of warzones. It'd be really nice if they could find a way to make the healing abilities for them less powerful or longer cooldown or something

Marius_Xerxes's Avatar


Marius_Xerxes
06.11.2012 , 04:32 PM | #358
Quote: Originally Posted by BoushhDC View Post
And on my Shadow I can solo the heroic 4 daily on Belsavis because I can sneak past the mobs and click on each of the 4 terminals, force running out past the barrier between them to live, then click on the final terminal behind the boss to complete the quest. I can't do that on my commando or gunslinger, so what's your point? Nerf stealth? Some classes have advantages in certain situations that others don't have.
Is funny. They had a H4 on Belsavis Empire side that was very similar to this. They then made it a H2 and made killing the "boss" mob part of the requirement. No more Agent/Assassin stealth solo'ing.

Kinda interesting they didn't make the same change to Republic side.

lELADRIN's Avatar


lELADRIN
06.11.2012 , 06:09 PM | #359
So assassin tank's/ shadow tanks are too tough according to Boiware. Well I play both of those classes along with juggernaut/guardian and TBH the jugg/guard are FAR Tougher than my sin/shadow are.

The changes being tested on the P.T.S. reduce the self healing from stance proc by 50% and the channeled heal by 33%. Additionally they have reduced the damage mitigation by 5%-7% depending on gear.

So on avarage in a PvP match I heal for 25k to 50k in self heals. (that's in a 15 min match) so 28 health to 56 health a sec. That has been reduced down to 16 to 32 health per sec on avarage, or a 42% on avarage decrease. Then we get a reduction on our armor on top of it of which will roughly cut 1000 off our armor rating and reduce our damage mitigation by 6%. So in a fight vs another opponent they will add 6% to their damage vs us in addition we loose 42% of our self heals. throwing us AS A TANK SPEC into the range of a medium armor wearer. A medium armor wearer with fewer heals than most other med armor, lower damage than ALL OTHER MEDIUM ARMOR WEARERS, "escape skills" that tbh suck compared to other tanks, and the agro generation in PvE of all other tanks.


HOW CAN YOU CALL THAT A TANK?

To be totally honest my jugg and guard do better in PvP than my Shadow/Assassin I deal more damage, protect for more and I am more useful to the team in general because I have more cc. better defenses, better DPS and in general is a far better class to play in pvp. My mitigation is 10% higher, I heal for about the same amount, and do more damage. WHY IN THE WORLD HAVE THESE NERFS EVEN BEEN PROPOSED?

One answer for you FORUM WHINING!
AMD Phenom II X4 955 Processor 3.2GHz OC to 3.9GHz
16GB DDR3 2000 Kingston HyperX RAM
Dual 9800GT 2Gb ram SLI 600 MHz core clock OC to 705 MHz (120fps to 50 fps)
Asus M4N75TD NVIDIA 750a SLI chipset

Miik's Avatar


Miik
06.11.2012 , 11:57 PM | #360
I hope the developers stop nerthing class so much. They balance things for pvp and make them Useless for PVE. you should make pvp nerfs for pvp only. Quit Nerfing people so much. Its the number 2 reason your loosing so many players.