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Class changes and balance in Game Update 1.3

STAR WARS: The Old Republic > English > General Discussion
Class changes and balance in Game Update 1.3
First BioWare Post First BioWare Post

MAgson's Avatar


MAgson
06.07.2012 , 11:38 AM | #261
I don't understand why more mmo's don't take the EQ2 approach. Each skill has a tooltip that goes like this:

In PVE Combat does xxx-yyy damage.
In PVP Combat does zzz-aaa damage.

Then if they need to tweak pvp balance, they tweak the pvp part of the skill, while the pve part is left alone. Seems to work pretty well there. In general the damage numbers are 2/3 to 3/4 of the pve ones, heals are cut about 50%, CC durations are shortened, or simply turned into interrupts. Makes it so that the skills are *similar* in pvp vs pve, so it's not like you have to learn a completely different skillset to switch back and forthe between the platystles, though enough difference that there is a little learning curve. It's still easy enough to pick up and allows complete separation between the pvp and pve nerf/tweak/balance cycles.

Missandei's Avatar


Missandei
06.07.2012 , 11:45 AM | #262
Quote: Originally Posted by krisknife View Post
We have mediocre damage , mediocre utility and now no roll as a tank either, what exactly are shadows supposed to do after 1.3 besides PVP?
To do low-lewel content apparently.. You know - normal modes of FP..
We have to be mentors of leveling players, helping them to go the 1-49 bracket FPs..
Missandei Shadow ...yet shadows can kill. And oft-times a very small man can cast a very large shadow.

Sarezar's Avatar


Sarezar
06.07.2012 , 11:47 AM | #263
OK, let me explain the fault in your logic Bioware and why I think you are making the same mistake as almost EVERY other MMO company out there.

1) When you find imbalance between some classes, you should ALWAYS either boost the weak one or nerf the strong one: not both! Observe your results and then decide if the other class also needs adjustment.

2) When you nerf a tank don't also make boss fights easier. You are basically saying that "I'm surviving more easily than I should, therefore I need to be adjusted" while "The content is too difficult, I'll make it easier for you." What was the point of nerfing me then?

3) Don't balance PvP for PvE and vice versa. Me needing to tank an operations boss on Hard and me killing another type of tank in PvP should have nothing to do with each other when you decide class balance.

4) Don't increase my ability to keep aggro from more enemies at the same time while you are making me easier to die. Believe it or not, Shadows - as all tanks - can die much more easily when they fight 6 lvl50 strong enemies at the same time than when they are fighting an operations boss. In your game, I die easier fighting lots of "trash" than when I'm fighting an end boss.

5) Off-tanks are not cool choices. Why? Because the situations where you need such a secondary tank are very rare. You are basically playing a character that is good in one rare situtation - a situation where a normal tank would be better anyway - while your character is not good enough for boss tanking and not good enough for dps. Therefore, why play that role? (This is in case Shadow/Assassin tank get nerfed more in the future)

6) Finally, why didn't you also increase actual damage for Shadows/Assassins?? Just to be fair

I'm not rage quitting btw Just wanted to present things the way I see them.
Endure... In enduring, grow strong...
-- Dak'kon, of the People

Vorax's Avatar


Vorax
06.07.2012 , 11:59 AM | #264
Funny how you always changing the same damn class's, what about assassin deception tree? Open your eyes already.
" Fear is the path to the Dark Side. Fear leads to anger, anger leads to hate, hate leads to BRUTALITY "

MagicWeaver's Avatar


MagicWeaver
06.07.2012 , 12:00 PM | #265
Quote: Originally Posted by oredith View Post
consider your position, but from another perspective.

if you are the healer, and 1 person is on you, and you have no chance of actually killing him, shouldn't you at least be able to survive and run away?

it's not like the scoundrel is standing there toe to toe with you, healing himself up while killing you.

paper rock scissors.
Actually, in theory, yes you should be able to, but in reality, you can't. On my level 50 consular with all the pushback etc mitigation maxed out to try to prevent my heals and casts from getting stopped or stalled I still can't get enough heals off (and I am wearing battlemaster/recruit gear - just to make that clarification) to keep myself alive add to this that only 1 heal is able to be done while running, and the additional complication of the volume of cc versus the number of break moves combined with the fact that scoundrels and gunslingers are ranged this is quite near impossible even for 1 on 1. Then it only gets worse for when I get mobbed.

Add to this the fact that lately there is the unrelated problem/bug of being "buffed" to have level 49 base stats while I am in level 50 pvp... it's hopeless.

And yes, they are standing there (at times) healing and killing at the same time while they have you cc'd and you can't get out because you're one move to break the stun is on a 2 minute cool down but they have 5??? (not positive of the number because each class is different) cc's to keep you permanently stunned with.

schmidtyfi's Avatar


schmidtyfi
06.07.2012 , 12:25 PM | #266
Quote: Originally Posted by danpen View Post
Yes one thing you siad was, Some can not all ways heal they do not have the power to or did not pic it ok.
I've read many of your posts on this thread and all of them are incoherent.

nDjiin's Avatar


nDjiin
06.07.2012 , 12:47 PM | #267
Quote: Originally Posted by ComeAndSee View Post
Seems to me this patch is out to kill Tanks in PvP.

Guardian Tanks - 35% reduction on Hilt Strike damage and 22.5% -- 30% off Guardian slash.
Vanguard Tanks - Lost 30% surge and 16% crit bonus on Stock Strike/Explosive Surge.
Shadow Tanks - Self healing cut almost in half. Armor reduction.
Agreed - they 'fix' PvP and ruin PvE - happens every time.

JeramieCrowe's Avatar


JeramieCrowe
06.07.2012 , 12:49 PM | #268
Quote: Originally Posted by nDjiin View Post
Agreed - they 'fix' PvP and ruin PvE - happens every time.
Is that what's actually happening in testing, then? PvE has been "ruined"?
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DarkSaberMaster's Avatar


DarkSaberMaster
06.07.2012 , 01:06 PM | #269
Quote: Originally Posted by Phlem View Post
They have been complaining about the survivability much longer then the self heal. Nice selection of FoTM classes you picked.
I'm FOTM because I chose a class FROM THE BEGINNING OF THE GAME that wasn't FOTM, but evolved to the now FOTM? Lol. Whatever chief. I was the first and ONLY Shadow in my guild when the servers went live and have stayed it since. Not my fault that everybody and their brother jumped on the bandwagon to be Shadows/Assassins.
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JediElf's Avatar


JediElf
06.07.2012 , 01:07 PM | #270
Balance is, as balance does...

I shall simply re-spec and re-learn a few good techniques.

Really this happens so much, in MMOs how a days, I'm almost immune to any real anger over it.

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