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Class changes and balance in Game Update 1.3

STAR WARS: The Old Republic > English > General Discussion
Class changes and balance in Game Update 1.3
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GarfieldJL's Avatar


GarfieldJL
06.06.2012 , 04:10 PM | #151
Quote: Originally Posted by mariioow View Post
is there still a way to be a good shadow tank on 1.3? or all hopes are lost?
Shadows will probably still be able to tank, personally I think the Shadow/Assassin crowd is overreacting.

isnotrachel's Avatar


isnotrachel
06.06.2012 , 04:10 PM | #152
Why all the hate toward willpower tanks? We already take more damage, now our armor buff from stance is being reduced at the same time as our self healing? Really looks like only strength tanks are really getting love in this one.

nDjiin's Avatar


nDjiin
06.06.2012 , 04:24 PM | #153
Quote: Originally Posted by lexiekaboom View Post
QFT

A single healer is balanced so that it can keep a tank alive vs. a mob that has about 2000 to 3000 DPS (a hard mode flash point boss) and can spike 10K or so, all the while healing a group of splash damage.

Then you put that same character in PVP vs people who can do 1200 dps and expect everything will just play out.
This is exactly my point - simply porting one set of skills / attributes from pve to pvp does not work. The healing is a good example of this - I pulled an op healer into the firepit on huttball only to see him stand there and heal though it.

Another great example of how this whole system is screwed up is the fact that you are trying to repair merc dps so that they aon a par with powertech dps (if anything I would say it was higher, when was the last time you saw a powertech on the pve dps top 10?) . The reason mercs dont do as well in pvp is because powertechs are far more mobile and can surge better on the move. Its not to do with their resource management or ability to lay down fire. Altering this may make them better in pvp but its going to make them unbalanced in pve. Which solves nothing.

So instead of nerfing and buffing these classes you need to go away and get the 2 design teams to sit down and work out what you are gonna do about this issue - because at the moment it is a major reason why people are not subbing / resubbing.

Vetilo's Avatar


Vetilo
06.06.2012 , 04:38 PM | #154
While I am generally against bringing the nerf bat to bear against any class, I do feel that it is warranted in one case. That would be scoundrel healers. It's not that they heal too much overall, but I find that the ONLY way to kill one is with dedicated focus fire from a minimum of 2 people in pvp matches.

Now let me explain. I am currently playing a bounty hunter powertech at level 36. I am dps spec and I routinely have the highest dps output totals of everyone in a wz, including players on the other side. I leveled a trooper vanguard to 50 and I know the playstyle and what those classes can do.

However, whenever I go toe-to-toe with a scoundrel healer, I CAN'T KILL THEM! PERIOD!
I can get them down to very minimal health, and then simply run around after them as they have an ability to self heal every global cooldown tick that heals them for slightly more than I can ever damage them, and I am putting down 2K+ hits nearly every gc.

I am all about survivability for healers, but in my mind this is just a little too much healing to be doing to one's self, especially since they can do it on the run and it is non-interruptable. So basically, unless you have help, you can never kill a scoundrel healer. That, in my opinion, is just a little too out of balance. If it took me longer, but I could still burn them down eventually, then I would be okay with it. But I never can. Unless of course I am missing something here.
"Stay low, move fast, think smart,...
and if you have to go, make sure you take along some company!

oredith's Avatar


oredith
06.06.2012 , 04:41 PM | #155
Quote: Originally Posted by Vetilo View Post
While I am generally against bringing the nerf bat to bear against any class, I do feel that it is warranted in one case. That would be scoundrel healers. It's not that they heal too much overall, but I find that the ONLY way to kill one is with dedicated focus fire from a minimum of 2 people in pvp matches.

Now let me explain. I am currently playing a bounty hunter powertech at level 36. I am dps spec and I routinely have the highest dps output totals of everyone in a wz, including players on the other side. I leveled a trooper vanguard to 50 and I know the playstyle and what those classes can do.

However, whenever I go toe-to-toe with a scoundrel healer, I CAN'T KILL THEM! PERIOD!
I can get them down to very minimal health, and then simply run around after them as they have an ability to self heal every global cooldown tick that heals them for slightly more than I can ever damage them, and I am putting down 2K+ hits nearly every gc.

I am all about survivability for healers, but in my mind this is just a little too much healing to be doing to one's self, especially since they can do it on the run and it is non-interruptable. So basically, unless you have help, you can never kill a scoundrel healer. That, in my opinion, is just a little too out of balance. If it took me longer, but I could still burn them down eventually, then I would be okay with it. But I never can. Unless of course I am missing something here.
consider your position, but from another perspective.

if you are the healer, and 1 person is on you, and you have no chance of actually killing him, shouldn't you at least be able to survive and run away?

it's not like the scoundrel is standing there toe to toe with you, healing himself up while killing you.

paper rock scissors.
(╯°□°)╯┻━┻
flipp'n yo desk, like a bauss
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UCKFred's Avatar


UCKFred
06.06.2012 , 04:43 PM | #156
It's nice for some tanks that they get increased threat generation, but I really didn't have a problem with that as a Powertech. I would really like to see the issue with IGC not doing the correct amount of damage addressed by devs. As it is I still won't be putting a skill point in Supercharged Ion Gas or Prototype Cylinders after the update.

As for Shadow/Assassin tanks, they were op in PVP and this change might fix that, but I think this also makes them worse for PVE.

danpen's Avatar


danpen
06.06.2012 , 04:47 PM | #157
Quote: Originally Posted by UCKFred View Post
It's nice for some tanks that they get increased threat generation, but I really didn't have a problem with that as a Powertech. I would really like to see the issue with IGC not doing the correct amount of damage addressed by devs. As it is I still won't be putting a skill point in Supercharged Ion Gas or Prototype Cylinders after the update.

As for Shadow/Assassin tanks, they were op in PVP and this change might fix that, but I think this also makes them worse for PVE.
Why do you think that thank you.
I am looking for people who need more help in the forums and i will be there to help you make it better ok.

Aieranda's Avatar


Aieranda
06.06.2012 , 04:47 PM | #158
Sigh. I played Shadow Balance DPS and they nerfed that so I switched to Shadow Tank. Now that is being nerfed to the point where even some non-tanks are recognizing that already "weak" shadow tanks for surviving damage will be even weaker and they won't want them in their ops.

The self heals do add up over time and may be overpowered in their current form, but when you couple their reduction with the armor reduction as well it means I'll be dying before I can get a full cycle of my harnessed shadows built up to return to me my strongest heals.

I guess given the choice, I'd rather keep the armor and lose the self heals. At least that way I might survive damage spikes long enough for my group's healers to get to me.

schmidtyfi's Avatar


schmidtyfi
06.06.2012 , 04:48 PM | #159
Quote: Originally Posted by DarkoDon View Post
P.S. and already people are crying for healer love. I play a sage healer and have no complaints. As far as I'm concerned they are as powerfull as they need to be and don't need an update. That's just me though, a skilled mmo'r.
I have no "problems" healing either. I'm effective at it and have cleared most content in the game (Denova HM is giving us trouble in non-healing related ways).

But, the Sage healer has been changed pretty radically since launch without any developer discussion. The changes seemed stop-gap and ad-hoc and now the class feels awkward, to me. To have the OP specifically discuss Tanks/DPS philosophy in such depth...well, the healing omission seems quite glaring...

Although I don't have "problems" healing, I also don't have nearly as much fun at it as in other games (ahem). Different strokes for different folks, I guess.

I hope you continue to have fun playing your Sage. I'll be playing elsewhere.

danpen's Avatar


danpen
06.06.2012 , 04:50 PM | #160
Quote: Originally Posted by schmidtyfi View Post
I have no "problems" healing either. I'm effective at it and have cleared most content in the game (Denova HM is giving us trouble in non-healing related ways).

But, the Sage healer has been changed pretty radically since launch without any developer discussion. The changes seemed stop-gap and ad-hoc and now the class feels awkward, to me. To have the OP specifically discuss Tanks/DPS philosophy in such depth...well, the healing omission seems quite glaring...

Although I don't have "problems" healing, I also don't have nearly as much fun at it as in other games (ahem). Different strokes for different folks, I guess.

I hope you continue to have fun playing your Sage. I'll be playing elsewhere.
Yes one thing you siad was, Some can not all ways heal they do not have the power to or did not pic it ok.
I am looking for people who need more help in the forums and i will be there to help you make it better ok.