Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer

Character Transfer, Server Populations and You

STAR WARS: The Old Republic > English > General Discussion
Character Transfer, Server Populations and You
First BioWare Post First BioWare Post

Maxumus's Avatar

06.06.2012 , 01:58 PM | #241
Quote: Originally Posted by AllisonBerryman View Post
This is exactly the situation we're working to avoid by limiting transfers. To quote the blog:

Our overall goal is that destination servers will have a higher active population than origin servers that are able to transfer to them.
Is there any chance guildmates could be split between servers during the transfers unwillingly if their origin server has a couple different options. Or will the players transferring be able to choose and ensure they stick together

AntTHFD's Avatar

06.06.2012 , 01:59 PM | #242
Quote: Originally Posted by islander View Post
What really amazes me is, they are savvy enough to be the FIRST MMORPG to actually import a pre-made guild into the game...yet they can't do it now via transfer
^^ C'mon, maaan...
The Shadowlands
A casual guild for adults that behave like children.
Antorius, Guildleader

cipher_nemo's Avatar

06.06.2012 , 02:00 PM | #243
Quote: Originally Posted by AntTHFD View Post
^^ C'mon, maaan...
The guy you quoted has a very valid point. I'm not sure if you're agreeing or disagreeing with him?

AntTHFD's Avatar

06.06.2012 , 02:01 PM | #244
Agreeing, so totally agreeing!
The Shadowlands
A casual guild for adults that behave like children.
Antorius, Guildleader

CompassRose's Avatar

06.06.2012 , 02:04 PM | #245
Quote: Originally Posted by uaintjak View Post
I have a question regarding transferring of characters who may be on wildly different server types. The announcement indicates that we will not be allowed (at this time, under free transfers) to change server types (thus pve only goes to pve, pvp only to pvp, and I assume rp only to rp). I assume this restriction will also hold true for regions (thus, west coast to west coast only, and east coast to east coast only)

A bit of background before my question.

I have rerolled several times due to dropping server populations. As a result, I have characters I wish to keep on 4 different servers (2 rp east coast, 1 pve west coast, 1 pve east coast). I would much prefer to have these characters consolidated onto one server of my choice, rather than spread out among 4 different servers.

I believe I understand why you're handling the transfers the way you are, and I have no real argument against that. However, it seems that, short of paid transfers coming sometime in the nebulous future, even with server transfers I am stuck on 4 different servers (or at best 3, assuming the two east coast rp servers end up going to the same destination)

Is there any way you can accomodate people who are in my situation (of which I'm sure there are many, given the different server types and the number of people who have rerolled) short of paid transfers? Perhaps after the initial moving and shaking is complete, you could allow free transfers (for a limited time of course) to destination servers that are different than the source servers? Perhaps even putting restrictions on it (you must already have a level whatever character on the destination server before being allowed to transfer there).

Doing so would not increase the server population (because I already play there), it would just allow me to consolidate my characters in a fair and equitable manner.

This is a perfect example of players like myself that saw not one but MULTIPLE servers go ghost town on us. We've rerolled servers more than once, hoping that the server we chose would have a stable population, only to find ourselves in the exact same situation as before....with nobody to play with.

For those of us lucky enough to have finally found one of the few servers that held onto a healthy population (a.k.a. Fatman, Jedi Covenant, Swiftsure, Jung-Ma, etc....) and have established that server as our new home, what becomes of us?

We play on those heavy pop servers NOW. We have legacy levels that are quickly approaching what we had on our original servers. Moving toons to those servers will not increase server load because we play there NOW.

But since we were pro-active and went through the stuggle to reroll from scratch, we might ultimately get the shaft when it comes to bringing our original toons to our new homes.

That leaves the option of LEAVING these high-pop servers to move to a potentially high pop one.

What kind of a public relations nightmare would you have on your hands if by creating new, high population servers you destroy the ones you already have?

I'm NOT paying extra to move toons to my current server. Not when I already paid for the game AND pay a monthly subscription fee. And if you think you can squeeze more money out of your user base by terming that function a 'convenience' then prepare to be shocked as another 400,000 subs leave the game.

You have plenty of players with toons scattered all over creation. Although this transfer feature will cater to the players that remained loyal to one server, it largely ignores the population that rerolled once or even several times to make the game truly feel like an MMO.

Let's hope as this transfer initiative progresses, you take steps to ensure it aids your entire user base instead of discriminating against a large portion of it.
Compass Rose --'Crowd Control'

Spreadsheet Guide to level your crew skill to 400

islander's Avatar

06.06.2012 , 02:04 PM | #246
Quote: Originally Posted by cipher_nemo View Post
That would be fine, but they'd have to 1.) make sure guilds transfer entirely and names are unique, and 2.) give people the option to opt out if they'll be forced to rename legacy/characters.

But it's still not an everyone-is-happy deal. What about guilds who do a lot of crossover and cooperative runs through Ops, etc? For example, we have a friendly guild who crosses over with us on Ops run. And we've had another from our past that did the same thing. There's no guarantee they can get transferred with us.

In the current state of affairs, all I can hope for is our server being a destination for other servers to transfer to us. And that's certainly not fair for everyone.

Ultimately I think Bioware needs to carefully and meticulously do something without disrupting everyone.

An alternative...

Perhaps they could start merging ENTIRE servers together that don't have any duplicate guild names, and without too many duplicate legacy/character names. And for those with duplicates, the original legacy/character creation date/timestamp would be the determining factor of who would need to rename.

If they don't let guilds stay whole, they're going to continue to shoot themselves in the foot and bleed subscribers just like they've done over time to Illum PvP.
I agree on some level you can't make EVERYONE happy, but I'm thinking if 30 guildmembers decide to return for one month in the next 2-3 weeks, and find out they can't possibly free transfer off of Kinrath to whereever I've begun the guild anew, they are simply going to leave for good.

Sure, a minority may choose to just transfer alone and start from scratch. Most won't, though. My guild was founded by dozens of people from the old SWG Tarquinas server. I also know my guild's situation is far from unique. The overall community of this game is much more mature and older then most. A lot of people are committed to gaming with each other.
These are the folks who will remain gone if they can't rejoin my guild on our new server.

As far as guild name goes, I'd be disappointed about choosing a different guild name, but it's FAR from a dealbreaker. All I care about is the people.
I just want the people in my guild now, and have been in recent history, to be able to rejoin us on our new 'active' population server. Hopefully, this isn't too much to ask.
Gėllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five

tloops's Avatar

06.06.2012 , 02:05 PM | #247
Quote: Originally Posted by islander View Post
That's NOT what the blog says.

I quote:

"However, because the process will be gradual, we cannot provide that information in advance. Depending on the number of characters transferred, the destination and origin servers eligible for transfer may be altered during the process. We don't want to promise a destination in case it may change. Listings will become available as servers become eligible for transfer."
i believe it is saying once servers A,B,and C move to server D...they may have to open up server G to accomadate servers E and F,because D is full. it makes more sense then what you are thinking.
TOR...the best single player game on the market

Drom's Avatar

06.06.2012 , 02:06 PM | #248
Really looks like poor job. Guildbank transfer is NOT automatic. Guild transfer is NOT at all. Not enough time to inform members about transfer specifics.

Not good sign for guildmasters.
Dromfel, Imperial Agent (Operative lvl 50) | Imperator Mos | Sith Empire | Tomb of Freedon Nadd (EU PvP server)

Zannis's Avatar

06.06.2012 , 02:06 PM | #249
What do you plan on doing with all the origin servers that are no longer populated?

Do you plan on leaving them up indefinitely, or will you wind up closing down some servers?

It would be terrible for any new customers to come into the game, unaware that there are 10 healthy servers and 80 that aren't really used. Good chance they will roll on underpopulated servers and regret the decision.

Rouncer's Avatar

06.06.2012 , 02:07 PM | #250
Quote: Originally Posted by tloops View Post
this is good news ,i have 11 days left on my sub. if all goes well i may stuck around for a bit.
I've got 41 days left on mine and this announcement makes me think that will be it for me.