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Powertech Pyrotech deserve the HUGE nerf

STAR WARS: The Old Republic > English > PvP
Powertech Pyrotech deserve the HUGE nerf

Roiz's Avatar


Roiz
05.28.2012 , 04:17 AM | #1
Powertech specced as Pyrotech currently do an unbalanced amount of damage in warzones being above all other classes by a big margin. This is only one class has all its main attacks completly ignore target armor. This is only one class with all instant casts ranged attacks. Playstyle is rediculius, you run pressing few button and do crazy damage on the move slowing enemies at the same time. This class ruins PvP completly and it should be stopped.
PvP is about skills and tactics, with powertech you don't need this, just spam flame burst and railshot and see everyone dead.

The nerf powertech needs:
1. railshot should not ignore armor, for instant cast skill 30 meters range completly ignore armor is too OP.
2. Something should be done with flame burst. It is way too much having 10 meter range instant cast ability with no CD which do high damage, place dot, slow target and ignore armore at the same time. It shoul be placed on 10 seconds CD or have 1.5 sec cast time and it should not ignore armor.

Generally overall powertech damage ignoring target armor and spammable slow should be precisely reconsidered.

Powertech burns any class in seconds especially sages and operatives with no option to survive. many classes cannot play at all if powertech on them. I have powertech and burned other classes in seconds using very easy rotation. Usually good powertechs are on the top of every warzone damage with a gap about 100k - 200k to any othe class.

Noviru's Avatar


Noviru
06.04.2012 , 05:30 PM | #2
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Metalmac's Avatar


Metalmac
06.04.2012 , 05:51 PM | #3
They ignore armor is just crazy stupid in PVP as this gives a single class GOD MODE for kills at range.

Also as it is very hard to get away from one as Power Tech has way to many tools for never letting a target get away.

Yea a nerf of some kind is needed.

iNeXxS's Avatar


iNeXxS
06.04.2012 , 05:59 PM | #4
Quote: Originally Posted by Metalmac View Post
They ignore armor is just crazy stupid in PVP as this gives a single class GOD MODE for kills at range.

Also as it is very hard to get away from one as Power Tech has way to many tools for never letting a target get away.

Yea a nerf of some kind is needed.
God mode is the ability to one-shot people, fly around the map, and never die. Some armor pen on one ability, Rail Shot, doesn't make us a God mode class.

It's actually pretty easy, stun then sprint away, or stealth. We have a harpoon that's 30m range, but that's when you use your stun, after we harpoon you. Pyro has no movement increase abilities so we're pretty much tied as least mobile class in the game with Snipers, Operatives, and Mercs.
KAIO-KEN ... TIMES 20!!!
Kaio-ken Kamehameha of Jung-Ma | <Credit Shot>

JayPres's Avatar


JayPres
06.04.2012 , 06:03 PM | #5
Quote: Originally Posted by iNeXxS View Post
God mode is the ability to one-shot people, fly around the map, and never die. Some armor pen on one ability, Rail Shot, doesn't make us a God mode class.

It's actually pretty easy, stun then sprint away, or stealth. We have a harpoon that's 30m range, but that's when you use your stun, after we harpoon you. Pyro has no movement increase abilities so we're pretty much tied as least mobile class in the game with Snipers, Operatives, and Mercs.
How mobile do you have you be when your opponents only strategy (by your admissions) is to stun you and run away?

You're argument is counter to your intent.
All in good fun

Snettles's Avatar


Snettles
06.04.2012 , 06:04 PM | #6
Quote: Originally Posted by iNeXxS View Post
God mode is the ability to one-shot people, fly around the map, and never die. Some armor pen on one ability, Rail Shot, doesn't make us a God mode class.

It's actually pretty easy, stun then sprint away, or stealth. We have a harpoon that's 30m range, but that's when you use your stun, after we harpoon you. Pyro has no movement increase abilities so we're pretty much tied as least mobile class in the game with Snipers, Operatives, and Mercs.
Truth. Tough to beat 1v1, but not impossible. Kite and wait for harpoon to stun. If you're melee, get in that stun early so you can use it again, slow them, and run circles around them. Use your interrupts. Pick your spots to attack. Basically just know your opposition.

iNeXxS's Avatar


iNeXxS
06.04.2012 , 06:08 PM | #7
Quote: Originally Posted by JayPres View Post
How mobile do you have you be when your opponents only strategy (by your admissions) is to stun you and run away?

You're argument is counter to your intent.
After the opponent stuns you and runs away, there's no way to finish the fight since Pyros cant catch up to the person running. It's also the same when the Pyro is losing and tries to run, there's no way since you cant get very far away from a class that can sprint or leap.
KAIO-KEN ... TIMES 20!!!
Kaio-ken Kamehameha of Jung-Ma | <Credit Shot>

Oscibi's Avatar


Oscibi
06.04.2012 , 06:09 PM | #8
Quote: Originally Posted by Metalmac View Post
They ignore armor is just crazy stupid in PVP as this gives a single class GOD MODE for kills at range.

Also as it is very hard to get away from one as Power Tech has way to many tools for never letting a target get away.

Yea a nerf of some kind is needed.
Kills at range? So you neither know or have a clue about how pyro works yus?

Rail shot 30m - needs targets burning to be used or incapped. Has a chance to be refreshed by Rocket Punch(60%) or Flame burst(30% ish)

Flame burst 10m - uses a fair about of heat and can be used roughly 4-5 times before you overheat and are useless.
Rocket Punch 4m - can refresh rail shot

So from 30m we can use IM (dot 1.6 ish HIGH heat cost) then hit you with one Railshot, every 15 seconds. thats pretty much our dps. which would kill you after awhile.

Rail shot is also white damage so it can miss, and it is migated by armour(10%) and shields.
So our ranged damage is a small dot and 1 skill every 15 seconds and you call this godmode?

And as for getting away from a PT there are lots of options - depending on your class. we only have 1 gap closer which is harpoon and it is on a 45 sec cooldown.

Op/scroundel - cloak/cc run away
Jugg/guard - push
Mara/sent - cloak/speed boost
Sniper/slinger - Knockback - cc run away cover kill as they walk very slowly towards you.
Other PTS - just die from each other.
Mercs/Commando - Knockback/cc then nuke from range
Sorc/sage - CC/knockback/force run
assa/shadow - knockback/tank/cc/cloak/forcerun
JediDuckling
this is how you play a pyrotech find your target, throw the bomb you get from unlocking at 31 points in pyrotech, grapple, flame burst, rail shot, Dead target.

Gidoru's Avatar


Gidoru
06.04.2012 , 06:18 PM | #9
Quote: Originally Posted by Oscibi View Post
So from 30m we can use IM (dot 1.6 ish HIGH heat cost) then hit you with one Railshot, every 15 seconds. thats pretty much our dps. which would kill you after awhile.
Yes complain about the heat cost of an ability in your normal rotation.
Also its a good thing that hitting a burning target with Railshot vents heat isnt it?
Quote:
Rail shot is also white damage so it can miss, and it is migated by armour(10%) and shields.
It is mitigated by 10% of armor not 10% of its damage. So agaisnt a Sorc, it is mitigated a grand total of 2% damage?That obviously a lot. Not even close to the 34% or so most Sorc attacks are reduced when hitting a PT.
Also you say it misses as if this happens frequently and not just went saber ward is up.
Quote:
So our ranged damage is a small dot and 1 skill every 15 seconds and you call this dps?
I forgot that Thermal Detonator was removed from the game.

DimeStax's Avatar


DimeStax
06.04.2012 , 06:19 PM | #10
What i MEANT to say is that Flame Burst/ Ion Cell costs 16 heat for BH and 2 Ammo for Vanguards. I basically used Spanglish there using half terminology from both mirror classes, yet my point is still the same. 2 ammo or 16 heat are among your abilities with the lowest resource usage.

Furthermore, you are claiming that Pyro PTs should be first on the kill list because they die the quickest. So based on your own reasoning you are calling Pyro PTs the squishiest class and easiest class to kill in game. Are you willing to admit that you think Pyro PT's are the easiest class to kill in the game? Because if you're not then you need to change ur kill order to whatever other class you think is easier to kill first.