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[POLL] Extra Character Slots per Server?

STAR WARS: The Old Republic > English > General Discussion
[POLL] Extra Character Slots per Server?

Kourage's Avatar


Kourage
06.03.2012 , 08:34 AM | #21
I had to level 2 Bounty Hunters because it's the only way to play both advance classes. Now I don't have room for each class on that server.

Seems to me they want you to level 1 of each class, plus all classes for legacy perks, but they don't give us the slots to do it.
Looking for a good woman. Able to clean, cook, sew, catch bait, and clean fish. Must have boat and motor.
((Please send picture of boat and motor))

MadBlue's Avatar


MadBlue
06.03.2012 , 09:02 AM | #22
Quote: Originally Posted by InnerPieces View Post
I'm sorry to disagree with the guy who said you don/t need a gunslinger and scoundrel or a sniper and an operative because they fill the same role. There is a big difference between a gunslinger DPS and a scoundrel DPS.
I meant you don't need one of each. You can roll a Scoundrel and a Sniper, or an Operative and a Gunslinger, and get the class story from each faction and the role (and more or less the play-style) from each advanced class.

AERHAE's Avatar


AERHAE
06.03.2012 , 09:03 AM | #23
Its in the games best interest to produce more character slots.
CE VIP

Valhingen's Avatar


Valhingen
06.03.2012 , 09:13 AM | #24
Quote: Originally Posted by MadBlue View Post
Well, you'd need 8 to get all 8 stories and the general flavor of each advanced class. Granted, the Republic and Imperial advanced classes aren't exactly the same, but the roles they fill are the same. You don't need to have a Gunslinger, Scoundrel, Sniper and Operative to feel you're getting everything the game has to offer.

Also, they did announce from the beginning that the Legacy perks applied to both factions on the same server, even though Legacy hadn't been implemented at that time. We all knew something was coming, even though we didn't know the specifics.

So, I agree with having more character slots, but not that Bioware owes it to us. Not at this point in the game.

That being said, with the species unlocks, it would have been nice if some kind of species change (paid or not) would have been implemented, as that's something that people who did create 8 characters in the same legacy can't take advantage of. And once the game adds additional classes, I think they should add 2 character slots per base class added, so you could get the two stories and the flavor for each advanced class.

As it is now, I think paid, or Legacy-based, character slot unlocks (up to 16) would be reasonable, but not that they're owed to us.
I don't claim I read every possible info there was pre-release but considered myself somewhat well-informed. On 13.12. I had no idea about legacy and that there could be an advantage to have imps and reps on same server. In fact, we discussed it within our small guild, whether there is ANY reason to have them on same server...so all of us rolled reps elsewhere, just in case we want all 8 slots per side.

InnerPieces's Avatar


InnerPieces
06.03.2012 , 09:49 AM | #25
Quote: Originally Posted by GorZie View Post
I'm for extra slots, however those should be earned. I think Player should get an addition character slot for each character who has finished act 2 of the character story and this should be displayed in your legacy window. The number should not exceed more than 16 slots per server.
Awhile back I suggested linking extra character slots to Legacy. Letting us purchase (with in-game credits) and extra slot starting at Legacy level 20 and buying the last, 16th slot, at Legacy level 50. I forget the exact breakdown I used, but it was something along those lines.
Quote:
"..Rise of the Hutt Cartel continues your character's story....No class specific storylines, though I know you guys are going to love what RotHC has to offer."
Funny. I thought the implementation of the Cartel Store was the Rise of the Hutt Cartel. And no, I do not like what that story has to offer. I keep getting screwed in it.

InnerPieces's Avatar


InnerPieces
06.03.2012 , 09:54 AM | #26
Quote: Originally Posted by MadBlue View Post
I meant you don't need one of each. You can roll a Scoundrel and a Sniper, or an Operative and a Gunslinger, and get the class story from each faction and the role (and more or less the play-style) from each advanced class.
Ah there you are.

I get what you're saying and, technically, you don't need more than one character at all. I still think there is a difference in the way I play my Sniper versus my Gunslinger. There are different talent trees, but there are a few differences that change the way I play either, even with the "same talent tree." For instance, I find Sniper is more of a "turret" position than a gunslinger, which I tend to "run and gun" with more.

I'm not really debating you at this point because I do truly see where you are coming from. I agree with you in the sense the "mirror" classes are almost identical (which I still think is unfortunate), but the differences for me are substantial enough to strongly desire the chance to play them all.

I didn't consider the differences between male and female and light and dark between the same overall story (though I usually bring that up right away). Again, like your example of Sniper and Gunslinger (for instance) the differences are subtle but are still there and substantial enough (for someone like me) to really want to experience them.
Quote:
"..Rise of the Hutt Cartel continues your character's story....No class specific storylines, though I know you guys are going to love what RotHC has to offer."
Funny. I thought the implementation of the Cartel Store was the Rise of the Hutt Cartel. And no, I do not like what that story has to offer. I keep getting screwed in it.

InnerPieces's Avatar


InnerPieces
06.03.2012 , 09:59 AM | #27
Quote: Originally Posted by Valhingen View Post
I don't claim I read every possible info there was pre-release but considered myself somewhat well-informed. On 13.12. I had no idea about legacy and that there could be an advantage to have imps and reps on same server. In fact, we discussed it within our small guild, whether there is ANY reason to have them on same server...so all of us rolled reps elsewhere, just in case we want all 8 slots per side.
I apologize for spamming the thread all of a sudden. I also initially intended a 4/4 split. Then I realized there were 8 classes per side and decided to make all my imps on one server and pubs on another. Then the guild summit came where I learned about Legacy (for the first time) and one of the devs said something about how you'd have to have pub and imps in order to fully experience the legacy system (something about cross-faction required Legacy armor). So, I broke down and did the 4/4 split again.

Either way, they should be encouraging us to play on the same server (especially since transfers and then merges are coming, reducing the total number of servers). The only way to do that is to allow us more character slots. Leveling is far too easy in this game (imo.. sitting on 5 50s and my 6th is currently level 28). I'm already concerned about when I cap all 8.
Quote:
"..Rise of the Hutt Cartel continues your character's story....No class specific storylines, though I know you guys are going to love what RotHC has to offer."
Funny. I thought the implementation of the Cartel Store was the Rise of the Hutt Cartel. And no, I do not like what that story has to offer. I keep getting screwed in it.

WrecklessMEDIC's Avatar


WrecklessMEDIC
06.03.2012 , 10:13 AM | #28
Quote: Originally Posted by llesna View Post
Two to four extra slots isn't enough.

At least sixteen slots total (eight extra) makes sense, even if players have to purchase the slots beyond eight!
Agreed, 16 slots per server would be perfect. Already leveled 6/8 Imperial toons to 50 on Black Vulkars. Would be nice if I didn't have to use a different server to play my Republic toons.

fluffyneko's Avatar


fluffyneko
06.04.2012 , 04:53 PM | #29
An idea that we've discussed in my guild for each species/character you get to 50, 2 slots. IE if you get 1 Sith Pureblood to 50 that opens up 2 slots.. one for levelling it to 50, and one for opening it up to the species. So if you got a second pureblood to 50- that'd be 1 opened up character slot. by this time a lot of people have their character slots filled, ie name savers for a specific class for when they can open the race, or because they have over 5 50's. With the legacy, they really should have opened up a few extra slots so that people who do have their slots almost full can make a class with the species they'd want, ie a twi'lek trooper or twi'lek warrior. I mean i have characters on other servers because of wanting to play both sides, and different races. because the story does change a little when you play a different type of character. Twi'lek's and humans are the norm for pub. and norm for the SI, however a mirilan changes the story a little. There really should be a way to implement more than 8 slots. so that people get the most out of their game play. I for one I LOVE the smuggler story so much, i'd like to have a multitude of smugglers. but i can't cause i want to play other classes. unfortunately many people like me are unable to do what they would like because of lack of space for slots. so.. I say yes to 8 more + slots. PRETTY PRETTY PLEASE

Enderet's Avatar


Enderet
06.04.2012 , 04:58 PM | #30
I dont see the poll I was promised. I have unsubscribed because OP obviously sold out to EA. ThreadTanic, trollololol