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Do Worlds Feel Lifeless?


Descent's Avatar


Descent
06.04.2012 , 06:16 AM | #71
Quote: Originally Posted by Talarchy View Post
No, you are not alone. I think that's the thing that kept me playing SWG for so many years, the fact the planets felt like real planets, mainly for the following reasons:

* No loading screens on planets.. Massive landscapes (sure, graphics a little dated now)
* Player Cities..... BH collecting, camping people in their player house... so much fun
* Mass open world PVP that spanned planets literally..
* Spaceports on each planet that let you go to any planet, from any planet (almost, excepting mustafar)
* Spaceships that were like actual space ships.. Freedom of flight, fly to another planet physically if you
want the nostalgic approach, or hyperspace...
* The allowance of hundreds and hundreds of players on a single map
* Practically zero instancing.
* Exploration - SWG allowed you to explore the landscape and find all the cool landmarks.. SWTOR makes me
run into invisible walls, or my speeder hits an "exhaustion zone"
* Most importantly... The ability to speak to the opposing faction!
/sign.

If SWG hadn't of shut down, I'd have been back there playing it a couple of months ago. SWG was intrinsically a brilliant game, full of life and character. It just lacked the subscriber base to fund remedies for the technical and frustrating problems that plagued it.
Bvlgari // Lanvin // Roederer
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Gungan's Avatar


Gungan
06.04.2012 , 06:49 AM | #72
They're just levels to be completed like a single player game.

HeawiNobal's Avatar


HeawiNobal
06.04.2012 , 06:53 AM | #73
Yes... it's because they are.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.

Talarchy's Avatar


Talarchy
06.04.2012 , 06:54 AM | #74
Quote: Originally Posted by Descent View Post
/sign.

If SWG hadn't of shut down, I'd have been back there playing it a couple of months ago. SWG was intrinsically a brilliant game, full of life and character. It just lacked the subscriber base to fund remedies for the technical and frustrating problems that plagued it.
I agree, it did have some shortcomings... but in it's 8 years I took a good few breaks, but a good solid 5 years and I have to say besides usual NGE gripes, I really do miss it now. But yeah, server pop's dropped swiftly around the 6 year mark and the last 2 years was spent server hopping, rebuilding city... rinse repeat... I started on Kettemoor, that got obliterated, then Bria, then Flurry.

Isn't it ironic, we only really had one PVP zone, Restuss... but that was enough lol... Sure you could go overt anywhere, but having that line there, and playing forcings back... getting over and defending 'cheeseburger hill'
then watching the next zerg come through while everyone scrambled to their buff houses so they could work on thier 5 rows of buffs lol.

... argh... my player houses... /cry

Im gonna stop now, all this is actually depressing thinking about how much more fun it was.
Re-subscribed SWTOR.. my server is empty and I can't pay for a transfer. Woo hoo, thanks bioware.

Eillack's Avatar


Eillack
06.04.2012 , 06:58 AM | #75
Quote: Originally Posted by JonJW View Post
I think if ToR had night/day cycles and varying weather like rain, wind, snow etc it would feel more alive. The planets feel static, for instance it's always raining on DK, the sun never sets on Tattooine, It never snows on Hoth, yet the ground is covered in it. I wouldn't say it's game breaking for me, but sometimes it's the little things like that, that can make a game feel more alive.
Something is wrong with your graphics setting then.

Dromund Kaas has a force storm, not a rain storm going. This was triggered from the disturbance of fallen sith lords' tombs.

But yes, night - day seqences on Tattooine, Coruscant, Taris, Voss, etc would add to the game. Or at least an afternoon/evening / day sequence for a few worlds.

But as it stands now. I completely dissagree with the OP. The worlds feel very lively for me, and I'm from SWG too. The worlds in TOR are way better looking than SWG ever did. TOR only lacks the day sequences.

Quote: Originally Posted by Talarchy View Post
No, you are not alone. I think that's the thing that kept me playing SWG for so many years, the fact the planets felt like real planets, mainly for the following reasons:

* No loading screens on planets.. Massive landscapes (sure, graphics a little dated now)
* Player Cities..... BH collecting, camping people in their player house... so much fun
* Mass open world PVP that spanned planets literally..
* Spaceports on each planet that let you go to any planet, from any planet (almost, excepting mustafar)
* Spaceships that were like actual space ships.. Freedom of flight, fly to another planet physically if you
want the nostalgic approach, or hyperspace...
* The allowance of hundreds and hundreds of players on a single map
* Practically zero instancing.
* Exploration - SWG allowed you to explore the landscape and find all the cool landmarks.. SWTOR makes me
run into invisible walls, or my speeder hits an "exhaustion zone"
* Most importantly... The ability to speak to the opposing faction!
Then you are one of the reasons why a BH system can never be made here. You griefers kill it to an extreme. The thing I hated most in SWG were spies or bounty hunters; the biggest ******es in the game for the most part. It's one thing if you have a bounty and just happend to get collected in Restuss, etc, or when nothing is happening. But it's the tools that prevent you from even playing that killed any interest to befriend or want to play as a bounty hunter. May we never see this in TOR.

Morsong's Avatar


Morsong
06.04.2012 , 07:13 AM | #76
Agree with all posts here. I love SW:TOR, I really do, but like others it is getting tiring pretty quickly. MMOs are about communities and having their players being immersed in the locations. I was shocked when I first heard the devs stating there would be no day/night cycles in SW:TOR. Why, oh why, is this such a big deal?

Even the simplest MMOs had the day/night cycle, and I understand each planet would have a different cycle, but it shouldn't be that hard, should it? Just that alone adds to the immersion and makes it refreshing. Corruscant would be freakin amazing at night.
"Light Shall Always Conquer Dark"

Valkirus's Avatar


Valkirus
06.04.2012 , 07:18 AM | #77
Quote: Originally Posted by Nyteblades View Post
I know for me on lotr I always find it cool when im in the forest somewhere on my hunter and its dark and starts raining. I have several times looked for a downed tree or overhanging rock . And started a campfire and cooked.

Even had my group join me doing it and sat there shooting the breeze for awhile. I know it might seem lame but its things like that ,Thats kept me playing it since launch till today. It may not be the most up to date game on the market ,But the devs sure knew what they was doing to create a immersive world, I will alsways believe its the most under apreciated marvel of the mmo circles todate.
I agree with this. Well said. A MMO should feel that way. In TOR you basically feel like you are playing a single player game.
Trust is something which is earned.

Morsong's Avatar


Morsong
06.04.2012 , 07:21 AM | #78
I remember reading a while back that one of the devs stated something along the lines of "TOR is not a life-sim". This sort of irritated me because that person was basically saying "if we add barbershops or something to that nature then it will change the concept of what SW:TOR is suppose to be".

Giving players options for customization is a good thing. It doesn't have to be a life sim, but it helps bolster that community and immersion vibe. There were many times in WoW where I simply just stood around admiring my surroundings. This is what an MMO is about, being immersed within the locations.
"Light Shall Always Conquer Dark"

Talarchy's Avatar


Talarchy
06.04.2012 , 07:56 AM | #79
Quote: Originally Posted by Eillack View Post
Something is wrong with your graphics setting then.

Dromund Kaas has a force storm, not a rain storm going. This was triggered from the disturbance of fallen sith lords' tombs.

But yes, night - day seqences on Tattooine, Coruscant, Taris, Voss, etc would add to the game. Or at least an afternoon/evening / day sequence for a few worlds.

But as it stands now. I completely dissagree with the OP. The worlds feel very lively for me, and I'm from SWG too. The worlds in TOR are way better looking than SWG ever did. TOR only lacks the day sequences.



Then you are one of the reasons why a BH system can never be made here. You griefers kill it to an extreme. The thing I hated most in SWG were spies or bounty hunters; the biggest ******es in the game for the most part. It's one thing if you have a bounty and just happend to get collected in Restuss, etc, or when nothing is happening. But it's the tools that prevent you from even playing that killed any interest to befriend or want to play as a bounty hunter. May we never see this in TOR.
It was a game mechanic, get over it. What better way to make a million credits then hunting someone across the galaxy... Some people were so good it took days to take them down because they were so shifty. If you hid in your house it generally means you were afraid to die in a computer game, which is silly. If you played SWG you would know that once you bounty is collected, its done and you are no longer in danger unless you pvp. Alternatively, you could offer a bounty hunter splits in the bounty if you were at a stand off.

As i said, great game.
Re-subscribed SWTOR.. my server is empty and I can't pay for a transfer. Woo hoo, thanks bioware.

Photoshop's Avatar


Photoshop
06.04.2012 , 08:05 AM | #80
Quote: Originally Posted by QBSlide View Post
So I come from SWG, and I dabbled in a little of LotRO and DC Universe. SWTOR by far has the nicest looking worlds, but there's one problem. They feel dead compared to other MMOs. Nothing ever changes. Hardly any NPCs ever move. Some may gesture, but they all stay in the same place. There's no day/night or weather cycle, so the whole world seems static.

I love the game for what it is, but it's hard to truly immerse myself in the world because it doesn't really feel like one. Everything feels static and lifeless to me. Am I alone?
You are not alone.

EQ1 came out in 1999, had rain, day/night, took 6-8hrs to cross from one side of the world to the other and had enemies spread out/pathing everywhere and most people ran that game on a Pentium II. Now we have Quadcore i7s and the planets in this game all feel like small towns. Even Hoth doesn't feel that big compared to most zones from the 1999 game. Sure the graphics are better, but to be honest they arn't the best out there for a "current" game.

One of the main reasons to play an mmo to explore and get lost in the vastness of the worlds. This game fails in that area.