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Official Q&A Thread for June 8th, 2012 Q&A Blog Post

STAR WARS: The Old Republic > English > General Discussion
Official Q&A Thread for June 8th, 2012 Q&A Blog Post
First BioWare Post First BioWare Post

Dragonexadon's Avatar

06.01.2012 , 07:28 PM | #41
Is the Guardian tank currently not as powerful as the other two tanks based on your background numbers/information. If not does bioware plan to give them a little love on 1.3
|US-East || PVP Server || Casual Guild || End Game Operations & PVP

GarrickBlackSun's Avatar

06.01.2012 , 07:29 PM | #42
We sorely need new END GAME content. It may well be that I'm on a light server ATM, but fir people who can't find groups for hm FPs or ops and don't care for PvP find themselves basically paying 15/month to sit and derp around their fleet. When you will be bringing new end game content so people who have reached fifty have a reason to keep playing your game? Or just making lfg cross server?

Meskel's Avatar

06.01.2012 , 08:16 PM | #43
On the topic of server transfers:
I have characters on three different servers and would like to move all of them to the server where I am most active (the fatman). Are there any restrictions on planned for destination servers?

KickFrenzy's Avatar

06.01.2012 , 08:16 PM | #44
Are the devs concerned at all that the lack of variety and control in character creation could quickly lead to many characters who look the same, losing the uniqueness we all want for our characters and the bond that creates with the game? If so, are they planning on fleshing out the character creation process/choices to better meet current standards (as well as boosting the "droolability" of the game)?
R.I.P. .

Twolightsabers's Avatar

06.01.2012 , 08:24 PM | #45
Why has there been (to my knowledge) absolutely no mention of fixing the extremely bugged codex system? Well over 50+ bugs currently known (perhaps many more) and every time a CSR is contacted, we get the "yea they know all about it, be patient and check the forums..."

I'm realistic enough to know that it's low priority, but there are alot of people who are frustrated and would like this fixed. What's worse is the developers have been uncharacteristically mum on this subject which creates the sense among the player base that they could care less. While I accept this is untrue, it would go a long way if you could give us some feedback and/or a timetable. Things that are class only or removed from the beta need to be adjusted and the numbers recalculated so that those of us who are completionists can get to it. As of now, I think there is only ONE planet for one class (Hutta/BH) that can be completed to 100%.

Thefft's Avatar

06.01.2012 , 09:04 PM | #46
Will there Ever be a reason for the City's? I Think there should be more reasons to hangout in the city's. Its fun hanging out in the space station, but it would be nice to see people more in the city's.

Darth_Victus's Avatar

06.01.2012 , 09:21 PM | #47
Those casinos on Nar Shaddaa are pretty empty. When will Pazaak be added into the game?

And when it is implemented, will there be weekly Pazaak Championships on Nar Shaddaa?

drwranck's Avatar

06.01.2012 , 09:24 PM | #48
Are there any plans for allowing training in different weapon types?

Considering weapons are really just shell you put your mods into, none are more powerful than the other, the system is skill-based. I would love to see my Powertech wield a Blaster riffle, my Operative a blaster pistol (like in all cinematics) my Vanguard a Techsword, my Mercenary a Techstaff..... you get the point, more versatility!!

Raansu's Avatar

06.01.2012 , 10:07 PM | #49
Are you ever going to fix the large butt issue with robes? Getting tired of that bug and I go out of my way to find orange gear that isn't a robe.

jackkel_dragon's Avatar

06.01.2012 , 10:23 PM | #50
What was the design intent of class-restricting certain pieces of (moddable) crafted equipment while granting non-restricted items with the same appearance through other means? For example, if I create a "Sniper's Jacket" I can only equip it on PCs of the appropriate class (Agent and Warrior), while if I manage to get the nearly identical "Black Talon Operative's Jacket" I can equip it on any character that can wear medium armor. As a crafter trying to make moddable gear for companions and alts, it's a bit limiting to have these class restrictions.