Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Denova - stuck on Firebrand and Stormcaller - Story Mode!

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Denova - stuck on Firebrand and Stormcaller - Story Mode!

snwmnx's Avatar


snwmnx
06.16.2012 , 08:43 AM | #21
Quote: Originally Posted by Pcolapat View Post
Tank swapping is not needed in hardmode if you have an assassin dps that can taunt during incinerate. I know this because that is how we kill them in hardmode.

To OP-If you have the bosses down to 15%, I wouldn't change too much in your strat. Get a bit more BH gear and download MOX Parser. Take your DPS to the bridge deck and dps the PVE dummy for exactly two minutes to see where everyone is with their dps. Once you know who needs to do more damage, work with them on their spec and rotations.

15% means you are doing a lot of things right. You shouldn't change your entire strat to try and get the last 15%. Change little things. You guys will definitely get them down soon. Just keep working on it and buying that BH gear.
Black Hole gear is not needed to complete story mode. If they are hitting the enrage, it is a DPS issue - simple.

I agree that you need to have your DPS on the Operations Dummy on the Ziost Shadow and see where your weak link(s) is / are and address the enrage timer issue where you should - with the DPS.

Digital_Blade's Avatar


Digital_Blade
06.16.2012 , 09:05 AM | #22
What my team does for both Story and HM is we stack our two strongest DPS on Firebrand to blow it out first. 15% on story means it have only about 90k health left so if your two strongest dps can blow firebrand out quicker, they can join you as Stormcallers soft enrage is a joke.

Also, tank swapping is an ancient way of doing this fight. If you have a Vanguard/Guardian/Shadow on your team who can actively taunt while dpsing, they should taunt 5 seconds after double destruction is called on the other side. This off taunt should take the incinerate armor debuff and your main tank should pick the tank back up without having to swap at all.

bbates's Avatar


bbates
06.16.2012 , 09:19 AM | #23
Quote: Originally Posted by Digital_Blade View Post
What my team does for both Story and HM is we stack our two strongest DPS on Firebrand to blow it out first. 15% on story means it have only about 90k health left so if your two strongest dps can blow firebrand out quicker, they can join you as Stormcallers soft enrage is a joke.

Also, tank swapping is an ancient way of doing this fight. If you have a Vanguard/Guardian/Shadow on your team who can actively taunt while dpsing, they should taunt 5 seconds after double destruction is called on the other side. This off taunt should take the incinerate armor debuff and your main tank should pick the tank back up without having to swap at all.

How funny we do the opposite for a couple reasons.

1. Stormcaller controls the entire fight, defensive systems is triggered by Stormcallers health so you should always know when it's coming 80% 60% 40% and 20%

2. Probably a bug but we start getting random bubbles if Firebrands health is lower then Stormcallers.

What we do is get Stormcaller about 5% ahead then we have our 2 highest dps stay on it. At the last defensive systems 20% we have are two ranged jump on Stormcaller for DD then we have our two Marauders on Firebrand we burn Stormcaller to about 8% then focus everything on Firebrand until its dead then flip back to Stormcaller FTW!

Once we really got into and realized what controls the defensive systems it's become really easy for us to do. Same strat for HM. Also we keep our tanks Firebrand at about 2O'clock and Stormcaller about 10 O'clock with our DPS at 6 ish on both.
Zero 55 Merc, Tubbington 55 Mara, After 55 Sorc, SleepyBear 55 Opp, Tulduro 55 Jugg Mirand'a 55 Ptech, Naughtengton 55 Sage, Helle'quin 52 Gun,
Proud member of Animosity! The Firefly Legacy!

Digital_Blade's Avatar


Digital_Blade
06.16.2012 , 09:25 AM | #24
Quote: Originally Posted by bbates View Post
How funny we do the opposite for a couple reasons.

1. Stormcaller controls the entire fight, defensive systems is triggered by Stormcallers health so you should always know when it's coming 80% 60% 40% and 20%

2. Probably a bug but we start getting random bubbles if Firebrands health is lower then Stormcallers.

What we do is get Stormcaller about 5% ahead then we have our 2 highest dps stay on it. At the last defensive systems 20% we have are two ranged jump on Stormcaller for DD then we have our two Marauders on Firebrand we burn Stormcaller to about 8% then focus everything on Firebrand until its dead then flip back to Stormcaller FTW!

Once we really got into and realized what controls the defensive systems it's become really easy for us to do. Same strat for HM. Also we keep our tanks Firebrand at about 2O'clock and Stormcaller about 10 O'clock with our DPS at 6 ish on both.

Never thought of it that way, but every time we killed stormcaller first, Firebrands soft enrage is pretty tough to live through as it does his mortar barrage's until it's dead.

My question is though, if the defensive systems are based on stormcallers health, why not have your 2 weaker dps there to extend the period for dps to be done instead of your 2 best who will speed up the defensive systems from coming up?

manavortex's Avatar


manavortex
07.03.2012 , 08:52 AM | #25
The original issue has been solved, the tanks have stopped putting their bubbles everywhere. So much to "wasn't a bug"

djrtykow's Avatar


djrtykow
07.03.2012 , 09:47 AM | #26
Quote: Originally Posted by CitizenFry View Post
You can have everyone turn on combat logging and then after the raid Ask Mr. Robot how well your DPS did, that might shed some light on the situation.
This.

As harsh as it may sound, we have removed people from our pre-made raid group within the guild to replace them with individuals who can supply better numbers. Not necessarily because the class can't supply the DPS that is required for some runs (ex: EC HM) but because people don't know good/correct rotations to provide the most damage output possible and aren't willing to listen to the people teaching them the right way.
Perfection. You are looking at it.