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What will be the next class added to the game

STAR WARS: The Old Republic > English > Classes
What will be the next class added to the game

Soljin's Avatar


Soljin
09.02.2012 , 06:07 PM | #81
Creature Handler.. ranged fighter with combat pet. Open world they still have a companion as well. Yes I want RANCOR pet!
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Wilhellena's Avatar


Wilhellena
09.02.2012 , 09:02 PM | #82
Three words...... TERAS KASI ARTIST, warrior monks who trained to maintain the balance and fight jedi

and maybe some pet class, either a droid based or pet based, but i think the idea of pets is; M'eh, over done and over rated: but alot of people really like them

as well I hope one day BW realizes that The Republic used Operatives as the form of agents, and that the Empire has Troopers as well and both sides have used Smugglers and Bounty Hunters. The only things unique should be the Force Using classes.

This would diversify the WZ's and add more of a "i'm not like everyone else" feel to the game.

I hope this all occurs around the time thy realize the Hutt Cartel is a seperate faction, that could use BH's, Smugs, and even troopers cause they had warriors to.

Then we could really get some interesting things going on

Soljin's Avatar


Soljin
09.03.2012 , 12:31 AM | #83
Quote: Originally Posted by Wilhellena View Post
Three words...... TERAS KASI ARTIST, warrior monks who trained to maintain the balance and fight jedi

and maybe some pet class, either a droid based or pet based, but i think the idea of pets is; M'eh, over done and over rated: but alot of people really like them

as well I hope one day BW realizes that The Republic used Operatives as the form of agents, and that the Empire has Troopers as well and both sides have used Smugglers and Bounty Hunters. The only things unique should be the Force Using classes.

This would diversify the WZ's and add more of a "i'm not like everyone else" feel to the game.

I hope this all occurs around the time thy realize the Hutt Cartel is a seperate faction, that could use BH's, Smugs, and even troopers cause they had warriors to.

Then we could really get some interesting things going on
Yeah a third faction would allow for Teris Kasi as well...someone pointed out earlier in the thread that TK's hate force users so the whole Jedi/Sith Empire thing wouldnt jive to well. Hopefully TK's dont have beef with the big slugs as well...

On Creature Handler...That would be awesome just because of the vast amounts of crazy creatures in the SW Universe...I have a book that is solely SW animals..its friggen sweet. Guess I just miss the whole SWG catch a baby and grow/train it thing alot...Was really cool.
Born on Bria.
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Kitru's Avatar


Kitru
09.03.2012 , 02:32 PM | #84
Quote: Originally Posted by Wilhellena View Post
and maybe some pet class, either a droid based or pet based, but i think the idea of pets is; M'eh, over done and over rated: but alot of people really like them
The problem with pet classes in TOR is that it could only really be done in one of two ways: either it's a rider on the companion system with specific workarounds to the basic companion system (preventing you from losing your comp in the situations for you to coupled with the potential weakness in solo situations if the class is balanced against a single player in groups/Ops) or the pets all exist as a tweak to the existing temporary pet systems used in the FP systems (which aren't controllable as it stands now, which is a problem many players have with pet systems in other games).

Thematically, they would be appropriate (except for the unarmed combat character, it's really the only untapped MMO archetype), and mechanically they would be interesting. Assuming the developers can overcome any hurdles with the implementation (which could be further compounded by Presence buffs via the Legacy system depending on the chosen implementation), it would be a reasonably welcome addition to the game (and probably one players will have to play for the privilege of getting access to).

Quote:
as well I hope one day BW realizes that The Republic used Operatives as the form of agents, and that the Empire has Troopers as well and both sides have used Smugglers and Bounty Hunters. The only things unique should be the Force Using classes.

I hope this all occurs around the time thy realize the Hutt Cartel is a seperate faction, that could use BH's, Smugs, and even troopers cause they had warriors to.
The problem with opening up mirror classes to other factions is not thematic or even balanced based. It's because each base class for each faction has its own specific story. The baseline Trooper story wouldn't make a whit of sense to be used for an Imperial Trooper, nor any of the other stories for the opposing faction. If they're going to devote all of the effort to writing and voice casting entirely new stories, it's not likely they'd do it for the exact same classes (especially if people are screaming for new classes more than being able to use existing mirrors across other factions). The return on the developmental investment for opening up the mirror classes to other factions would be too low. The developers admit to having all of the various classes shared across the factions by virtue of the fact that NPCs exist within those confines (Imperial NPCs using trooper abilities and autocannons are plenty common, and there are more than a few Sniper/Operatives working for the Republic, etc.). Not having access to these cross-faction capabilities is the price we pay for having a story driven MMO.

As to the third faction, it's got the same problem. The developers *realize* that it's a completely different faction (just look at Karagga's Palace), but this does not necessarily mean that the developers believe, as you do, that it should be a faction available to *players*. The same applies to any number of other factions and large scale organizations within the Star Wars universe: just because it exists in the world of the game does not mean that it is reasonable to allow within the confines of a game. The *story* of the game allows for side-switching (there are even cases within the individual stories of members of other factions switching over), but it's not likely to happen simply due to the problems inherent in the way the game was designed and implemented (since the developers decided to make characters deeply involved in individual stories rather than making every character's story completely generic and only differentiated based upon specific mentions of class within conversations).
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TrumpetNut's Avatar


TrumpetNut
09.04.2012 , 01:15 PM | #85
Quote: Originally Posted by Tuscad View Post
Politician, traveling from world to world trying to broker treaties and ending up with power in the senate.
Great idea but how would a Politician fight? the game sorta requires fighting one way or another.

TrumpetNut's Avatar


TrumpetNut
09.04.2012 , 01:17 PM | #86
Quote: Originally Posted by Soljin View Post
Creature Handler.. ranged fighter with combat pet. Open world they still have a companion as well. Yes I want RANCOR pet!
actually that could work if they did SMALLER creatures! (but a rancor would rock)

Kitru's Avatar


Kitru
09.04.2012 , 01:57 PM | #87
Quote: Originally Posted by TrumpetNut View Post
Great idea but how would a Politician fight? the game sorta requires fighting one way or another.
Presumably a Noble/Politician (and it's Imperial Officer mirror) would fight like Leia and Amidala in the movies: using a pistol but focusing on bossing people around. It would make the most sense as a pet based class (using a bodyguard instead of an animal) because otherwise it would look like a gunslinger without the dual pistols. It's an interesting concept that, while it is well supported within the confines of the game world and its own story, has little in the way of the mechanical differentiation from an existing class. A roleplayer could just as easily claim that their gunslinger or scoundrel is an Alderaanian Noble or Republic Senator if they find some appropriate social gear. Unless a developer comes up with a distinctly different way that a Senator would fight compared to a Scoundrel/Gunslinger (in a way that differentiates itself from "firing guns and using gadgets"), I don't really see it happening.
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robtheone's Avatar


robtheone
09.17.2012 , 06:37 AM | #88
Quote: Originally Posted by jimmyjediknight View Post
We all have talked about what new races we want to see But what new class would we like to see
I actually gave them a couple ideas for a new class.

schwartzpedro's Avatar


schwartzpedro
09.17.2012 , 01:04 PM | #89
Wish we had a Mandalorian class based on what COH had with the Arachnos Trooper,a mix of melee,range and defense buffs, with a mandalorian-exclusive storyline, and maybe a woookie for the pub.

ThatGnome's Avatar


ThatGnome
09.19.2012 , 06:43 AM | #90
Explorer/Scout. The Republic Exploration Corps, the Imperial Interstellar Scout Service. Conducting planetary surveys, discovering new hyperspace routes, diplomacy with alien races - all excuses to get toons going to a variety of planets, and hopefully with some space missions involved too. One of the advanced classes would be a "scientist" type, and would have a healing tree, a "gadget" tree for stunning/poisoning/electrocuting enemies, and a tree like the operative/scoundrel stealth ones - Camouflage, perhaps .The other is the "rugged explorer" style, with a tree based on toughness and/or avoidance of hazards (tanking), the "camo" tree, and I'd like a melee specialist who isn't using a glowstick but a vibroblade.