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Dear Bioware, You must do...ASAP. Wall of text, sorry.

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Dear Bioware, You must do...ASAP. Wall of text, sorry.

Jxspyder's Avatar


Jxspyder
12.19.2011 , 02:56 AM | #31
Quote: Originally Posted by deneeve View Post
When is this supposed to happen? I'm only level 16 so far and I've hit Balmorra, but I haven't found this to be the case at all so far. I've been finding myself doing all the quests in an area (maybe skipping a few group quests, but basically doing every single solo quest) and I barely am leveled enough to finish my story quest. In fact, I'm usually at least one level under my final story quest for the area. I am at the very minimum level to go to Balmorra even after pretty much clearing the last zone I was in. So I'm kind of concerned if this is going to be a continuing trend or if there will be more quests in future zones I'm visiting. Thanks.
You should look in to the bonus content. And run one or two flashpoints. I've done all the quests, all the heroics, all the bonus quests that pop up, and maybe 2 flashpoints and 3 pvp matches, and I'm 2-3 levels above the story level. I've been at least 1 over since the latter half of the starting planet.
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Ohnoto's Avatar


Ohnoto
12.19.2011 , 08:01 AM | #32
I wouldn't say that anything here needs to be done "ASAP", except that you might want to edit your thread and replace where you stated flashpoints with operations.

Flashpoints are the instances, Operations are the raids. I'm just stating that since it appears from your thread that you have them backwards.

Quote:
These guilds/players will do their FP's and be locked out the rest of the week. Making it a daily lock will only make things worse. More Flashpoints need to be added asap so as to have 4 or 5 available to run after 3,4 months. They need to in game and ready to play.
Flashpoints do reset daily, not weekly. Considering you have 12 available on each side right now at level 50. As for operations, 2 is great to start out with for launch.

Quote:
The best gear MUST come from Flashpoints. Period. Chest, Legs, Feet, Head, Gloves, Arms, Weapons...every piece. This of course means Nightmare level being the top.
Again, here you misstated Flashpoints, where I believe you meant Operations.
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legionarei's Avatar


legionarei
12.19.2011 , 09:54 AM | #33
I am a WoW player from a halfway decent raiding guild - not US top 10 or anything but our "A team" was downing heroics before the last patch. I feel somewhat "qualified" to comment on this type of thing, and I honestly am feeling a little surprised at how fast the progression is and how quickly me and my leveling partner have gotten overleveled. (I think it's more trying to absorb every bit of story possible though!)

We started playing this game for the story and because he was sick of WoW and I was totally burnt out of raiding and looking at 6 months of non-stop Dragon Soul 4 nights a week.

I think the "mindset" of end-game World of Warcraft players is causing all of these complaints more than the content and mechanics of TOR is. At least for me, I am conditioned to do every game operation in the most efficient way possible in order to get where I need to be for my guild. Breaking that habit in a game that honestly doesn't seem to be made to cater to "those people" is extremely difficult after 5-6 years, and results in stuff like... people spacebaring through their first character just to be first to 50, ending up completely overleveled for a planet because habit tells you to do every quest in an area, and even the very idea that "the best gear" can only come from one place.

I'm not saying that outlook is wrong because it served me very well in a game that was made for it. I think us refugees need to take a look at our own gaming habits and what we expect to get out of TOR. If you left WoW because you were sick of raiding, sick of the gear-chasing fast-track cultures, and wanted something different ... why are you trying to make it exactly like what you ran away from? It's a hard habit to break, but I honestly think that the developers want us to, or want people that don't have that mentality already.

I could be completely wrong and this is all just opinion, of course, but do we really want this game to be an exact copy of WoW and create the same issues, why did we leave in the first place? I would like to see TOR go in a different direction with end-game content. I'm not sure what that would be but the market is ready for something different.

Hajizan's Avatar


Hajizan
12.19.2011 , 10:03 AM | #34
I am only level 19 and having a blast. As I level I do a little crafting, exploring, following the great storyline, I really don't know what to tell you, OP except enjoy level 50 grind. Seems to me either you forgot how to adventure in a mmorpg or this is not the game for you.

silverdanta's Avatar


silverdanta
12.19.2011 , 10:10 AM | #35
Quote: Originally Posted by Nakemi View Post
Lol at a 50 already... Grats to him/her though!

Regarding the OP, you really think the game needs more endgame content already? It does not actually get released for 2 more days you know...
Since we are doing game comparisons though lets look at (that game) WoW:

WoW launched with 2 raids (Operations) (5 if you count Scholomance, UBRS, and Strat which most would not)
SWTOR is launcing with 2 also

WoW had no Battlegrounds (Warzones) at launch
SWTOR is launching with 3

WoW launched with 18 instances (Flashpoints)
SWTOR is launching with 15 but with adjustable difficulty settings.

WoW has not done all that badly now has it? So you really believe that SWTOR needs more LAUNCH content?
Actually MC/BWL if your counting those raids did not occur till a year to two years out from release. UBRS was a 10 man raid same with Scholo/Strat back in the day. That was the only raid content we had till MC came out.

PvP was non-existent unless your did world PvP which was lets sack Xroads! lol. AV was suppose to be in the game come release but it did not show till almost 11 months after release.

Lets not forget that the first level 60 in classic WoW was hit in 10 days after the game released and from his comments, he was not "rushing" ether.

All in all, when you compare the two, BW is bringing their A game to the gamers, it's the gamers that have forgotten their history.
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JetfireZ's Avatar


JetfireZ
12.19.2011 , 10:56 AM | #36
Quote: Originally Posted by Methane View Post
I would feel totally crappy if All of my crafting ability was only disposable mods and stims at endgame. I much prefer if each crafting skill has a few items that are very hard to make, yet top of the line gear. Otherwise crafting becomes a minor stepping stone and not very worth it in the long run.
Seconded, maybe not the BEST items, but there should be craft-able items that are Operation viable at all difficulty levels, there should be missions that involve a decent risk to get the required materials, say a 90% failure rate, but being a crafter instead of a raider should be viable. Why can't I be a hardcore crafter instead without being a hardcore raider? Is raiding the only MMO activity that is allowed the spotlight?

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gEddeh
12.19.2011 , 11:06 AM | #37
Quote: Originally Posted by Kerraii View Post
tl;dr
You sur, definitly needz a life o.o

Ashmadai's Avatar


Ashmadai
12.19.2011 , 11:52 AM | #38
Anybody who is already level 50 was space barring through quests, speed running, either not getting datacrons or looking up how to get them first, not working on crew skills and playing around learning new recipes through re-engineering, not doing warzones and space missions for fun, etc.

Everybody can have their own playstyle, but if you're only worried about getting to 50 as fast as possible, don't complain about a lack of content. This happens every single time a new MMO launches. Do heroic flashpoints and finish nightmare mode on all the operation bosses at least before you start yearning for new content.

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jasohans
12.19.2011 , 12:14 PM | #39
As much as I enjoyed WoW (for a few years) it really was both the best thing and the worst thing that ever happened to this genre of game. Prior to WoW the rush to endgame wasn't really the focus; it was the ride there and then at endgame you found things to do that interested you. Some enjoyed exploring, some enjoyed crafting, some pvp, some instances, some raiding, and some just socializing.

I don't know about EQ, but when I think back to DAoC, there really wasn't much questing in vanilla to get you leveled up quickly. If you wanted to level efficiently you grabbed a party of players and went out and tackled dungeons and the like. Now, thanks to WoW, we have come in to a genre where people rush to the level cap because they can and developers are catering to this. Think back to Vanilla WoW, there was no way to hit 50 as fast as we can in games now. It eventually became possible, but not at launch. But almost everything following vanilla WoW has left a way for the playerbase to ignore the MMO part of the game and simply rush rush rush.

All of this is great for the casual player; they are no longer left in the dust of the hardcore. But in return, it is bad for the hardcore as they don't have that challenge constantly facing them. How does this all get fixed? I don't know to be honest, but leveling needs to slow down in MMO's. I play casually now and I don't want to be level capped in a month. I want to be level capped in 3+ months, but that is me /shrug.

Then again, if leveling were slowed down too much there would probably be an increase in the number of video game related deaths as a lot of idiots seem to be forgoing food/sleep/hygiene in lieu of hitting cap in a few days.

Sathohis's Avatar


Sathohis
12.19.2011 , 12:24 PM | #40
This isn't WoW...Thank you!

This isn't Blizzard...Praise (insert name here)

And this isn't SWG...Good job on not repeating that misstake.

I personally enjoy the story. And I like many don't have the time to play 20+ hours a day. Nor would I want to. Every choice or move I make makes a difference, that is huge for me. Choice in an MMO is new. I'm not just clicking on a quest test, accepting and running off to kill something. I actually know WHY I'm doing it. Why rush? There's too much to enjoy here. I have never been big on end game events.

If you're rushing through this game I feel sorry for you, you are missing A LOT of great stuff. It just doesn't seem smart to skip all this.

So far I think BW has done a great job. If you want more end game go back to WoW. The game hasn't even officially released yet. Be patient. More end game will come when it should. And as long as this game doesn't decline into contant raid raid raid, 'I need my Epic gearz!' it will do just fine by me.


*Slightly off topic*

I see this game doing me even better with breaking up with GF's and killing marriges...I mean if I get hooked again that's what'll happen. All this content...heck I might not care if my GF does a table dance for me...might. Content!