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Merc Healing LI HM-- QQ banned


JRastenn's Avatar


JRastenn
05.27.2012 , 01:56 PM | #11
Quote: Originally Posted by Aurojiin View Post
All you can really do is make sure that your party does what they can to avoid unnecessary damage. When Sav-Rak jumps back down from the pipe phase, get everyone to stay spread out until the tank picks him back up, or you all risk eating a cleave that applies a bleed DOT. If you have ranged DPS, get the group to stay well spread; this stops Voracious Rot from bouncing around the group and will ease the healing burden.
This is the best advice for this fight. If the dps or I take much damage during the other phases, I almost always fall behind during the pipe spitting phase. Make sure your group is aware he does a frontal cone and the dot that spreads if people are too close. A lot of people seem to think if it's not an operation, they don't need to pay much attention to what the boss is doing cause we'll just heal them.

Aetou's Avatar


Aetou
05.27.2012 , 05:58 PM | #12
Quote: Originally Posted by hulkweazel View Post
Just like any heal-intensive fight, people that say it's "easy" have never healed it before. If healer is doing their job, no one notices since no one is dead.
I've healed it and, honestly, I found it much less intense than either LR-5 or the DPS race at the end of Lorrick. Then again, I also found the bonus boss very comfortable. With an Infiltration Shadow as DPS and a Columi-geared tank, no less. I'm trying to think what advice I could give but it is quite straight forward for a healer. Stand towards the middle in the quadrant without a console and heal. Don't overheal, wait until people have lost more than your crit heal amount before healing them - there aren't any damage spikes that do 10k+ so you can afford to let people take a bit of damage first. Make sure your rotation is resource-efficient. Really, the biggest thing is 'don't get thrown into the lava.'

Aurojiin's Avatar


Aurojiin
05.27.2012 , 06:18 PM | #13
Quote: Originally Posted by Aetou View Post
I've healed it and, honestly, I found it much less intense than either LR-5 or the DPS race at the end of Lorrick.
Sav-Rak has a certain baseline requirement for healing throughput that the other bosses don't necessarily have depending upon how well your party members execute.

I've said this before, and I stand by it: the healing burden on LR-5 is a joke if your group executes the mechanics intelligently. He hits the tank for much less than the opening miniboss, experimental cannon isn't remotely a threat, the adds all hit for about 80 (lol) and the lava grates only cause serious damage if you persistently stand in them. When executed correctly, this fight is nothing more than a casual exercise in topping up health bars. If this requires more of you than Sav-Rak, in all honesty you must have idiot party members.

The DPS race at the end of Lorrick is just as dependent on your DPS output (by definition) as your own healing. When I first cleared this instance it was down to the wire. These days I DPS Lorrick as well out of boredom. Sav-Rak still requires effort.

WhiskeyGin's Avatar


WhiskeyGin
05.27.2012 , 11:29 PM | #14
Definitely, the first boss is a joke if you execute the right strategy for your group. In my case we had a Jugg tank, two sorc dps, and myself as merc healer. We just let the tank post up in the middle, slow-dancing with the boss, while the dps and I stayed together so we could control where the Energy Coils landed (we used a simple grid system with four predetermined spots that we'd rotate through). The only snag we had was that towards the end of the encounter the Coils would drop more frequently, so one or two ended up clipping the tank (no real problem since our tank-- my guild's raid team's main tank no less-- has great field vision and awareness).

So, to keep things moving along... What about Doc Lorrick? I understand the need to cleanse the poison debuffs and have everyone more-or-less topped off once phase 2 starts (no point starting a dps race with broken ankles), but are there any other things that I should be wary of or give special consideration to?

Oh yeah, a little more wishful thinking on my behalf-- anyone think it'd be sexy if Supercharged Gas removed the CD from Cure? I don't think it'd be especially game-breaking, and could retain its heat cost so that things stay balanced. Or, if one wanted it to be game-breaking, make Cure an AOE cleanse during Supercharged Gas and make some percentage of all the merc's heals come back as self-healing (I'm just a poor ex-priest missing Mass Dispel and Binding Heal).

Aurojiin's Avatar


Aurojiin
05.27.2012 , 11:56 PM | #15
Quote: Originally Posted by WhiskeyGin View Post
So, to keep things moving along... What about Doc Lorrick? I understand the need to cleanse the poison debuffs and have everyone more-or-less topped off once phase 2 starts (no point starting a dps race with broken ankles), but are there any other things that I should be wary of or give special consideration to?
Phase 3 is the true DPS race. Use phase 2 to get positioned with your backs against the door you came in so that you can avoid knockbacks. Your own knockbacks will deal with the adds until you burn Lorrick to 10% to start phase 3.

Tell your DPS to interrupt Flurry of Bolts in the first phase and Ravage in the second phase (the latter being much more important).

snwmnx's Avatar


snwmnx
05.28.2012 , 01:37 PM | #16
Quote: Originally Posted by WhiskeyGin View Post
This might seem to be a good strategy, but that jumping DOT that he throws out gets to be a bit much. Also, since no other guide out there wants to focus on this kind of stuff-- Which debuffs are able to be cleansed? I don't have much in the way of spare heat to toss around-- but a prompt Cure can save on damage later on.

P.S. Bioware-- please make debuffs easier to see! Tiny debuff icons in the raid frame just aren't cutting the cheese. Maybe being able to turn buffs off in the raid frame so that you can make debuffs bigger? Also, anyone else having trouble with this?
It doesn't "seem" like a good strategy, it *IS* a good strat. I *HAVE* healed this. I *DO* think it is among the easiest fights in that Flashpoint. That strategy *DOES* work.

I do not understand what particular part of the fight you are having trouble with to be honest...

WhiskeyGin's Avatar


WhiskeyGin
05.28.2012 , 02:12 PM | #17
Well, snwmnx, as I explained earlier-- my troubles with Sav-Rak are that I find myself overheating after the first go of the second phase. Game mechanics such that they are right now, mercs have a very rigid window within which only certain heals can fit (no less how restricted our AOE is).

Anyways, I'd like to hear your stacking up strategy. How are you getting big enough heals out of your Kolto Missile (I'm usually seeing 1.5-2.7 heals out if in full rakata)? Since that debuff is going to more-or-less be on everyone constantly, how are you managing the heat costs of spamming Rapid Scan?

Aurojin, is there any limitations that should be placed on those interrupts? For example, in the LR-5 encounter, Incinerate is usually left to the tank while Plasma Arc is best left to the dps. Also, that would be my mistake in calling Phase 2 the dps race-- not having done that fight yet I completely forgot the Burning Rakghouls phase.

Aurojiin's Avatar


Aurojiin
05.28.2012 , 02:23 PM | #18
Quote: Originally Posted by WhiskeyGin View Post
Aurojin, is there any limitations that should be placed on those interrupts? For example, in the LR-5 encounter, Incinerate is usually left to the tank while Plasma Arc is best left to the dps. Also, that would be my mistake in calling Phase 2 the dps race-- not having done that fight yet I completely forgot the Burning Rakghouls phase.
In a word, no. Interrupting Flurry of Bolts in the first phase is just a quality of life measure; it's not something you can't heal through, it just relieves a bit of pressure.

Interrupting Ravage in the second phase is fairly important. It's about a 6 second cast, and will immobilize a player and do heavy damage (problematic if you, the healer, are the victim). Between the tank and two sorc DPS it should be covered. You can CC break to get free, although (iirc) you will keep taking damage until it is interrupted.

snwmnx's Avatar


snwmnx
05.29.2012 , 01:22 PM | #19
Quote: Originally Posted by WhiskeyGin View Post
Well, snwmnx, as I explained earlier-- my troubles with Sav-Rak are that I find myself overheating after the first go of the second phase. Game mechanics such that they are right now, mercs have a very rigid window within which only certain heals can fit (no less how restricted our AOE is).
...
*Keeping Kolto Shell on the tank at all times*

DPS Phase
*Group Stacked On Boss
*This should keep your group at or near max HP while leaving you at or near zero resource going into the next phase.
1.) Kolto Missile
2a.) Tank < 80% HP = Healing Scan
2b.) Tank > 80% HP = Rapid Shot
3.) Rapid Shot
4.) Rapid Shot
5.) Repeat

Button Phase
*You in center with group pressing buttons
*Use single target heals and, if you are in real trouble, hit Super Charged Gas.

************************************************** ************************************************** ****

I'm not currently spec'd bodyguard so I can't compare my Kolto Missile hits / crits, but my Rapid Scan crits for ~6500 and my Rapid Shots crit for ~450 per tick (higher if the target has talents to increase healing received).

Maybe the misunderstanding is the fact that both Rapid Shots and Rapid Scan can be abbreviated to RS and you took me to mean the later that costs loads of heat and is impossible to spam.

Kolto Shell + Kolto Missile + Rapid Shots does more than I think most really think it does. I can keep the tank at full health (as long as he interrupts incinerate) on the droid boss in LI with ONLY those three skills. Easily. At least until the boss' last 10% HP (his soft enrage).

Honestly, the biggest problem with Sav'Rak (IMO) is server sync issues - someone will see themselves at one position and the server sees them in another which knocks them off when they really should not be.

Aurojiin's Avatar


Aurojiin
05.29.2012 , 01:39 PM | #20
Quote: Originally Posted by snwmnx View Post
Kolto Shell + Kolto Missile + Rapid Shots does more than I think most really think it does. I can keep the tank at full health (as long as he interrupts incinerate) on the droid boss in LI with ONLY those three skills. Easily. At least until the boss' last 10% HP (his soft enrage).
Ahhhh. I finally understand why you perceive Sav-Rak to be a relatively easy fight in LI.

LR-5's enrage is time-based, not percentage based. I never see it, ergo my perception that healing LR-5 is such a joke compared to Sav-Rak.