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Official Q&A Thread for June 1st, 2012 Q&A Blog Post

STAR WARS: The Old Republic > English > General Discussion
Official Q&A Thread for June 1st, 2012 Q&A Blog Post
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Fedifensor's Avatar

05.26.2012 , 09:15 AM | #101
There seems to be a gap between leveling/solo content and endgame content that is very hard for casual players to bridge. As an admittedly "hardcore" player (Legacy Level 33) leading a casual guild, I've found that we've hit a brick wall when it comes to story mode ops and hard mode flashpoints. The other guild members reached level 50 about a month ago, at which point we started looking at Eternity Vault. After multiple attempts on EV story mode, we've been completely unable to make significant progress in the operation. This is despite having a person who has completed hard mode EV leading the op, having the entire group in level 50 gear (gained from doing their dailies), using voice communication for the op, and having the recommended balance of 2 tanks, 2 healers, and 4 DPS.

Given the problems completing the operation on story mode, which is supposed to be the introduction to endgame play, I'm worried that my guild's players are ready to call it quits. What can I tell my guild to reassure them that endgame content is worth doing? Are there any plans to adjust the difficulty of story mode operations?

P.S. It's very demoralizing to a casual group when they go into Hard Mode Esseles thinking it will be the easiest HM flashpoint (since it is the first one you take on in normal mode), only to be repeatedly stomped into the ground by Ironfist.

OzeebaWifa's Avatar

05.26.2012 , 09:22 AM | #102
This cannot be contained within one question, but I'll make it as brief as possible.

RE: Server Transfers

Rumors have been circulating that you'll only allow server transfers from high-pop to low-pop servers. This is not acceptable. Many servers are lucky if they see greater than 10 people on the fleet at any one time. The fact is, you folks had way too many servers at launch, you dumped pre-order guild launches are servers that haven't proven themselves in the long term, and allowing a handful of people to transfer to these low-pop servers will not save those servers from dying.

So this is a multi-part question:

When 1.3 comes live, will server transfers be to ANY server? Will our legacy be in-tact? (or for example some of us rolled on a server to try out the community on that server, will you allow us to take the higher of the two legacies when we transfer those characters?.,..which is after-all...fair. Will we get to keep our perks that we earned on the old server?

I think to resolve all this, it should be handled in this way:

When you transfer, you should have two options:

Transfer a single character.


Transfer your entire legacy

The single character is straight forward.

The legacy would simply be: Transfer your legacy to the new server, if one exists on the new server, the legacy of higher level is kept and any pre-existing characters on that server are absorbed into the transferred legacy.

at that point, all character names in the legacy are re-set, thus allowing the player to rename their characters in the event they have single or multiple characters with the same name on two different servers.
There are two groups of people you can make fun off on the internet without fear of retribution; the illiterate and the Amish.

Pcolapat's Avatar

05.26.2012 , 09:38 AM | #103
Many other MMORPGs are going with a three faction approach for PVP (Guild Wars 2, Elder Scrolls Online). Thier reasoning is that it prevents one faction from over powering the other. Is this something you may have considered when you decided to "go back to the drawing board on world PVP"? Or would this type of change be too drastic this late in the game?
Anything that is done repetitively can be done by a computer. That is why right brained people will eventually rule the world.

Sultan's Avatar

05.26.2012 , 09:39 AM | #104
I know you guys are trying to get away from reusable stims but why are the schematics for exotech on trash and not on raid bosses? I have been raiding for months and have not seen a single schematic drop for these? How are us biochemers going to be able to upgrade our stims we can make if the schematics never drop? Also since we have a new tier of gear why don't we have a new tier of biochem schematics for stims we can make or that drop in Denova ?
Saltman, Assassin

Sawbones Scoundrel, The Fatman

Mautics's Avatar

05.26.2012 , 09:40 AM | #105
Will there be an increase in the legacy level cap to increase it past level 50? If so, when can we expect the increase?
Jung Ma
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Maverker Maverkor

ZORG's Avatar

05.26.2012 , 10:17 AM | #106
Quote: Originally Posted by Thoffs View Post
Are the sound issues caused by 1.2 going to be fixed in 1.3?

(Background: In operations, after you have been playing for 'awhile', you begin losing sounds until you lose nearly all audio -- 'awhile' depends on the player but is typically 1-2 hours. Quitting the client and re-entering fixes the problem. There is a large thread on this in the CSR forum).
Will the AUDIO CUES for encounters be looked at first? The robot in Eternity Vault Comes to mind.
Fear leads to Anger
Anger leads to hate
HATE leads to suffering

JediHK's Avatar

05.26.2012 , 10:28 AM | #107
Is there the possibility of adding a Calendar to the game, so Guildmasters or other players can send an invite to a player, who can then accept or decilne the invitation - say for a weekly Ops - then it will put the scheduled item into a calendar, which you can easily access from say the left hand side of the minimap. This would save heaps of hassle getting an Ops team together and could be used by BioWare to keep payers aware of content updates etc. too.

Eljayz's Avatar

05.26.2012 , 10:30 AM | #108
How do you plan to build player confidence in this game after what was the best launch in MMO history and a disastrous first 6 months with needless updates and a complete refusal to keep your player-base happy.

Let me clarify:

Everything that was released in 1.2 should have been released at launch anyways (everything except the new operation and the new warzone) new crafting elements, augments, the garbage script you call a combat log all should have been released at launch. And I still don't have a decent combat log.... And this was the biggest patch in MMO history according to you...

The failure of ilum killed the open world pvp experience which this game lacks and people will go to other games which will have open world pvp, i.e Guildwars 2.

If you had a polling about what the players really wanted, I promise you legacy is on the bottom of the list, yet this is all you work on and believe will be the factor that keeps players happy. Quit working on legacy and work on other projects like the so called 1.2 rated warzones that never happened?

Work on stuff people care about, stop working on useless features that are nice but don't define this game. Diablo 3 killed the population of my server twin spears. If we're lucky we can get about 5 warzone queues ALL DAY at primetime at the level 50 range. With guildwars 2 around the corner, how are you going to keep the player confidence in bioware/ea games high?

Cause right now, bioware/ea games... Your players are not happy.

Edahsetin's Avatar

05.26.2012 , 10:34 AM | #109
Is the Electrostaff ever going to be a proper full substitute for the Double Bladed Lightsaber? Because right now its not working 100% as intended.

First off, attacks that don't indicate that they require a double bladed lightsaber in their tool-tips, such as Lacerate, do not function when an electrostaff is equipped. Given the animations for the Electrostaff attacks are the same as the double bladed Lightsaber, and the fact that the Assassin gets the Electrostaff added as a proficiency as soon as they hit the advanced class I would think that it should be that way already. Afterall, people who wield Vibroblades instead of Lightsabers don't seem to have their abilities affected like this. Is the Electrostaff going to be re-evaluated... or at least its tool tips corrected?

AeSaar's Avatar

05.26.2012 , 10:34 AM | #110
Will server transfer release before 1.3 or with it?

Can you offer any further specifics to the many players affected by low server populations?
Vagueness Is Coming