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The layoffs have me confused more then anything else. Help?

STAR WARS: The Old Republic > English > General Discussion
The layoffs have me confused more then anything else. Help?

ISTrick's Avatar


ISTrick
05.23.2012 , 10:32 PM | #151
Quote: Originally Posted by MarshalVaako View Post
SEE!!! and we all know the QA team SUCKED, it was bug after bug

SO this can be good right right??? :::cries:::
I'm with you.

And either way, I was drinking my Vodka.. win - win.

<< Wearing nothing by Issey Miyake and Golden Pantaloons >>

Indy Sandbag Trick

Nightfalll's Avatar


Nightfalll
05.23.2012 , 10:52 PM | #152
Dont be mistaken............



THIS IS A GREAT THING.....It shows Bio is committed to the game and will show no mercy to those who are NOT doing their jobs. Period.


Kudos Bio, Im back on board. I have a bit of faith now.......Keep it going
"I wonder what you will say when SWTOR surpasses WoW in subs.

Something like Oh it will die in 2 years from now, when it doesnt you change your opinion and say Oh its 4 years." quote from DARTHDOLL 2/25/2012

Grevlin's Avatar


Grevlin
05.23.2012 , 11:08 PM | #153
Quote: Originally Posted by Nightfalll View Post
Dont be mistaken............



THIS IS A GREAT THING.....It shows Bio is committed to the game and will show no mercy to those who are NOT doing their jobs. Period.


Kudos Bio, Im back on board. I have a bit of faith now.......Keep it going
Ladies & Gentlemen, I present to you the OTHER end of the spectrum!

J/k. It's most likely due to restructuring rather than trying to offload bad employees. Well, maybe that one job they're looking to immediately replace was due to that, but still, I don't think it's likely that 200 people all managed to get canned for noncompliance/incompetence/etc at the same time.

GalacticKegger's Avatar


GalacticKegger
05.23.2012 , 11:18 PM | #154
Quote: Originally Posted by ISTrick View Post
I'm with you.

And either way, I was drinking my Vodka.. win - win.

Remy 1738 here. Those folks need to drink more. Or drink less coffee. Or do fewer pharmecuticals. Or take yoga. Something besides camp a forum & machinegun everything that moves when they can't get their way.
Can we please just have our pre-KotFE SWTOR MMORPG back?

unseenmaji's Avatar


unseenmaji
05.24.2012 , 01:33 AM | #155
Quote: Originally Posted by Grevlin View Post
Ladies & Gentlemen, I present to you the OTHER end of the spectrum!

J/k. It's most likely due to restructuring rather than trying to offload bad employees. Well, maybe that one job they're looking to immediately replace was due to that, but still, I don't think it's likely that 200 people all managed to get canned for noncompliance/incompetence/etc at the same time.
EA themself have stated this game is no longer a priority hence they are downsizing the teams and it was most likely more than 200 people. EA attitude is like see what you can get out of the ignorant customers left then let the game die we will move on to other titles, there entire marketing stragety is release get sales let games die, they focus on the initial profit from sales then just let games die, why do you think it known as the worst company it not because of their profit/income it because of how they treat consumers.

Coplann's Avatar


Coplann
05.24.2012 , 02:18 AM | #156
layoffs are bad and I feel sorry for the people who lost their jobs.

That being said, SWTOR is far from being dead.

Yes, been there, done that (Warhammer Online). After the layoffs there they added some sort of DLC content you had to separately pay for. There are not many real free content update beyond that and the player base droped and droped until the state where it is at now. I do not know how many developers are still working on the game, but a few still are and the game is still running. Warhammers failure imo was making PvE mandatory to stay competetive in PvP (by creating insanely powerful items that were only attainable in raid/PvE-content which flipped the balance in PvP too much, "Land of the Dead" as reference).

Looking at Dark Age of Camelot which happened to celebrate its 10th anniversary (which I played for 7 years), its still running and sometimes I really feel the urge to download it, try to recover my toons (from Pellinor/Caerlon to whatever the active server is currently) and play it again a bit. In terms of complexity, depth, features and size of content this game beats SWTOR, WAR and probably even WoW. However the class-design and the user interface shows its age (melee classes with basically only 20 melee attacks, casters with maybe 5 baseline abilities and so on). Classes in newer games are more fun in their multitude of abilities.
I wish they took DAoC, gave it a modern interface and redesigned all classes. It would still or once again be the best PvP/RvR experience on the market.
Bottomline is however, the game is still active, running, supported and developed. Of course the amount of resources invested by EA/Bioware-Mythic are in relation to the amount of subscribers (and DAoC is still a full featured subscription based MMO, not f2p)

Age of Conan anyone? Yes it is f2p, however it is also still running and, in difference to WAR, had a major expansion pack. Also offers interesting PvP, although the more raid-centric focus is not my niche.

DDO / LoTRO? F2P yes, but growing and expanding (DDO will bring a new expansion out soon).

So, will the size of SWTOR development/budget decrease? Yep. Will we see all the cool stuff they announced before this year or even afterall? Maybe, maybe not. Will the game still evolve and shape up? Yes, it will. Will the class balance ever be perfect? No way!
May the game still turn around and keep groing beyond 1 million subscribers? Maybe, maybe not.

The bottomline is, as long as people pay and play the game, it will be supported. Even a small profit margin is a profit margin. And with fewer servers, but better population per server the maintenance cost for the game will decrease alot, making the game more profitable than it currently is. However you wont have 100+ developers working on the game at the same time. But even a dozen can still deliver alot of new content and you can argue that smaller teams are more creative and innovative than larger teams.

I want better space combat, some help for the Operative Concealment Tree and in the long run some DAoC-like open area realm/objective based combat (keep-takes in SWTOR if you want).
Coplann, Operative (T3-M4. formerly Force Harvester)
Takemaru, Juggernaut
Shakat, Sorcerer
Durhan, Mercenary

Guajolote's Avatar


Guajolote
05.24.2012 , 02:19 AM | #157
Quote: Originally Posted by Grevlin View Post
I said it would "probably" be a logistical nightmare as you would instead have to go through the process of calculating remaining subscriber time and tailoring a change to each account individually compared to a "one-size-fits-all" action that they can apply universally.
It shouldn't be too difficult if so few people are letting their subs lapse as you suggest. I would love a refund for the two months I've paid for since I uninstalled the client.

Wayshuba's Avatar


Wayshuba
05.24.2012 , 03:22 AM | #158
Quote: Originally Posted by Grevlin View Post
Actually, I wasn't that surprised. But then again, I read the shareholders' materials for the latest quarter.

(http://www.joystiq.com/2012/05/07/ea...ember-30-2012/) Found this online, seems like a pretty good summary.

EA announced to the shareholders (and others) that it was going to be restructuring its employees so that there were going to be layoffs of up to 500-1,000 employees (puts the 200 from BioWare Austin in perspective, eh?). However, that's because EA is currently trying to refocus onto their online and digital offerings. Before the layoffs, their employees numbered 9,200 with one in eight being engineers. After the layoffs, they're planning to employ 9,700 employees with one in two being engineers.

But you know the trolls. They'll ignore the majority of the details to change the story from "EA growing workforce & restructuring to employ more engineers, will layoff some current workers" to "EA (...) will layoff some current workers". Then imply that this means the game is dying, or that there will be no more meaningful content.

Honestly, I wish people would actually read the news stories or the shareholders' materials before the fly off the handle predicting doomsday. It'd save us time, keep the forums a bit cleaner, and make it a bit easier for people with real questions and legitimate concerns (such as a time-frame to expect 1.3 on the test server. I've tried twice to ask that question in the topic about the 1.3 preview video, and the only response was someone tying it into their whining about the game.) to actually use the forums. You know, what the forums were designed for. Instead of a place for the community to interact and disseminate information about the game, it's become a sounding board for trolls who seem to need SWtOR to fail in order to justify their unsub to themselves.

Bioware at the very least needs to make two General Discussion forums- one for subscribers & one for both subscribers and non-subscribers. Then bar non-subscribers from the rest of the forums. This is getting ridiculous.
Yeah, like any of it is believable when EA flat out DENIED that layoffs we coming only a couple of months ago.

Also, the 1000 layoffs are between now and Sept. 30, 2012. Want to bet that they are not done with BW Austin yet.
"Do or do not. There is no try." - Jedi Master Yoda

KismetBP - Spear of Destiny

unseenmaji's Avatar


unseenmaji
05.24.2012 , 03:28 AM | #159
Quote: Originally Posted by Guajolote View Post
It shouldn't be too difficult if so few people are letting their subs lapse as you suggest. I would love a refund for the two months I've paid for since I uninstalled the client.
I think that Consumer affairs needs to investigate the refund issue on subscriptions, why should a company get months of income when the consumer was not happy and quit, In my view it should be illegal and im not sure why this hasnt been adressed first time subscriptions came into picture, a consumer should be aloud to cancel a subscription and get a refund.

Wayshuba's Avatar


Wayshuba
05.24.2012 , 03:50 AM | #160
Quote: Originally Posted by Grevlin View Post
Actually, the original 1.7 million number was the largely inflated one IIRC, as that included people who hadn't yet cycled out of their trial periods. The 1.3 million, as stated in the shareholders report, was composed of a far higher percentage of paying subscribers who had signed up for a regular subscription.
However, and this is a big however, EA stated that included bonus time awarded on paying subs which effectively carried out those three month subs that paid and have since canceled over through the end of April (which is the effective reporting date). Incidentally, this does the same thing for the six month subs. Real subs (those that are still playing and planning too) are a LOT less than 1.3M - otherwise EA wouldn't have given away $18.2M (by their sub admissions) in revenue. That much revenue was sacrificed to deflect the actual sub losses in the game.

Quote: Originally Posted by Grevlin View Post
And remember, they'd have to lose another 800,000 before they would have to consider downsizing at all (such as downsizing the work force and shutting down servers) , much less shut down. Considering that they're going to continue sinking money into SWtOR and expanding their overall workforce (9,200 to 9,700), they certainly aren't acting like they're having problems with it.
When it isn't even in their top ten development investments, and worse, WAR made that list. The writing is on the wall.

Quote: Originally Posted by Grevlin View Post
It all comes down to perspective, though. WoW lost more than that number after SWtOR came out, and I don't remember too many people claiming doomsday. Could be the 10 million strong subscriber base on their end.
You're referring to the games themselves. EA and Blizzard are two different companies. When Blizzard launched WoW, they were betting the farm on it and put everything they had into it. To EA, on the other hand, SWTOR is just another title in their portfolio. Whether it succeeds or fails, EA will go on.

Quote: Originally Posted by Grevlin View Post
Also, Bioware/EA currently haven't released their own numbers for how much SWtOR cost to develop, so those numbers come from various analysts. The lower range of estimates is $80,000,000. The upper range is $200,000,000. A difference of $120,000,000 between estimates doesn't instill a lot of confidence in me as far as their accuracy, so I'd prefer to wait until EA releases their own numbers about it (if they do, though by that point they may be even less relevant to the customers/shareholders.).
The $80M was the original expected estimate on development. Current industry sources are saying it exceeded $300M to develop. This, of course, is rumor, but what isn't is that 800 people were on the team. With development starting in 2006 and assuming an average of 500 employees over that time (since 800 was the final tally and most likely the team was smaller in the beginning), you have $175M in average salary costs alone. Add to that the voice overs, equipment, outside vendors, licensing fees and acquisitions, employee benefits, rent, lights, etc. and you can see how this game probably did exceed $300M in costs.

But here is the big one everyone keeps missing that I haven't seen anywhere. No one knows what the on-going licensing fees (i.e., take of the profit) is going to LucasArts. This could have a dramatic effect on profitability if these are in the 15%-25% range (which is fairly standard for on-going share).
"Do or do not. There is no try." - Jedi Master Yoda

KismetBP - Spear of Destiny