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Undying Rage


Astarica's Avatar


Astarica
05.24.2012 , 12:56 PM | #151
Not counting healers who are difficult to put a 'survivality' rating on them, Marauder is probably the second hardest to kill class in the game out of targets that are worth killing. I really don't get where people get the idea that they're squishy, and it's not like truly squishy classes like Deception Assassins actually do more damage than Marauders.

Tatebomb's Avatar


Tatebomb
05.24.2012 , 01:01 PM | #152
Quote: Originally Posted by Astarica View Post
Not counting healers who are difficult to put a 'survivality' rating on them, Marauder is probably the second hardest to kill class in the game out of targets that are worth killing. I really don't get where people get the idea that they're squishy, and it's not like truly squishy classes like Deception Assassins actually do more damage than Marauders.
As it should be honestly. Mara HAS to be in 4m to be effective at all. Few classes can be completely neutralized by a simple root like a mara is. Knock back + root = roflstomp.
Jedi Covenant:

Gothrik: 50 vanguard; Koracks: 50 sent ; Xeen 44 jugg; Gothric: 50 merc

Valsdad's Avatar


Valsdad
05.24.2012 , 01:02 PM | #153
Quote: Originally Posted by Tatebomb View Post
As it should be honestly. Mara HAS to be in 4m to be effective at all. Few classes can be completely neutralized by a simple root like a mara is. Knock back + root = roflstomp.
Okay, let's start over.

Why do you feel it is balanced for a class to both be incredibly hard to kill and also have arguably the highest damage output in the game?

Bring me to your side, convince me to see this too.
Overtrebel, a right and proper scoundrel

Jeffor's Avatar


Jeffor
05.24.2012 , 01:10 PM | #154
Quote: Originally Posted by Valsdad View Post
Immunity to death on cool down? Okay, welcome to the lives of every other class, I guess.
Immunity to death really? If there is no healer around a Sentinel will usually die after their 5 seconds of fury.
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SWG: Cephus/Herodotus Tchuck'Tchuck'aachoo-Ahazi Server (At one with the force)
SWTOR: Cephus TchukTchukAchoo-Jedi Sentinel-The Swiftsure Server
Farewell SWG Gone but not forgotten S238

Jeffor's Avatar


Jeffor
05.24.2012 , 01:14 PM | #155
Quote: Originally Posted by Armelle View Post
Yeah, Marauders draw a lot of CCs...wonder why?
Because the other team has 6 sorcerers on it maybe?

I have no problems with the constant CC. As a melee DPSer I take it as an honor to receive such attention. That is also why I think we deserve our defensive CDs powerful though they are.
LotRO: Jeffaman/Lilnooblet/Jeffrandir/Cephus-Brandywine Server
SWG: Cephus/Herodotus Tchuck'Tchuck'aachoo-Ahazi Server (At one with the force)
SWTOR: Cephus TchukTchukAchoo-Jedi Sentinel-The Swiftsure Server
Farewell SWG Gone but not forgotten S238

Valsdad's Avatar


Valsdad
05.24.2012 , 01:16 PM | #156
Quote: Originally Posted by Jeffor View Post
Immunity to death really? If there is no healer around a Sentinel will usually die after their 5 seconds of fury.
After you have laid 5 - 6 seconds of damage onto someone who, by all rights, should have you dead already.
Overtrebel, a right and proper scoundrel

LiveandDieinLA's Avatar


LiveandDieinLA
05.24.2012 , 01:16 PM | #157
Quote: Originally Posted by Valsdad View Post
Okay, let's start over.

Why do you feel it is balanced for a class to both be incredibly hard to kill and also have arguably the highest damage output in the game?

Bring me to your side, convince me to see this too.
I would argue that, because they have they have arguably least utility of any AC, it is balanced.
No hard stun, no knockback, no pulls, no heals, no guard, no and no taunts. The only utility a mara brings to a group is predation, and bloodthrist. Both require 30 stacks of fury, so using predation means that the mara isnt using berserk, reducing their offensive capabilities, and Bloodthrist has the longest CD of any pvp usuable skill in the game.
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Jeffor's Avatar


Jeffor
05.24.2012 , 01:17 PM | #158
Quote: Originally Posted by Valsdad View Post
After you have laid 5 - 6 seconds of damage onto someone who, by all rights, should have you dead already.
Says who?
LotRO: Jeffaman/Lilnooblet/Jeffrandir/Cephus-Brandywine Server
SWG: Cephus/Herodotus Tchuck'Tchuck'aachoo-Ahazi Server (At one with the force)
SWTOR: Cephus TchukTchukAchoo-Jedi Sentinel-The Swiftsure Server
Farewell SWG Gone but not forgotten S238

UGLYMRJ's Avatar


UGLYMRJ
05.24.2012 , 01:18 PM | #159
Quote: Originally Posted by liveanddieinla View Post
i would argue that, because they have they have arguably least utility of any ac, it is balanced.
No hard stun, no knockback, no pulls, no heals, no guard, no and no taunts. The only utility a mara brings to a group is predation, and bloodthrist. Both require 30 stacks of fury, so using predation means that the mara isnt using berserk, reducing their offensive capabilities, and bloodthrist has the longest cd of any pvp usuable skill in the game.
+1 :d

Lady_Alyria's Avatar


Lady_Alyria
05.24.2012 , 01:19 PM | #160
Quote: Originally Posted by Valsdad View Post
Okay, let's start over.

Why do you feel it is balanced for a class to both be incredibly hard to kill and also have arguably the highest damage output in the game?

Bring me to your side, convince me to see this too.
If you really think they are mighty mighty why not just play one?