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The Dark Side is taking over SWTOR!!

STAR WARS: The Old Republic > English > Community Content
The Dark Side is taking over SWTOR!!

Hawk_IV's Avatar


Hawk_IV
05.21.2012 , 02:01 AM | #21
Quote: Originally Posted by rbkrbk View Post
You can't "balance" something like that, unless you make the good guys look like jerks. We want to be able to do whatever the **** we want to people we consider idiots. That makes us look like a-holes to others. If they made that the Republic way, then there would be no difference.

I understand what you're saying, but what you're saying has no foundation. Most of it is conjecture and anecdotal, like how it's easier to play Imperial, or that there are more dark side drops, or how the Imperial fleet is more glamorous. These are not facts. Then you make assumptions like people play Imperial because the bad guys look cooler in the trailers, or because (since you seem to assume we're 12 year olds and make our decisions based on what is on the box's cover) there's a bigger picture of the bad guy on the front of the box. This is post hoc by the way, and you can't possibly know that's the reason. Satele, I would say, makes a much better impression in the "Hope" trailer. Not to mention, when you pick up the game, you will spend about a 1000x as much time looking at the loading screen compared to your box, on which, you will see a JEDI wielding a blue lightsaber in the front.

So there.
I'm not saying "change the values of the Republic/Jedi", I'm saying have more Light Side content and presence, have more heroes. I'm tired of constantly seeing more SWTOR Villains/Dark Side everywhere.

And no, maybe I have opinions in there too, but is there something wrong with opinion? I think it's a pretty good and strong opinion, I mean just look yourself.
> Is there a model of a hero? There are two villain models and a life-size statue of a VILLAIN.
> Coruscant - Grey desolate city, gangs making messes, a bit of red carpet.
> Dromuund Kaas - Wide wilderness with all kinds of monsters/enemies. Big Statues.
The cities on Dromuund Kaas pretty much sum up the best of Coruscant.
>Crazy looking Sorcerers with bewildering lightning effects that look extraordinary.
>Jedi Sages with brown robes throwing rocks and a little light.

What I'm trying to say is that the makers of this game are spending a considerably greater effort into the Evil of SWTOR and not balancing the effort with the Good of SWTOR

DiabloDoom's Avatar


DiabloDoom
05.21.2012 , 02:15 AM | #22
Quote: Originally Posted by Gruug View Post
The "underdog" is always the "good" and not the other way around. It has always been easier to choose evil. That is the story behind Star Wars.
I was referring to faction population, I assumed most people would have chosen republic.

AdamLKvist's Avatar


AdamLKvist
05.21.2012 , 02:43 AM | #23
Quote: Originally Posted by DiabloDoom View Post
I was referring to faction population, I assumed most people would have chosen republic.
Odd. You can't have been on the forums pre launch then, because EVERYONE around here knew imps were 1. Favoured (bias) 2. Were going to be overpopulated.

Open beta +feedback+guilds assigned on the websitie made this common knowledge, of course, not bashing on you just saying that there was never any question about it.
The Forgotten Legacy
Ancestry/Mythology
TOFN

Lundli's Avatar


Lundli
05.21.2012 , 03:13 AM | #24
I'm sorry but I don't really see it.. on my server (The Red Eclipse) Imp/republic are more or less balanced.
After playing a few Imperials to 50 I'm now levling a JK (40 atm) and imho it's pretty much the same, apart from the fleet being somewhat more drab.. and playing a light side Sith or BH makes for a more interesting storyline, again imho.. As for the dark side corruption, how would the light side affect your character? I for one can't imagine anything that wouldn't look kind of silly..

AdamLKvist's Avatar


AdamLKvist
05.21.2012 , 03:35 AM | #25
Quote: Originally Posted by Lundli View Post
I'm sorry but I don't really see it.. on my server (The Red Eclipse) Imp/republic are more or less balanced.
After playing a few Imperials to 50 I'm now levling a JK (40 atm) and imho it's pretty much the same, apart from the fleet being somewhat more drab.. and playing a light side Sith or BH makes for a more interesting storyline, again imho.. As for the dark side corruption, how would the light side affect your character? I for one can't imagine anything that wouldn't look kind of silly..
Optional "pulsating eyes", telekineticly inspired like disturbance. Some kind of glow that comes and goes like the consulars meditation etc. A lot of ideas would be awesome without being silly.

Your server is then the exception to the rule. There are servers where rep are overpopulated compared to imps, but the general outline of this game is that the republic faction has got fuc*ed.

Artistically.
Gameplay balance.
Illum catastrophy 1.01.
War hero grind impossible for reps on low pop servers -> rated wz that are coming will be won by useless trash imps that got ahead casue reps couldnt.
Zones, leveling, companions. --> Marauders get their healing companion as their first whereas sentinels gets theirs at 34-36.

List goes on, not bashing down on any imp in this thread but face it, republic players are working harder to get less than you have to.
The Forgotten Legacy
Ancestry/Mythology
TOFN

Arlbo_Nabbins's Avatar


Arlbo_Nabbins
05.21.2012 , 03:49 AM | #26
Quote: Originally Posted by Hawk_IV View Post
EDIT/UPDATE: -The Legacy Heroic Moment Powers are way cooler for the imps: Flamethrower, Lightning, etc. VS. Project, Dirty Kick, etc.
-Dark Side effects but no Light Side effects
And as is the case in many things to do with the dark side while they look more flashy on the surface they are in fact less useful overall.

Aeyerath's Avatar


Aeyerath
05.21.2012 , 03:55 AM | #27
Hmmm as far as Light x Dark goes, I must say that the choices for DS and LS are quite.... Black and White.

My example is like this; Black Talon - IMP Flash Point
Spoiler

That is just One of the spots where I think DS/LS takes a Black & White turn, because its not as simple as that, kill or let live.

If the choices were more variety, and less Right or Wrong, There would be more room for LS / DS Points, and for a better experience as towards our morality choices go! Anyone agree?

AeSaar's Avatar


AeSaar
05.21.2012 , 09:57 AM | #28
Quote: Originally Posted by ChickenWangs View Post
Imperial side is easy mode. Planetary areas for imps are more compact. You should try leveling an imperial and see how fast it flies by. And dark decisions make things go quicker. Usually dark decisions have a repercussion, but apparently that is impossible in a bioware game. Seriously they must have had a brain fart because all of the other games had consequences to being bad i.e. dead crewmates, bad relationships, or losing companions.
Yeah!

Why is the Dark Side Sith Warrior unable to kill off a certain companion that should be killed, if the SW were truly dark sided.

So, we would lose our main companion healer and it would suck. Maybe there should be deep consequences for being dark sided.

Malgus had to kill his companion/ lover to stave off weakness and vulnerability. At the same time, maybe dark side leaning companions should betray light sided Jedi. I remember the end of KOTOR having something like this.
Vagueness Is Coming

DarianDarko's Avatar


DarianDarko
05.21.2012 , 11:00 AM | #29
The entire thing here is that players have a choice as to which faction they want to join. Why question players for their decisions? This is a Star Wars MMO, not a movie ladies and gentlemen. I don't think it'd be very fun if we were to follow the Star Wars plot and have the Republic faceroll the Empire at every turn. An MMO hands the movie over to the players. The players actions dictate outcomes. There is no set in stone outcome in a video game. You win or you lose based on how well you play, not because the game is supposed to be geared towards a specific faction.

My choice to play a Sith was not in any way influenced by the box my game came in. That'd be like saying people only went to see Star Wars movies because they saw a Sith character on the poster. I play a Sith character because I ALWAYS play the darker side. I played Asmodian in Aion, I played Zerg in Star Craft, I played Fujin in 12 sky, I played Horde in WoW. Namely because I like darker stories, not rainbows and unicorns. I'm a good person IRL, playing a dark character gives me a chance to explore the psyche of the unknown darkness rather than sticking to the normal everyday life of being sweet lil ole' me.

As for unbalanced PvP...Don't get me started. We either faceroll the Pubs or we get facerolled, it's a 2 way street where you roll the dice. The side with more healers is the side you wanna be on unless you get 3-4 snipers who can nuke the heals. My advice would be to get pre-made groups where everyone has battlemaster gear and go from there.

My point and case though....It's a game, not a movie. You win and lose based on how good you/your team mates are, not because you're supposed to win or lose.

Hawk_IV's Avatar


Hawk_IV
05.21.2012 , 11:58 AM | #30
Quote: Originally Posted by DarianDarko View Post
The entire thing here is that players have a choice as to which faction they want to join. Why question players for their decisions? This is a Star Wars MMO, not a movie ladies and gentlemen. I don't think it'd be very fun if we were to follow the Star Wars plot and have the Republic faceroll the Empire at every turn. An MMO hands the movie over to the players. The players actions dictate outcomes. There is no set in stone outcome in a video game. You win or you lose based on how well you play, not because the game is supposed to be geared towards a specific faction.

My choice to play a Sith was not in any way influenced by the box my game came in. That'd be like saying people only went to see Star Wars movies because they saw a Sith character on the poster. I play a Sith character because I ALWAYS play the darker side. I played Asmodian in Aion, I played Zerg in Star Craft, I played Fujin in 12 sky, I played Horde in WoW. Namely because I like darker stories, not rainbows and unicorns. I'm a good person IRL, playing a dark character gives me a chance to explore the psyche of the unknown darkness rather than sticking to the normal everyday life of being sweet lil ole' me.

As for unbalanced PvP...Don't get me started. We either faceroll the Pubs or we get facerolled, it's a 2 way street where you roll the dice. The side with more healers is the side you wanna be on unless you get 3-4 snipers who can nuke the heals. My advice would be to get pre-made groups where everyone has battlemaster gear and go from there.

My point and case though....It's a game, not a movie. You win and lose based on how good you/your team mates are, not because you're supposed to win or lose.
Good input, I agree with you on somethings. But on my server, the imps faceroll the republic all the time. That's not the point though, lol.
I can see where you come from, but if you look from a different point of view, you'll see the game makers favor the Empire and "promote" it more. Yes there is a choice, like you said, but it's a bias choice. They're putting the choice in front of us and making one choice seem better, which makes more people join that side and the game becomes unbalanced. From experience, I feel they spend more time making the imps fun to play. Maybe I should have named this thread: We need more Republic BioWare! heh