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Next two playable races

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AsheraII's Avatar


AsheraII
01.18.2013 , 09:36 AM | #131
Quote: Originally Posted by Altyrell View Post
They don't exist in this era
While true for the Nightsisters there are some things happening on Dathomir around this very era http://starwars.wikia.com/wiki/Witches_of_Dathomir .
So Bioware could probably use some predecessors of them without breaking lore (much). So I figure they could use that to make a nice force-using companion for the Bounty Hunter out of it.

As for Playable races: I still want a Zeltron Imperial Agent. That combination simply makes soo much sense! How could a hedonistic manipulative and seductive species like the Zeltron not fit right in with Imperial Intelligence? And yes, Zeltrons are known during this age already: http://starwars.wikia.com/wiki/Luxa
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Costello's Avatar


Costello
01.18.2013 , 10:06 AM | #132
Quote: Originally Posted by DamionSchubert View Post
Making an alien race fully human playable is a huge amount of work, at least if you want to give players the level of customization options that they have come to expect. It takes a lot of work to make all of the customization options work together and look good, while still ensuring people still can find looks that are unique to each other.

The Togruta provide a unique problem in this regard, in regards to the tentacles. Yes, the Twi'leks have tentacles too, but they are typically behind the player, whereas the Togruta's canonically drape across the front of the character. This means that they struggle to work with the existing animations and gear without clipping -- indeed, the first screenshot you see for Ashara if you google her is one with her chin ridiculously clipping through her tentacle. While this may be acceptable for a companion who is frequently offscreen while fighting, or NPCs who we can dress and pose carefully, its much more problematic for player characters who need to be able to wear anything and perform any animation and still look good. (The Twi'leks clip somewhat as well, but much art was tweaked to make this a lot less prevalent than it otherwise would have been)

I'm not trying to pour cold water in the species discussion. Quite the opposite - if the Cathar do well, I hope to expand your options even more, and we should know the answer to that 'soonish'. I just don't want anyone to think that just because an alien is currently in the game as an NPC, that it is trivial to turn it into player art -- it's a TON of work to do that, and do it well.
It seems to be the case that if we want to see more playable species we have to purchase the Cathar when it comes to the cartel market. Now I have no problem with that, no point in working on something people aren't interest in, equally I don't like Cathar, don't like their back story and wish the Mandalorians had finished the job and wish BW had more consultation with players over what species players would have liked.

As such happy to purchase the Cathar to see a much needed addition in species added to the game. But will there be more consultation in the next choice of species that will be implamented. Cause lets face it buying Cathar when it comes out and then finding the next species is just another coloured human with a tenticles down the front instead of the back or the like would just be a waste.

CharterMonkKent's Avatar


CharterMonkKent
01.18.2013 , 10:38 AM | #133
Quote: Originally Posted by DamionSchubert View Post
Making an alien race fully human playable is a huge amount of work, at least if you want to give players the level of customization options that they have come to expect. It takes a lot of work to make all of the customization options work together and look good, while still ensuring people still can find looks that are unique to each other.

The Togruta provide a unique problem in this regard, in regards to the tentacles. Yes, the Twi'leks have tentacles too, but they are typically behind the player, whereas the Togruta's canonically drape across the front of the character. This means that they struggle to work with the existing animations and gear without clipping -- indeed, the first screenshot you see for Ashara if you google her is one with her chin ridiculously clipping through her tentacle. While this may be acceptable for a companion who is frequently offscreen while fighting, or NPCs who we can dress and pose carefully, its much more problematic for player characters who need to be able to wear anything and perform any animation and still look good. (The Twi'leks clip somewhat as well, but much art was tweaked to make this a lot less prevalent than it otherwise would have been)

I'm not trying to pour cold water in the species discussion. Quite the opposite - if the Cathar do well, I hope to expand your options even more, and we should know the answer to that 'soonish'. I just don't want anyone to think that just because an alien is currently in the game as an NPC, that it is trivial to turn it into player art -- it's a TON of work to do that, and do it well.
Has there been discussion of adding in new scale sized species? We already have the regular, medium and large versions for the humanoid races. Perhaps there could be a new "set" of playable species. Of course it would be a lot of work (gear, cinematics, animations, etc). However going this route, once the new "work" was done, any new variations of the scaled size species could be added more easily (but understandably not "easy").

The obvious example would the waist sized species in the Star Wars lore.

I see this as a good way to add a lot content over many aspects of the game. Especially to the relatively boring crafting crew skills. A whole new 10-50+ gear set(s) to be crafted (species specific gear, not just AC specific, of course this could and should be added now ). Players would reroll the same classes they have already finished just to play with the new species scale type (= more moola for the game).

Food for thought.
Wnk & Zlk & Knk & Xlk & Znk & Ynk & Tnk & Qnk & Chart
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Thylbanus's Avatar


Thylbanus
01.18.2013 , 10:50 AM | #134
Quote: Originally Posted by DamionSchubert View Post
We probably would never make a non-English speaking player race. I know it seems attractive, but simply put, hearing alien for way too long drives you crazy. An early build of the game had Tython populated by a race other than Twi'leks, and after about the fourth quest, you want to put a fist through your monitor.

So any races we add in the future will need to plausibly be able to speak basic.
THANK YOU for settling that. I already hate the alien speak gibberish. I spacebar as soon as I hear it.
It's amazing how loud a dollar can be.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristin Wilson

tolaez's Avatar


tolaez
01.18.2013 , 10:51 AM | #135
I must say that this aspect of the game has always stuck out like a sore thumb for me. In such a great game to have such lousy species choices really takes away from the experience. It's Star Wars for crying out loud. Such a plethora of really awesome species to choose from. It's way past time to get them in the game. Should have been in from the beginning, but it's too late for that obviously. Work on getting them in now. It will help to keep people around longer too for their alts. Alts are way more fun when you have a new angle to play them from via a new species.

My votes got for Nautolan and Mon Calamari.

EcrirTwyLar's Avatar


EcrirTwyLar
01.18.2013 , 11:03 AM | #136
Quote: Originally Posted by ZirusZero View Post
-wookie for republic
-bothan as neutral
This! Bothans rule!

EcrirTwyLar's Avatar


EcrirTwyLar
01.18.2013 , 11:06 AM | #137
Quote: Originally Posted by DamionSchubert View Post
Making an alien race fully human playable is a huge amount of work, at least if you want to give players the level of customization options that they have come to expect. It takes a lot of work to make all of the customization options work together and look good, while still ensuring people still can find looks that are unique to each other.

The Togruta provide a unique problem in this regard, in regards to the tentacles. Yes, the Twi'leks have tentacles too, but they are typically behind the player, whereas the Togruta's canonically drape across the front of the character. This means that they struggle to work with the existing animations and gear without clipping -- indeed, the first screenshot you see for Ashara if you google her is one with her chin ridiculously clipping through her tentacle. While this may be acceptable for a companion who is frequently offscreen while fighting, or NPCs who we can dress and pose carefully, its much more problematic for player characters who need to be able to wear anything and perform any animation and still look good. (The Twi'leks clip somewhat as well, but much art was tweaked to make this a lot less prevalent than it otherwise would have been)

I'm not trying to pour cold water in the species discussion. Quite the opposite - if the Cathar do well, I hope to expand your options even more, and we should know the answer to that 'soonish'. I just don't want anyone to think that just because an alien is currently in the game as an NPC, that it is trivial to turn it into player art -- it's a TON of work to do that, and do it well.
I understand that there is a lot of work involved. However, I think if additional playable species were made available in the C-Store, they would also sell well.

LordExozone's Avatar


LordExozone
01.18.2013 , 11:18 AM | #138
Quote: Originally Posted by DamionSchubert View Post
Making an alien race fully human playable is a huge amount of work, at least if you want to give players the level of customization options that they have come to expect. It takes a lot of work to make all of the customization options work together and look good, while still ensuring people still can find looks that are unique to each other.

The Togruta provide a unique problem in this regard, in regards to the tentacles. Yes, the Twi'leks have tentacles too, but they are typically behind the player, whereas the Togruta's canonically drape across the front of the character. This means that they struggle to work with the existing animations and gear without clipping -- indeed, the first screenshot you see for Ashara if you google her is one with her chin ridiculously clipping through her tentacle. While this may be acceptable for a companion who is frequently offscreen while fighting, or NPCs who we can dress and pose carefully, its much more problematic for player characters who need to be able to wear anything and perform any animation and still look good. (The Twi'leks clip somewhat as well, but much art was tweaked to make this a lot less prevalent than it otherwise would have been)

I'm not trying to pour cold water in the species discussion. Quite the opposite - if the Cathar do well, I hope to expand your options even more, and we should know the answer to that 'soonish'. I just don't want anyone to think that just because an alien is currently in the game as an NPC, that it is trivial to turn it into player art -- it's a TON of work to do that, and do it well.

While I understand the difficulties with alien characters, I still feel it is something that should have had more priority in a Starwars MMO. They managed to do it in Galaxies somehow.

Anyhow for cool aliens that would not take too much work I'd like to suggest:

Trandoshans. - They can speak basic, are humanoid like, and I'm sure the claws can be done by giving players a toggle similar to the helmet toggle, so players get the choice to show the claws or not when wearing boots/gloves.

Rodians. - They can speak basic, are humanoid, and only their heads are truly different, and their hands have longer fingers.

Nikto. - Again pretty much only a different head.
Kote! Kandosii sa kar'ta, Vode an.
Mandalore a'den mhi, Vode an. Bal kote, darasuum kote,
Jorso'ran kando a tome. Sa kyr'am nau tracyn kad, Vode an.

Newyankalt's Avatar


Newyankalt
01.18.2013 , 11:24 AM | #139
Trandoshan the trandoshans in the clone wars speak English .

Altyrell's Avatar


Altyrell
01.18.2013 , 11:30 AM | #140
Quote: Originally Posted by AsheraII View Post
While true for the Nightsisters there are some things happening on Dathomir around this very era http://starwars.wikia.com/wiki/Witches_of_Dathomir .
So Bioware could probably use some predecessors of them without breaking lore (much). So I figure they could use that to make a nice force-using companion for the Bounty Hunter out of it.
Except the actual person that "creates" the Witches of Dathomir hasn't been born yet. So, if they specifically included the Nightsisters/Brothers or any of the other Clans would actually break the lore as they wouldn't exist yet.

IF they were to add Dathomir then the only things that would be there would be the technological remnants of the Kwa & Rakata. And if they were to have any Inhabitants that weren't brought there by the Republic or Empire, then they would either be people sent by the Paecian Empire or the Shamanistic Humans whom they would NOT be able to refer as either the Nightsisters/Brothers or Witches of Dathomir simply because their "Founder" the Exiled Jedi Knight, Allya hasn't been exiled let alone born yet.