Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

[Guide] Reverse Engineering

First BioWare Post First BioWare Post

Sky_walkerPL's Avatar


Sky_walkerPL
12.18.2011 , 01:57 PM | #21
Quote: Originally Posted by Bigpoppanev View Post
I have gotten the Artifacts, up to level 200 in Artifice crafting(Purples in shield gens, enhancements, hilts, and crystals)

Today I will RE, 15 "Artifact" level 7 Red Color Crystals to see if there is anything new learned, or if theres a secret orange tier, or if maybe even we get that illusive "White" Crystal we see on DB and Torhead.

Will let you know.
Go for it
I tried reverse engineering purple (Artifact) stash, about 7 of them actually, no recipe so far. I don't have resources to do much more so I gave up for now. Maybe I'll try more on later levels. But it'd be great if we'd figure out if it's possible to get better version or not.


Quote: Originally Posted by Slaign View Post
Redoubt (+Defense)
-General (+Defense, +Presence)
-Veracity (+Defense, +Shield)
-Anti-Armor (+Defense, +Surge)
-Exactitude (+Defense, +Accuracy)

Critical (+Critical)
-Leadership (+Critical, +Presence)
-Tempest (+Critical, +Shield)
-Fervor (+Critical, +Accuracy)
-Endowment (+Critical, +Surge)

Overkill (+Power)
-Vehemence (+Power, +Alacrity)
-Rampart (+Power, +Shield)
I have a question:
[prefixes] - Let's say I got purple Critical Blaster and Blue-quality blaster plans. How do I get the Tempest Blaster? Through reverse engineering of Blue-quality blaster or rather Critical Blaster?
Sky Legacy, Hydian Way
[COLOR="PaleTurquoise"]Proudly contributed to: Color crystals RE guide DH DB. Created: Imp uniforms list.

Obilam's Avatar


Obilam
12.18.2011 , 02:15 PM | #22
Not sure this is of much benefit but I was RE'ing some Green low level blaster types and managed to get three Blue schematics in a row.

Now, I was RE'ing the same green blaster each time. People told me to stop, but i didn't and I ended up with three blue schematics ALL with the same stats, but ALL with differing names.

It does pose the question as to how many differnt names and stats you might get from just one single Green item.

Regards

Alexeia's Avatar


Alexeia
12.18.2011 , 04:31 PM | #23
Not sure if its common knowledge but it seems you can "learn" the same recipe multiple times and it will just give you an error message. Kinda sucks since there is the same chance to learn a single recipe every time regardless if you learned the others. Hopefully its just a bug

*Occured for me on the blue to artifact*

Tokran's Avatar


Tokran
12.18.2011 , 05:01 PM | #24
i'd like to add that not only the armor of crafted items goes up with item quality, but also the base damage of crafted weapons or lightsaber hilts...

Sky_walkerPL's Avatar


Sky_walkerPL
12.18.2011 , 05:28 PM | #25
Quote: Originally Posted by Obilam View Post
Now, I was RE'ing the same green blaster each time. People told me to stop, but i didn't and I ended up with three blue schematics ALL with the same stats, but ALL with differing names.
You sure that they had EXACTLY SAME stats?
Can you possibly post the name combinations you got?
This shouldn't have happen, or rather: it did not for me. I got similar results, only for me each item got bit different stats.
Sky Legacy, Hydian Way
[COLOR="PaleTurquoise"]Proudly contributed to: Color crystals RE guide DH DB. Created: Imp uniforms list.

Slaign's Avatar


Slaign
12.18.2011 , 06:15 PM | #26
Awesome guys, I'm glad you are all enjoying and finding the guide useful! I'm also very happy to see people interested in finding out more and posting their findings. Thank you all, and please continue!

Now, let's get to come comments and questions, shall we?

Quote: Originally Posted by Jeido View Post
I also don't know if this is true for weapons -- when I RE a blue weapon with defense, I get the purple version with defense. Same for crit.
Can you please explain further what you mean? Are you saying weapons never earn a second tier prefix?

Using Defense as an example, the Premium (Green) quality weapon would have base stats. When you RE it and get the Defense version, it is called "Redoubt _____" and is a Prototype (blue) quality. If you RE the Prototype Redoubt weapon, you should earn a schematic for one of Redoubt's second tier prefixes at Artifact (purple) quality. For example, General, which retains the defense from Redoubt and adds +Presence.

If the starting item is Prototype (blue) then you may only be able to earn Redoubt, because RE'ing Artifacts doesn't appear to produce further schematics so far.

If this is not what happens, please explain in as much detail as you can what does happen. If this is what happens, and I wasn't clear in the guide, please let me know what part is confusing, if possible.

Thanks!

Quote: Originally Posted by Jeido View Post
I RE'd about 4-5 purples in Beta and didn't learn any artifacts -- but keep us posted!
Quote: Originally Posted by Sky_walkerPL View Post
Go for it
I tried reverse engineering purple (Artifact) stash, about 7 of them actually, no recipe so far. I don't have resources to do much more so I gave up for now. Maybe I'll try more on later levels. But it'd be great if we'd figure out if it's possible to get better version or not.
I don't want to conclusively state in the guide that RE'ing Artifacts is pointless, but I haven't seen any specific reports of success. While 12 RE's certainly doesn't preclude that you guys were unlucky, I appreciate you reporting your experiences. I will add a bit to the guide emphasizing that I have seen no reports of Artifact RE'ing yielding schematics.

Quote: Originally Posted by Baelish View Post
The customisable items don't appear to be REable at all. My wife got the schematic for some orange synthweave leggings with mod/armour/enhancements slot and the product was (fortunately) un-DEable.
I'll add this information to the guide, thank you!

Quote: Originally Posted by Vlaid View Post
Has anyone discovered if RE'ing a stack or a single item is better yet?

Seeing a lot of mixed results/answers on the question.
As a Synthweaver on one character and Artificer on another, I haven't had the opportunity to test this. It's also going to be very hard to prove one way or another, because it could be the luck of the draw.

If it were me, I'd try picking the 6 lowest stackable products you can make that you don't know the improved recipe for, and do as follows:

For 3 of them, make items 1 at a time and RE them, keep track of how many RE's each item takes to get and find the average.

For the next 3, produce stacks as big as you can. Try to make them at least double or triple the average you found with the first 3. RE them, and if the game gives you a chance to learn the next schematic for each item in the stack, then it would stand to logic that at least 2, and probably all 3, of these items should yield a schematic on the first stack RE'd.

Another indication is, if you RE a large stack, do you seem to get materials for every item in the stack, or do you get the same amount of materials you get for RE'ing a single item? If you get the appropriate amount of materials, I would guess stacks give you a chance to learn for each item in the stack. If you get only a single item's materials, I would guess the game fails to see stacks as more than one item, and you are losing both materials and schematic learning opportunities.

Either way, the most efficient way to go about it is make one item at a time and RE it before making another. This way you never make more than you need. That said, if the game recognizes stacks, it may be easier to produce a stack and RE it with disregard for the waste.

Quote: Originally Posted by Lord_KAS View Post
REed at least 30 level 2 premium Red cristals, that give 4 endurance (don't remember exact name) - got no recipe. So maybe I'm so unlucky.... Have anyone tried?
If you are speaking of the Red Resolution Crystal, there is indeed a Prototype and Artifact version of these crystals. You are just extremely unlucky, keep trying.

Quote: Originally Posted by Berjiz View Post
Im doing biochem and it works the same way as the mods. RE a green has a chance to get the schematic of an improved blue item and RE on the blue has a chance for a reusable purple variant. I am not completly sure if the reusable is always the same quality of the green or blue or can be both. I do know that my resusable medpack has the same effect as the green version which makes the blue superior statwise to the reusable. I think that my stims and adernals has the same effect as the blue item. Going to check it when I login.
Will add this information into the guide, thank you.

Quote: Originally Posted by Sky_walkerPL View Post
I have a question:
[prefixes] - Let's say I got purple Critical Blaster and Blue-quality blaster plans. How do I get the Tempest Blaster? Through reverse engineering of Blue-quality blaster or rather Critical Blaster?
I'm afraid I don't know, I have yet to have to opportunity to experiment with the prefix system when the base item is a Prototype. Here's what I know for sure:

When the base item is a Prototype (Blue) it works the same as if it were Premium (Green). This means you need to find 3 schematics that derive from it, Critical, Overkill, and Redoubt. These will be Artifact (purple) quality.

What I don't know, is what happens when you RE those Artifacts. It's possible they would produce second tier prefix Artifact schematics, but it's also possible they would produce nothing. This needs further testing to be certain, but it will be a costly experiment.

Quote: Originally Posted by Obilam View Post
Not sure this is of much benefit but I was RE'ing some Green low level blaster types and managed to get three Blue schematics in a row.

Now, I was RE'ing the same green blaster each time. People told me to stop, but i didn't and I ended up with three blue schematics ALL with the same stats, but ALL with differing names.

It does pose the question as to how many differnt names and stats you might get from just one single Green item.

Regards
That's correct, most equippable base items result in 3 improved versions. Redoubt, Critical, and Overkill. RE'ing these improved items results in second tier prefix items.

To be clear, these items should have the same stats as the original and a new stat, based on the prefix. Overkill is Power, Redoubt is Defense, and Critical is, well, Critical. RE'ing those items for the second tier prefixes retains the original stats, the new stat, and adds yet another stat.

From my research, there appears to only be 3 first tier prefixes. However, each first tier prefix should have at least 5 second tier prefixes. This means with diligence, every premium schematic should result in 3 prototypes and 15+ artifacts.

Quote: Originally Posted by Alexeia View Post
Not sure if its common knowledge but it seems you can "learn" the same recipe multiple times and it will just give you an error message. Kinda sucks since there is the same chance to learn a single recipe every time regardless if you learned the others. Hopefully its just a bug

*Occured for me on the blue to artifact*
Yes, I've had this happen to me as well. I'm curious, when this happened, how many schematics had you already discovered from the Prototype? And was the Prototype an improved version of a Premium, or a base Prototype?

When it happened to me, it was on a premium item and I already had all 3 improved schematics. I'm wondering if it happens only when you have no more schematics to learn, or if it can happen any time at random.

Quote: Originally Posted by Tokran View Post
i'd like to add that not only the armor of crafted items goes up with item quality, but also the base damage of crafted weapons or lightsaber hilts...
Ah! Of course, as a Synthweaver this completely slipped my mind, thank you! I will add this into the guide.

My thanks to everyone who has commented, questioned, and contributed! Keep it up! I'm going back to make some updates to the guide.

joshvrana's Avatar


joshvrana
12.18.2011 , 06:20 PM | #27
so i go to reverse engineer a pair of boots and i get a message:

you do not have the required skill

my companion is trained in armourmech, scavenging and UT

any idea what this message is or how to correct it?

Alexeia's Avatar


Alexeia
12.18.2011 , 06:35 PM | #28
I only knew the one recipe and it was the very next Re of the prototype after I had learned the Artifact

Item in question was Prototype- Overkill Durable Combat Jacket Artifact-Expert Durable Combat Jacket(Superior)

Zengrok's Avatar


Zengrok
12.18.2011 , 06:37 PM | #29
As the previous poster mentions, I'm curious why I can't RE most of the armor I loot or get as quest rewards. (armormech)

Are there specific requirements for what you can and can't RE?

Slaign's Avatar


Slaign
12.18.2011 , 06:40 PM | #30
Among smaller updates, I added the below to the guide under Artifacts. I wanted to repost this down here so people who have already read the guide don't have to go looking for it. I would very much like any input, experience, and information on this subject:

Quote:
-Reverse Engineering:

All present indications are that RE'ing Artifacts does not result in further schematics. There are, however, variables left to be tested. For instance, if an item is Prototype at it's base level, and gains first tier prefixes when graduating to Artifact, can you RE those Artifacts for second tier prefix versions?

I have also heard that it's possible to RE an Artifact and learn a slightly better version. For example, on Torhead, many high level mods and crystals have the standard Artifact discovered version "Advanced ________" but also have a second artifact version "Mastercraft ________" Whether the Mastercraft items are learnable via RE'ing I do not know. It's possible they are merely the result of critical crafting, as some armor and weapons earn a [Mastercraft] tag when an Artifact is critically crafted.

This is an expensive thing to learn about, and details will become more readily available as we progress onward.
Also, many of you will find your names listed under Special Thanks. Your information and input is very appreciated.