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Please allow artifice to make augment kits

STAR WARS: The Old Republic > English > Crew Skills
Please allow artifice to make augment kits
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Dragonexadon's Avatar


Dragonexadon
05.16.2012 , 04:12 PM | #1
I saw this Q and A about 1.3 augments and noticed Artifice cannot make the augment kits.

Yet we can craft gear that has augment slots (relics and light-sabers). Please allow us to also make augment kits. Thank you
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deadatspawn's Avatar


deadatspawn
05.16.2012 , 04:17 PM | #2
Please let us make anything someone would want to buy! No one seems to buy anything i make. I can't price anything low because of the amount of mats needed to make the item is not worth it.

Kalfear's Avatar


Kalfear
05.16.2012 , 04:30 PM | #3
Quote: Originally Posted by deadatspawn View Post
Please let us make anything someone would want to buy! No one seems to buy anything i make. I can't price anything low because of the amount of mats needed to make the item is not worth it.
Crew Skills are effectively just for yourself and buddies.

With how easy it is to max out at 400 skill, dont expect many people to buy your goods cause chances are they have a buddy (or themselves) that can make it for free already!

Crew Skills was a great idea but its worthless because of how easy it is.

Make it slower gain and more costly and I dare say maybe 1 in 20 current crafterswould have done the skills and then suddenly you would have a demand for your goods.

Its all supply and demand and right now the supply grossly out weights the demand.
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Gokkus's Avatar


Gokkus
05.16.2012 , 04:41 PM | #4
It would be nice to see Artifice getting a boost since it feels like one of the worst crew skills, plus there are no mobs/droids to get craft loot from. Augments could do it, or some more blueprints.
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GnatB's Avatar


GnatB
05.16.2012 , 04:47 PM | #5
Quote: Originally Posted by Kalfear View Post
Crew Skills are effectively just for yourself and buddies.

With how easy it is to max out at 400 skill, dont expect many people to buy your goods cause chances are they have a buddy (or themselves) that can make it for free already!

Crew Skills was a great idea but its worthless because of how easy it is..
Which is pretty much the primary good thing about the RE system. They may have the skill. But they probably don't have the recipie. And unless you are stupid enough to be trying to recoup your costs with just 1 or 2 sales, it's probably far cheaper for other players to just buy the item from you than learn the recipie to make it for themselves and a couple buddies..

Mallorik's Avatar


Mallorik
05.16.2012 , 04:47 PM | #6
Quote: Originally Posted by Kalfear View Post
Crew Skills are effectively just for yourself and buddies.

With how easy it is to max out at 400 skill, dont expect many people to buy your goods cause chances are they have a buddy (or themselves) that can make it for free already!

Crew Skills was a great idea but its worthless because of how easy it is.

Make it slower gain and more costly and I dare say maybe 1 in 20 current crafterswould have done the skills and then suddenly you would have a demand for your goods.

Its all supply and demand and right now the supply grossly out weights the demand.
This sadly is very true, i have 4 different 400 crafters and so do most of the people in my guild, this game is made to force you to run alts and its so easy to max out a crewskill why not?

Kourage's Avatar


Kourage
05.16.2012 , 04:53 PM | #7
I used to get augments, I think from Slicing? Not sure but since they took it away, it's extremely hard to find augments while leveling up! If there are any, they are way too expensive for a new player or reroll.

Orange gear in general is priced out of a new players affordability. You simply can't afford to fill the modification slots, much less buy the pieces for sale.
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Dragonexadon's Avatar


Dragonexadon
05.17.2012 , 07:57 AM | #8
Quote: Originally Posted by Kourage View Post
I used to get augments, I think from Slicing? Not sure but since they took it away, it's extremely hard to find augments while leveling up! If there are any, they are way too expensive for a new player or reroll.

Orange gear in general is priced out of a new players affordability. You simply can't afford to fill the modification slots, much less buy the pieces for sale.
For me the prices are good. They are pricey but it motivates you to do dailies. This post however is more about letting artifices create augment kits
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The_Emperator's Avatar


The_Emperator
05.17.2012 , 08:03 AM | #9
LOTRO had a good crafting system. It is still challenging to become a master for each tier. Takes a long time that is. But it's worth it. I actually was able to make lots of money.
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Sirsri's Avatar


Sirsri
05.17.2012 , 10:03 AM | #10
Quote: Originally Posted by Kourage View Post
I used to get augments, I think from Slicing? Not sure but since they took it away, it's extremely hard to find augments while leveling up! If there are any, they are way too expensive for a new player or reroll.

Orange gear in general is priced out of a new players affordability. You simply can't afford to fill the modification slots, much less buy the pieces for sale.
That's intentional.

'Augmented' orange gear is end game gear. There's no reason to try and get that until you're 50 and have something worth tearing apart to stick into it. Part of why there are no low level augments is because there are relatively few low level players and no one is interested in getting low level patterns.

I'm not saying that's a good system, but it's what happens when you hack on an attempt to make crafted custom appearance gear appealing on a system that didn't really work with that. It would have worked marginally better had it been in at launch, but it's still not a good system, which is why they're changing it again in 1.3 and will need to change it again in 1.4 or 1.5 likely.