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When/If BF 3 comes, they really need to balance weapons more.

STAR WARS: The Old Republic > English > STAR WARS Discussion
When/If BF 3 comes, they really need to balance weapons more.

Wolfninjajedi's Avatar


Wolfninjajedi
05.16.2012 , 12:45 PM | #1
Because honestly in BF 2 its rather..... ridiculous. So here are some of the weapons, they need to work/re balance on.

Vanguard/Heavy/Shock Trooper

Perhaps the most annoying online in BF 2, they need to re balance their launchers. Yes yes I know, one shot IRL will actually kill anyone but the thing is this is a game not RL and besides there is already a class more suited for infantry that hardly anyone plays as. So in order to keep things fair, this classes launcher needs to be more effective against vehicles/structures then infantry.

Mines, what really is kinda funny to me. Is that the mines used by this class in BF 2, are actually anti-personal mines not vehicle mines yet they do a ton of damage to vehicles. Not to say that the mines shouldn't do damage to vehicles, but they should do less then an actual vehicle mine. So my thoughts are, replace the thermal detonators with vehicle mines to balance it all out.
----------

Rebel Solider/Stormtrooper/Clonetrooper

The main thing for these classes that should be improved on, is increasing the damage of their rifles. Its rather sad, because this class is really the standard and in BF 2 it just seems really lacking with being able to do any damage compared to engineer/smuggler/vanguard/sniper classes.
--------

Rebel Marksmen/Scout Trooper/Clone Sharpshooter[/B]

Hmm....I guess theres nothing really much to say, other then for some reason(a rather dumb one) is that players use this class both for its intended purpose(long range shooting) and for the wrong reason(going up close and trying to hit someone that is literally right infront of you.) So I guess, increase the power of all the side arm blasters so that they aren't crap.
-------

General suff

The only thing that I can think of, for this is the side arm blasters. They really are crap(except for some that do some good damage, dark trooper/clone commander(or is it jet trooper?). So the side arm blasters, need a boost in damage to so that the classes that use long range weapons(snipers) aren't at a disadvantage up close trying to hit someone with a sniper rifle that is meant for long range.
======

Anyway those are my thoughts, after continuing to play BF 2 online and seeing some stuff that should be a little more balanced.
"There is one lesson you've yet to learn. How to become one with the Force!"
―Cin Drallig to Darth Vader

Maucs the Tauntaun King, former SWG player.

Tuscad's Avatar


Tuscad
05.16.2012 , 12:49 PM | #2
They really do need to balance things out more, but I would be so happy to have a Battlefront 3 at this point that I wouldn't really care as long as it is as good as 1 & 2.
Date Joined: March 2009 - Date unsubbed: 9/18/2012
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Wolfninjajedi's Avatar


Wolfninjajedi
05.16.2012 , 12:51 PM | #3
Quote: Originally Posted by Tuscad View Post
They really do need to balance things out more, but I would be so happy to have a Battlefront 3 at this point that I wouldn't really care as long as it is as good as 1 & 2.
Ya same, but just pointing it out is all don't really care if these things aren't addressed but just thought i'd point em out.
"There is one lesson you've yet to learn. How to become one with the Force!"
―Cin Drallig to Darth Vader

Maucs the Tauntaun King, former SWG player.

TheBentOne's Avatar


TheBentOne
05.16.2012 , 02:10 PM | #4
Reading the part about the mines makes me remember how i used to put mines on my own snowspeeder on hoth and Kamikazee AT-ATs.

Fun times.
I bow to no one and give service only for cause.
- From the Journeyman Protectors oath.

Mirdthestrill's Avatar


Mirdthestrill
05.16.2012 , 02:38 PM | #5
Quote: Originally Posted by Wolfninjajedi View Post
Because honestly in BF 2 its rather..... ridiculous. So here are some of the weapons, they need to work/re balance on.

Vanguard/Heavy/Shock Trooper

Perhaps the most annoying online in BF 2, they need to re balance their launchers. Yes yes I know, one shot IRL will actually kill anyone but the thing is this is a game not RL and besides there is already a class more suited for infantry that hardly anyone plays as. So in order to keep things fair, this classes launcher needs to be more effective against vehicles/structures then infantry.

Mines, what really is kinda funny to me. Is that the mines used by this class in BF 2, are actually anti-personal mines not vehicle mines yet they do a ton of damage to vehicles. Not to say that the mines shouldn't do damage to vehicles, but they should do less then an actual vehicle mine. So my thoughts are, replace the thermal detonators with vehicle mines to balance it all out.
----------

Rebel Solider/Stormtrooper/Clonetrooper

The main thing for these classes that should be improved on, is increasing the damage of their rifles. Its rather sad, because this class is really the standard and in BF 2 it just seems really lacking with being able to do any damage compared to engineer/smuggler/vanguard/sniper classes.
--------

Rebel Marksmen/Scout Trooper/Clone Sharpshooter[/B]

Hmm....I guess theres nothing really much to say, other then for some reason(a rather dumb one) is that players use this class both for its intended purpose(long range shooting) and for the wrong reason(going up close and trying to hit someone that is literally right infront of you.) So I guess, increase the power of all the side arm blasters so that they aren't crap.
-------

General suff

The only thing that I can think of, for this is the side arm blasters. They really are crap(except for some that do some good damage, dark trooper/clone commander(or is it jet trooper?). So the side arm blasters, need a boost in damage to so that the classes that use long range weapons(snipers) aren't at a disadvantage up close trying to hit someone with a sniper rifle that is meant for long range.
======

Anyway those are my thoughts, after continuing to play BF 2 online and seeing some stuff that should be a little more balanced.
The pistols and rifles really aren't so bad when you get enough awards for the constant award rifle and pistol. Then again, I've never played online. Do those count online?
I <3 alts!

Wolfninjajedi's Avatar


Wolfninjajedi
05.16.2012 , 02:42 PM | #6
Quote: Originally Posted by Mirdthestrill View Post
The pistols and rifles really aren't so bad when you get enough awards for the constant award rifle and pistol. Then again, I've never played online. Do those count online?
They do not, well....they do but you don't get them forever and its very rare to get any of them because you can die rather quickly.
"There is one lesson you've yet to learn. How to become one with the Force!"
―Cin Drallig to Darth Vader

Maucs the Tauntaun King, former SWG player.

Malles's Avatar


Malles
05.16.2012 , 02:45 PM | #7
Quote: Originally Posted by Wolfninjajedi View Post
Because honestly in BF 2 its rather..... ridiculous. So here are some of the weapons, they need to work/re balance on.

Vanguard/Heavy/Shock Trooper

Perhaps the most annoying online in BF 2, they need to re balance their launchers. Yes yes I know, one shot IRL will actually kill anyone but the thing is this is a game not RL and besides there is already a class more suited for infantry that hardly anyone plays as. So in order to keep things fair, this classes launcher needs to be more effective against vehicles/structures then infantry.

Mines, what really is kinda funny to me. Is that the mines used by this class in BF 2, are actually anti-personal mines not vehicle mines yet they do a ton of damage to vehicles. Not to say that the mines shouldn't do damage to vehicles, but they should do less then an actual vehicle mine. So my thoughts are, replace the thermal detonators with vehicle mines to balance it all out.
----------

Rebel Solider/Stormtrooper/Clonetrooper

The main thing for these classes that should be improved on, is increasing the damage of their rifles. Its rather sad, because this class is really the standard and in BF 2 it just seems really lacking with being able to do any damage compared to engineer/smuggler/vanguard/sniper classes.
--------

Rebel Marksmen/Scout Trooper/Clone Sharpshooter[/B]

Hmm....I guess theres nothing really much to say, other then for some reason(a rather dumb one) is that players use this class both for its intended purpose(long range shooting) and for the wrong reason(going up close and trying to hit someone that is literally right infront of you.) So I guess, increase the power of all the side arm blasters so that they aren't crap.
-------

General suff

The only thing that I can think of, for this is the side arm blasters. They really are crap(except for some that do some good damage, dark trooper/clone commander(or is it jet trooper?). So the side arm blasters, need a boost in damage to so that the classes that use long range weapons(snipers) aren't at a disadvantage up close trying to hit someone with a sniper rifle that is meant for long range.
======

Anyway those are my thoughts, after continuing to play BF 2 online and seeing some stuff that should be a little more balanced.
BF2 is to this day one of my favorite video games of all time. Mos Eisley Hero Assault is greatness.

That being said, I've never had problems with any of the classes in BF2. The weapon damage from rifles and blasters goes up enough to three-shot people using head shots, even if they're sporting the damage reduction. They're much easier to achieve in first person and if you can manage to keep the reticle on the torso. As for the Vanguard, all vehicles have a weak spot on them that does triple damage when it.. For instance, on AT-AT's it's the neck, while chicken walkers and Republic/Imperial tanks have it behind them. Locking on also does more damage. My favorite trick is getting up high somewhere and nailing them like that.

Only thing I'd like to see BF3 do is make Hero classes available for the computer to play. THAT would make the campaign modes waaaay more fun.

Off topic: Go engineer or go home. Nothing in the galaxy stands up to a shotgun, detpacks, and heals.
I used simple happy language words to help you understand.
Why yes, I have been a proud SWTOR Community member since August 2011. Why, wanna fight about it?

Wolfninjajedi's Avatar


Wolfninjajedi
05.16.2012 , 02:56 PM | #8
Quote: Originally Posted by Malles View Post
BF2 is to this day one of my favorite video games of all time. Mos Eisley Hero Assault is greatness.

That being said, I've never had problems with any of the classes in BF2. The weapon damage from rifles and blasters goes up enough to three-shot people using head shots, even if they're sporting the damage reduction. They're much easier to achieve in first person and if you can manage to keep the reticle on the torso. As for the Vanguard, all vehicles have a weak spot on them that does triple damage when it.. For instance, on AT-AT's it's the neck, while chicken walkers and Republic/Imperial tanks have it behind them. Locking on also does more damage. My favorite trick is getting up high somewhere and nailing them like that.

Only thing I'd like to see BF3 do is make Hero classes available for the computer to play. THAT would make the campaign modes waaaay more fun.

Off topic: Go engineer or go home. Nothing in the galaxy stands up to a shotgun, detpacks, and heals.
Ya I know vehicles have weak spots thats not really the issue though, the issue though is making sure that the Vanguard is more used against vehicles then the soldiers because all I see now are Vanguards blasting everyone with rockets/missiles. (Very few times do I see other players being a regular trooper.)

I mean you don't see a soldier, running up to a tank and firing their blaster rifles at it do you? Of course not, so they need to beef up the regular soldier otherwise theres no point in having that class if only a very minority are playing as them.
"There is one lesson you've yet to learn. How to become one with the Force!"
―Cin Drallig to Darth Vader

Maucs the Tauntaun King, former SWG player.

Malles's Avatar


Malles
05.16.2012 , 03:00 PM | #9
No, but I see Jedi and Sith run up all the time thinking the Hero Bar can absorb a rocket launcher in the face.

Unless you're rocking a jetpack or Time Bombs, you need to go bug the infantry. Because I drive like a boss and I will kill you and laugh.
I used simple happy language words to help you understand.
Why yes, I have been a proud SWTOR Community member since August 2011. Why, wanna fight about it?

Wolfninjajedi's Avatar


Wolfninjajedi
05.16.2012 , 03:31 PM | #10
If nothing else, they could balance out the heroes for Hero mode a bit more. Because all it is, is spamming the force all the time and kicking the man while hes down.
"There is one lesson you've yet to learn. How to become one with the Force!"
―Cin Drallig to Darth Vader

Maucs the Tauntaun King, former SWG player.