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Best Crew Skills for gearing out alts?

STAR WARS: The Old Republic > English > Crew Skills
Best Crew Skills for gearing out alts?

Dabrixmgp's Avatar


Dabrixmgp
05.12.2012 , 12:18 AM | #1
Right now I plan on doing one Cybertech for mods. I have run UWT missions until I have 200-300 of every blue grade metal along with 30-50 purple grades of each metal as well. What else should I go with for maximum alt twinkage. Also Im getting 2 randoms mules to finish their 2nd story chapter just for the legacy buffs and also doing all their companion quests for even more presence. Any other crafting skill I need for alts other than cybertech? With modded orange gear from 1-50 the crafting skills like Synthweaving and Armormech seem kind of pointless.

Cleet_Xia's Avatar


Cleet_Xia
05.13.2012 , 05:21 AM | #2
You need artifice for hilts, color crystals, enhancements, & offhands. But seriously, I wouldn't bother with orange modable gear before at least level 25. The levels come so fast that the mods are outdated in less than 2 hours. Crafted blues from synth & armormech are actually better stat wise that orange gear at those levels. And credit wise it's cheaper to RE that gear than it is to RE the mods/ buy the orange gear/ & make all those mods
~Master Telagtun Telag of Lord Calypho~

Sambril's Avatar


Sambril
05.13.2012 , 06:18 AM | #3
Armstech for barrels if you need them (maybe companions?). Also Synthweaving, Armormech and Armstech make augments and along with Artifice they make gear with augment slots. Just make one alt for each craft and be sure to cover the missions skills . It remains to be seen what will be needed for augment kits.

CompassRose's Avatar


CompassRose
05.13.2012 , 11:01 AM | #4
Depends on how many alts you see yourself leveling up. More alts, more bases covered. But if I was to rank the importance:

#1 Cybertech: Armoring, Mods, earpieces
#2 Artifice: Lightsaber hilts & Enhancements
#3 Biochem: Implants
#4 Armstech: Barrels
#5 Armormech / Synthweaving: Moddable armor

Keep in mind, that if you're doing planet quests while leveling then you're probably getting enough planetary commendations to purchase SOME upgrades. It will most likely give you the luxury of eliminating one of the higher priority crafting skills.

If you're a force user with a force using companion, you can scrap the idea of Armstech altogether.

Implants are rare mission rewards so most likely the value of Biochem will be very high.

MorgothPl's Avatar


MorgothPl
05.13.2012 , 11:14 AM | #5
Cybertech / Armstech / artificer - will help you save a lot of planetary commendations, as you won't have to spend 11 coms to fully mod orange item

With alts, I've such planned skills, that everyone of mine has slicing - slicing lets you really earn a lot of money to blow on GTN - also, as you can mail stuff between republic / imp characters, you have 8 slots to properly plan crafting. So lets say, you pick slicing on every alt, then one of crafting and one of gathering skills

Dabrixmgp's Avatar


Dabrixmgp
05.13.2012 , 11:25 AM | #6
Went with cybertech

Already have every single earpiece for each level at purple quality that have useful aim, willpower, and cunning stats
Already have every armoring and mod also for aim,willpower,and cunning at blue level

Guess Im alt ready.

pokota's Avatar


pokota
05.13.2012 , 03:42 PM | #7
Quote: Originally Posted by Dabrixmgp View Post
Went with cybertech

Already have every single earpiece for each level at purple quality that have useful aim, willpower, and cunning stats
Already have every armoring and mod also for aim,willpower,and cunning at blue level

Guess Im alt ready.
Wow. Why? It's a super easy game with even with a mix of blues and greens. Personally, I prefer Synth/Armormech, as there is much, much less downtime from crafting involved, and they are much, much better at gearing out tanks/tanking companions. CT bites hard for the latter.

My alt leveling strategy is to craft all companion gear with SW/AM, and character gear such as belts, gloves, bracers. Helm, chest, and legs I use augmented orange gear which I complete with the blue commendations mods. Doing the space combat missions always keeps me above quest level, anyway.

Dabrixmgp's Avatar


Dabrixmgp
05.13.2012 , 05:05 PM | #8
Quote: Originally Posted by pokota View Post
Wow. Why? It's a super easy game with even with a mix of blues and greens. Personally, I prefer Synth/Armormech, as there is much, much less downtime from crafting involved, and they are much, much better at gearing out tanks/tanking companions. CT bites hard for the latter.

My alt leveling strategy is to craft all companion gear with SW/AM, and character gear such as belts, gloves, bracers. Helm, chest, and legs I use augmented orange gear which I complete with the blue commendations mods. Doing the space combat missions always keeps me above quest level, anyway.
What else do you spend millions of credits on? Also synthweaving/armormech is worthless as I wanna level all my classes in dancer/slave outfits lol. Also companion gear prior to 50 doesnt matter i can buy it off the GTN then buy them recruit sets when I hit 50. I leveled to 50 using what ever gear Talos came with never changed anything and did just fine.

Paranitis's Avatar


Paranitis
05.13.2012 , 05:12 PM | #9
My own OCD went into overdrive a bit when I found out I could mail stuff cross-faction.

Vanguard (50) is Armormech/Scavenging/Underworld Trading
Smuggler (22?) is Cybertech/Slicing/Treasure Hunting
Sith Warrior (14) is Artifice/Archaeology/Treasure Hunting
Sith Sorceror (11?) is Synthweaving/Archaeology/Investigation

Once I found out about the cross-faction thing, I ended up stopping my Sith Warrior, and have been leveling his Artifice to make some purple quality crystals, enhancements, mods, armoring, etc etc for level 15. I even leveled my Sorceror from I think 5 to 11 in a couple hours specifically so I could pick up Synth just to make Might augments and craft some orange robes for my Warrior.

Still haven't made all of the stuff for him for level 15 yet, but once I do, I will probably not make him more stuff until like level 20 (for augmented lightsabers), and then might wait until 25 or even 30 to waste all that time again making stuff for him.

It's funny because I was originally just trying to make level 50 purples for my Smuggler for when he does hit 50, but after I made a few Vehemance (or whatever prefix it is) items, I shifted all my attention to level 15 purples for my Sith Warrior and I don't know why! XD

rjkishida's Avatar


rjkishida
05.13.2012 , 06:56 PM | #10
Depending on what your ALT is....

Artifice produces color crystals (all), enhancements (all), and hilts (jedi)
Cybertech produces ear pieces (all), armoring (all), mods (all)
Armstech produces barrels (non-jedi)
Biochem produces implants (all)
Synthweaving produces armor (jedi)
Armormech produces armor (non-jedi)

Honestly, you can gear ANY character off the quest rewards. Why else do you think the GTN is such a joke? No one NEEDS to buy anything from there. Don't waste your time or money crafting. Bioware hates crafting apparently.