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Commando ops training dummy dps

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Commando ops training dummy dps

theblaznee's Avatar

05.09.2012 , 04:48 AM | #1
I'm getting some strange dps numbers from a Gunnery specced Commando on the Ops training dummies.

What's a good target dps I should be seeing when doing 5 minutes of single target damage on one of those dummies?

Right now I'm seeing 650 dps, which seems way off..

Level 50 in columi/rakata gear
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NoFishing's Avatar

05.09.2012 , 12:23 PM | #2
Yeah, that does seem quite low. Gunnery spec'd, without raid buffs or stims I get 1050-1150 over 3 minutes. Assault comes up slightly lower for me (1000-1050), but I like the mobility (even for PvE) more.

I'm about 50/50 Rakata/Columi. What are your stats (Aim, Power, Crit, and Surge)?

TUXs's Avatar

05.09.2012 , 02:14 PM | #3
Did you run out of ammo? Were you buffed? Smuggler buff? I tend to be around 960-1050. I recently added some augmented gear and a Black Hole piece, but your number seems low. Sadly, the Guardian we used to have do all our raid tanking, hits 1400+, as does the DPS spec'd SAGE we run with.
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Gyronamics's Avatar

05.09.2012 , 04:50 PM | #4
About double what you got would be a good target to go for.

Limited by what gear you have ofc.

The dummies lie anyway, they don't do misses and dodging like operation bosses do.

On the other hand your usual test on the dummy doesn't have your team boosting your damage either.

Clearing EC HM Toth/Zorn tonight I was doing 1200dps on Toth, 252dps on Zorn and 1261dps on the Handler at the end.

Was kinda scruffy though, got debuffed on Zorn after unloading on him, had to survive that and restart on Toth. Then on the handler I'm certain I wasn't using ammo as well as I should.

I'm Assault which is considered by a fair few to be weaker than Gunnery so if you're Gunnery, add a bit more to that target

Boufsa's Avatar

05.10.2012 , 04:27 AM | #5
Hi all

I have spent a lot of time hitting the dummy and my best record so far is 1320 DPS on a 270s sample with all buffs + rakata stim + doping & relic as soon as available. On the long run (500s) my usual is more around 1230 DPS which makes me think there may be a special cycle I don't know of to optimize more the dps & energy consumption.

But I didn't come here to show off, because I find those numbers really deceiptive, as my team mates from other classes report some much more highers numbers, sages would be around 1450dps and a gunslinger would even reach the 1600 dps thanks to its dots and a rather clever use of its powers, so I really would like to know what is the average expected dps for a gunnery commando, because it seems so far away from what others classes seem to be able to do that there must be a trick I don't know of.

I am full rakata with even some black-hole pieces and I even tried using the canon of my war hero weapon on the dummy, but reaching the 1300 DPS is already very hard and I really wonder how you can go further.

PS: Some more details: The log analysis pointed out that about 35% of the damage is from grav rounds (39 uses), and 39% from full auto (23 uses). Full auto has the best damage per use ratio as I use almost 2 grav rounds for one full auto, so I have tried to make it proc as much as possible, and for example using it rather than a demoliton round in my cycle but it didn't seem to be so great. Other dammages come mostly from High Impact Bolt (11% - 13 uses), demolition round (11% - 9 uses), and Hammer Shot (3% - 9 uses) I also use a Sticky Grenade every time I am going to use the relics.

PPS: We use Mr Robot as our log analyser. Full table Here

Gyronamics's Avatar

05.10.2012 , 07:10 AM | #6
Quote: Originally Posted by Boufsa View Post
Hi all

I have spent a lot of time hitting the dummy and my best record so far is 1320 DPS on a 270s sample with all buffs + rakata stim + doping & relic as soon as available. On the long run (500s) my usual is more around 1230 DPS which makes me think there may be a special cycle I don't know of to optimize more the dps & energy consumption
What's deceptive is short fights.

You can blow out your ammo in that kind of time period and end it with all recovery skills, relics and adrenal on CD ...and low ammo

Is that sustainable? Hell no. But your burst damage is severe during that time.

I'm full rakata with BH ear & generator and if I go nuclear on the ops dummy I can get 1394dps over a period of 2 mins.

If I go for 5 mins that's more realistic and around the 1200dps mark

Fhrosty's Avatar

05.10.2012 , 07:39 AM | #7
Thanks for all the info. Can we get some stats with some of these numbers? I'll try to grab my own stats tonight. I'm in a mix of Columi and Tionese, with one Rakata piece, and I'm averaging around 800something DPS unbuffed/unstimmed on the longer-duration fights. I'm obviously a little on the weak side, but I'm missing some augments and decent implants.

Gyronamics's Avatar

05.11.2012 , 02:43 AM | #8
Well my stats are highly un-optimised and I'm a freaky Assault spec using Combat Tech gear so add as much salt to this as you like.

My DPS as of about half an hour ago after some mod fiddling on two 5 min runs was 1324 and 1334 with stat cube then with power relic. That's 10 mins of stable damage so I consider that pretty sound. (all class buffs on)

Boufsa's Avatar

05.11.2012 , 04:25 AM | #9
I wonder where you are getting so much aim. You are about 110 higher than me, and I have almost the same level of gear as you (well maybe even better since my damage reduction is around 30.8%, and I have removed some extra precision sophistications to re-gear with columi level power/surge or crit ones)

Gyronamics's Avatar

05.11.2012 , 04:41 AM | #10
Rakata Reflex Stim?

112 Aim 46 Power for 2 hours or 24/7 in reality.

All Armour Mods are Reflex and give 61 Aim
All Mods give 61 Aim

So 122 aim from 6 pieces (orange belt and wrists give 122 too)
140 aim on aug gun and aug hat
103 on rakata implants
102 on BH ear and generator
58 from relic

The rest is stim, talent buff (ironsights 9%), class buffs (5%)